Soldier (NPC)
Whether in the savage wilds or in enormous urban sprawls, virtually every quest will bring adventurers into contact with other humanoids.
Remember that you can easily customize an NPC stat block by giving it unique lineage features, BOP ranks, and/or specialization talents as though it were a level 1 PC. Giving an NPC a talent will increase its danger in combat.
Soldier | |||||
|---|---|---|---|---|---|
| Monster Level: 1 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 2 | 0 | 1 | 2 | 0 | -1 |
| Ref: 9 | Fort: 11 | Ant: 12 | Log: 10 | Will: 9 | |
| Armor Rating 14 (banded mail armor) | |||||
| Hit Points 15 | |||||
| Speed 25 ft | |||||
| Skills (STR) Applied Force +2; (END) Forced March +4; (AWR) Perceiving +2 | |||||
| Features | |||||
| Kite Shield. The Soldier can equip a Kite Shield, which gives it +2 AR and +1 REF, FORT, and ANT. | |||||
| Actions | |||||
The Soldier can MOVE and take ONE of the following actions. | |||||
| Move. The Soldier can move up to its speed. | |||||
| Longsword. Reach 5 ft Hand-and-a-Half Weapon. +2 vs AR. Hit: 6 (1d8+2) sharp, or 7 (1d10+2) sharp if two-handed. | |||||
| Crossbow. Ranged 200 ft Two-Handed Weapon. +0 vs AR. Hit: 3 (1d6) sharp. | |||||