Magmadon

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Magmadons are elemental kaijan composed of igneous rock and viscous, bubbling magma. Looming as large as volcanoes with smoky auras and streaming lava saliva, Magmadons can utterly annihilate a village or town with just a few spittle-ridden breaths. Stopping a creature wrought of living magma and rock is no small endeavor, and even experienced dinosaur cavalries have difficulty countering this creature’s fiery aura.

Magmadon
Monster Level: 44
Titan. Elemental Monstrosity (Primal Kaijan)
STR DEX END AWR INT CHA
10 -2 10 4 -2 4
Ref: 8 Fort: 20 Ant: 14 Log: 8 Will: 14
Body Composition
The Magmadon has one head, one torso, one tail, and four legs. Attacks against the Magmadon’s REF or FORT can target any of the Magmadon’s components, but attacks against its ANT, LOG, or WILL must target its Head.
All Components Features
Siege Monster. The Magmadon's damage from any of its body components is doubled against inanimate objects and structures. It ignores DT against such targets.

Silicate Particles. When any one of the Magmadon’s body components are dead, toxic smoke radiates out from the Magmadon in a 60 ft radius. Creatures that begin their turn in the smoke must make a DC 20 END check. If they fail, then they suffer a condition; if they already had that condition, then they gain an additional condition on top of any previous effects:

  • Shaken until outside the radius of smoke
  • Sickened until outside the radius of smoke
  • Fatigued
  • Slowed until outside the radius of smoke
  • Suffocating until outside the radius of smoke
Head
Armor Rating 20 Immune Fire
Hit Points 420 DR 3/Cold DT 10
Senses Tremorsense 600 ft
Skills (END) Forced March +8 Traits Immutable, Iron Will, Steel Mind
Head Features
Open Vein. When the Magmadon’s head dies, its head crumbles away, exposing the magma within its neck. It may use its Lava Spit attack once on the start of each of its turns for free until it is dead or until it reforms its head by Taking a Rest.
Torso
Armor Rating 20 Immune Fire, Psychic
Hit Points 720 DR 5/Cold DT 20
Vulnerable Cold 1 Traits Immutable, Iron Will, Steel Mind
Torso Features
If the Magmadon’s Torso dies, the whole Magmadon dies. If the Magmadon Takes a Rest and has one or more dead body parts but has a living Torso, they regain 1 hit point at the end of the Rest.

Igneous. When the Magmadon’s Torso is Bloodied, it gains Regen 5. Additionally, its Elemental Eruption ability becomes Recharge 5. Finally, when it is Bloodied and a creature starts its turn within 20ft of the Magmadon, the creature gains Burning 1d6.

Erupting Energy. When the Magmadon is Bloodied for the first time after it Takes a Rest, it immediately regains its Elemental Eruption and Lava Spit abilities.

Legs
Armor Rating 20 Immune Fire, Psychic
Hit Points 420 DR 5/Cold DT 15
Traits Immutable, Iron Will, Steel Mind
Leg Features
The Magmadon’s speed is reduced by 5ft for each leg that has died.

Lava Flow. When the Magmadon moves, it leaves a 30 ft wide trail of lava in its wake. Creatures that start their turn in this lava or move into the lava for the first time on a turn take 33 (6d10) fire damage.

Tail
Armor Rating 20 Immune Fire, Psychic
Hit Points 220 DT 15
Vulnerable Cold 1 Traits Immutable, Iron Will, Steel Mind
Actions

The Magmadon can take TWO of the following actions, or take the same action twice, while its Torso is still alive. It cannot use an action with one of its body parts that has been killed unless specifically noted otherwise.

Legs. The Magmadon can move up to its speed.

Claw. Reach 20 ft Natural Weapon. +10 vs REF. Hit: 32 (4d10+10) sharp and 7 (2d6) fire.

OR the Magmadon can take ONE of the following actions.

Splash. The Magmadon dips its tail in lava and flings a congealing glob at a creature. Ranged (120 ft) Natural Weapon. +10 vs REF. Hit: 36 (8d6) fire, and the creature is Restrained as the lava hardens into rock. While Restrained in this way, the creature also suffers Burning 1d6. The creature can end both conditions or be freed by another creature with a DC 20 STR check, which costs 2 AP to attempt.

Swipe. 60 ft Cone Natural Weapon. +10 vs REF of each creature in the cone. Hit: 32 (4d10+10) blunt and the creature falls Prone.

Bite. Reach 10 ft Natural Weapon. +10 vs REF. Hit: 65 (10d10+10) blunt and the creature is swallowed. A swallowed creature is Blinded, Restrained, and takes 55 (10d10) fire damage at the start of each of its turns.

Lava Spit (1/Recoup). Range 300 ft Natural Weapon. The Magmadon chooses a point within range and spits a glob of lava, which occupies a 10 ft radius circle centered on that point. That area is now lava. Creatures that start their turn in this lava or move into the lava for the first time on a turn take 33 (6d10) fire damage. Any flammable objects that are not being worn or carried within 5 ft of the lava bursts into flame. Fires created by the lava spit spread at a rate of 5 ft every 1 minute. If there is a strong wind, they will instead expand by 5 ft every 10 seconds in the direction that the wind is blowing. If the fire is burning uphill, it will move an additional 5 ft. Such fires create thick smoke in a radius three times as wide as the radius of the fire. Smoke imposes the Concealed condition on all creatures within it. A creature that starts their turn in the fire or moves into it for the first time on a turn must make a DC 20 END check. That creature takes 7 (2d6) fire damage if they fail the check, and ½ damage if they succeed.

Elemental Eruption (Recharge 6). The Magmadon summons 3 (1d6) Fireblights, which appear in any unoccupied space within 300 ft of the Magmadon that has lava on the ground. These Fireblights roll Initiative and act separately from the Magmadon, but obey its mental commands.