Wooly Mammoth
A cousin of the Elephant, Wooly Mammoths are distinct for their enormous tusks, sloping foreheads, and shaggy brown coats of thick fur covering their bodies. Iconic creatures of the tundra and arctic prairies, Wooly Mammoths are usually gentle giants that avoid aggression. When threatened, however, Wooly Mammoths are powerful juggernauts capable of inflicting extreme damage on those who threaten them.
Mastodons are a smaller subspecies of wooly mammoth, standing about as high at the shoulder as a Trollkin stands from foot to the top of their head.
Wooly Mammoth | |||||
|---|---|---|---|---|---|
| Monster Level: 12 | |||||
| Huge. Beast | |||||
| STR | DEX | END | AWR | INT | CHA |
| 6 | -2 | 6 | 4 | -2 | 0 |
| Ref: 8 | Fort: 16 | Ant: 14 | Log: 8 | Will: 10 | |
| Armor Rating 12 | DR 3 | ||||
| Hit Points 125 | |||||
| Speed 35 ft | |||||
| Skills (STR) Applied Force +4; (END) Forced March +4; (AWR) Intuiting +3, Perceiving +3 | |||||
| Features | |||||
| Beast of Burden. The Mammoth can carry 8 additional Unwieldy items before becoming Encumbered.
Prehensile Trunk. The Mammoth is able to grasp and manipulate objects and creatures with its trunk. Thick Coat. The Mammoth is immune to the effects of extreme cold. | |||||
| Actions | |||||
The Wooly Mammoth can MOVE and take TWO of the following actions, or take the same action twice. | |||||
| Move. The Mammoth can move up to its speed.
Gore. Reach 10 ft Natural Weapon. +6 vs AR. Hit: 12 (1d12+6) sharp, and make a second attack: +6 vs FORT. Hit: The creature falls Prone, and is Dazed until the end of its next turn. Stomp. Reach 5 ft Natural Weapon. +6 vs REF of a Prone target. Hit: 19 (2d12+6) blunt. Trunk. Reach 15 ft Natural Weapon. +6 vs REF. Hit: Creature is Grappled. Squeeze. The Mammoth automatically deals 12 (1d12+6) blunt damage to a Grappled creature. Throw. The Mammoth throws a target that it has Grappled. That target falls Prone within 30 ft of the Mammoth and takes 5 (2d4) falling damage. If the Mammoth throws a creature or object at another creature, then it makes an attack against that secondary target: -2 vs REF. Hit: Both the thrown creature and the secondary target fall Prone and take 7 (3d4) blunt damage. | |||||