Death Soldier
Reduced to bare bones, a once-humanoid skeleton can be raised as an undead. Such Skeletons are typically mindless, shambling fodder that follow the basic commands of the creature that raised them and are incapable of complex thoughts or tactics beyond simple instructions.
Death Soldier
Death Soldiers are especially stalwart skeletons. It takes a skilled necromancer to raise a Death Soldier, and Death Soldiers are more likely to develop autonomous sentience than their more typical shambling counterparts.
Death Soldier | |||||
|---|---|---|---|---|---|
| Monster Level: 5 | |||||
| Medium. Undead Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 2 | 2 | 0 | 0 | 1 |
| Ref: 12 | Fort: 12 | Ant: 10 | Log: 10 | Will: 11 | |
| Armor Rating 14 | Resist Occult 3, Sharp 5 Immune Bleeding | ||||
| Hit Points 45 | Vulnerable Radiant 1, Blunt 1 | ||||
| Speed 30 ft | Senses Darkvision 60 ft | ||||
| Skills +2 in two skills based on what the corpse was good at in life | |||||
| Actions | |||||
The Death Soldier can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Death Soldier moves up to its speed.
Longsword. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 7 (1d8+3) sharp, or 8 (1d10+3) sharp if two handed. Recurve Bow. Ranged 200 ft Two-Handed Weapon. +2 vs AR. Hit: 5 (1d6+2) sharp. | |||||
OR the Death Soldier can MOVE and take ONE of the following actions. | |||||
| Claymore. Reach 5 ft Two-Handed Weapon. +3 vs AR. Hit: 9 (1d12+3) sharp and 3 (1d6) necrotic.
Grave Whisper. Ranged 40 ft Magical Spell. +1 vs FORT. Hit: 4 (1d8) necrotic. | |||||
| Reactions | |||||
| Exploit (1/Round). The Death Soldier can Exploit. | |||||