Constrictor Snake: Difference between revisions
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| colspan="6" |'''Move.''' The Constrictor Snake can move up to its speed. | | colspan="6" |'''Move.''' The Constrictor Snake can move up to its speed. | ||
'''Strike.''' ''Reach 10 ft, Natural Weapon.'' +4 vs AR. '''Hit:''' 8 (1d8+4) sharp, and an additional attack: +4 vs REF. '''Hit:''' Creature is Restrained (escape DC 14). A Constrictor Snake cannot Restrain more than 2 creatures at a time in this way | '''Strike.''' ''Reach 10 ft, Natural Weapon.'' +4 vs AR. '''Hit:''' 8 (1d8+4) sharp, and an additional attack: +4 vs REF. '''Hit:''' Creature is Restrained (escape DC 14). A Constrictor Snake cannot Restrain more than 2 creatures at a time in this way | ||
'''Hiss.''' The Constrictor Snake prepares its Hiss reaction. | '''Hiss.''' The Constrictor Snake prepares its Hiss reaction. | ||
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Revision as of 05:03, 15 April 2024
Legless reptiles that slither on the ground, Snakes come in many colorations and types. Some Snakes first squeeze their prey to death before eating it, while other Snakes have highly venomous bites and still others have wings.
Constrictor Snake | |||||
|---|---|---|---|---|---|
| Monster Level: 7 | |||||
| Huge (Long). Beast | |||||
| STR | DEX | END | AWR | INT | CHA |
| 4 | 4 | 2 | 3 | -3 | -3 |
| Ref: 14 | Fort: 12 | Ant: 13 | Log: 7 | Will: 7 | |
| Armor Rating 12 | |||||
| Hit Points 54 | |||||
| Speed 30 ft, Swim 40 ft | Senses Low-Light Vision 60 ft | ||||
| Skills (DEX) Sneaking +4 | |||||
| Features | |||||
| Natural Camouflage. The Constrictor Snake has +4 Sneaking while it has not moved or acted since the start of its last turn.
Cold Blooded. The Constrictor Snake may only take one action per turn in cold weather, but is immune to extreme heat. | |||||
| Actions | |||||
The Constrictor Snake can MOVE and take TWO of the following actions, or take the same action twice. | |||||
| Move. The Constrictor Snake can move up to its speed.
Strike. Reach 10 ft, Natural Weapon. +4 vs AR. Hit: 8 (1d8+4) sharp, and an additional attack: +4 vs REF. Hit: Creature is Restrained (escape DC 14). A Constrictor Snake cannot Restrain more than 2 creatures at a time in this way Hiss. The Constrictor Snake prepares its Hiss reaction. | |||||
OR the Constrictor can take ONE of the following actions. | |||||
| Constrict. Reach 5 ft, Natural Weapon. +8 vs FORT of one or two Restrained creatures. Hit: 15 (2d10+4) blunt.
Swallow. Reach 5 ft, Natural Weapon. +4 vs AR of a Restrained or Unconscious creature that is Large or smaller. Hit: Creature is swallowed. It is Restrained, Blinded, and Deafened (escape DC 16 to end all conditions). The Constrictor Snake cannot Restrain more than one creature at a time in this way. Creatures who end their turn Restrained in this way take 11 (2d10) corrosive damage. | |||||
| Reactions | |||||
| Hiss (1/Round). If the Constrictor Snake prepared its Hiss reaction, it can make a Strike attack when a creature moves into melee reach of the Constrictor Snake. | |||||