Enchanted Weapon: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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__NOTOC__
__NOTOC__


Info
Mages and other casters often experiment with enchanting various otherwise inanimate items to do their bidding. Whether enchanting [[armor]] to fight for itself or enchanting a cape to help a creature fly, it takes a caster of great skill to enchant an item repeatedly for months on end in [[order]] to make the enchantment permanent.


{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Enchanted Weapon ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 7''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Large. Constructed ([[Arcane]])''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END
Line 21: Line 21:
!CHA
!CHA
|-
|-
!4
!4
!0
!0
!0
!3
!0
!-2
!0
!2
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 14
!Fort: 10
!Fort: 10
!Ant: 10
!Ant: 13
!Log: 10
!Log: 8
!Will: 10
!Will: 12
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |'''Armor Rating''' 14
| colspan="3" |'''Resist''' Info
| colspan="3" |'''DR''' 2/Magical [[Weapons]]
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''Hit Points''' 30
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Immune''' Psychic, Toxic, Necrotic, Nonmagical Weapons
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Speed''' 30 ft (Hover)
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Senses''' Blindsense 30 ft
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Traits''' Immutable, Unerring Mind
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |'''Traits''' Info
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Arcane Servitude.''' Enchanted Objects have no will of their own and must obey the simple commands of their master.
'''Mundane Appearance.''' While motionless, the Weapon is indistinguishable from a Nonmagical weapon.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Weapon can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
| colspan="6" |
| colspan="6" |'''Move.''' The Weapon can move up to its speed.
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
'''Swing.''' ''Reach 5 ft, Natural Weapon.'' +3 vs REF. '''Hit:''' 9 (1d10+4) sharp.
|-
| colspan="6" |'''Feature.''' Info
|-
! colspan="6" |Reactions
|-
| colspan="6" |'''Feature.''' Info
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Revision as of 06:40, 2 April 2024

[Back to creatures]


Mages and other casters often experiment with enchanting various otherwise inanimate items to do their bidding. Whether enchanting armor to fight for itself or enchanting a cape to help a creature fly, it takes a caster of great skill to enchant an item repeatedly for months on end in order to make the enchantment permanent.

Enchanted Weapon

Monster Level: 7
Large. Constructed (Arcane)
STR DEX END AWR INT CHA
4 4 0 3 -2 2
Ref: 14 Fort: 10 Ant: 13 Log: 8 Will: 12
Armor Rating 14 DR 2/Magical Weapons
Hit Points 30 Immune Psychic, Toxic, Necrotic, Nonmagical Weapons
Speed 30 ft (Hover) Senses Blindsense 30 ft
Traits Immutable, Unerring Mind
Features
Arcane Servitude. Enchanted Objects have no will of their own and must obey the simple commands of their master.

Mundane Appearance. While motionless, the Weapon is indistinguishable from a Nonmagical weapon.

Actions

The Weapon can take TWO of the following actions, or take the same action twice.

Move. The Weapon can move up to its speed.

Swing. Reach 5 ft, Natural Weapon. +3 vs REF. Hit: 9 (1d10+4) sharp.