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(BROO-nye) | (BROO-nye) | ||
With their brown-green skin, pointed ears, and thick manes of mossy-green, brown, or black hair, the bhrunai originally come from the southern swamplands and possess a captivating appearance they share with their northern relatives, the trollkin. Existing on Ancerra for countless ages, this ancient lineage is deeply intertwined with the myths and legends of many other cultures. In the past, it was well known that bhrunai would often sneak into homes deep in the night and take food, trinkets, or other such things they deemed useful as tools. | With their brown-green skin, pointed ears, and thick manes of mossy-green, brown, or black hair, the bhrunai originally come from the southern swamplands and possess a captivating appearance they share with their northern relatives, the [[trollkin]]. Existing on Ancerra for countless ages, this ancient lineage is deeply intertwined with the myths and legends of many other cultures. In the past, it was well known that bhrunai would often sneak into homes deep in the night and take food, trinkets, or other such things they deemed useful as tools. | ||
The evidence of this theft could always be found the following morning in the form of shoes with new soles or clothes expertly patched with tightly wound swampgrass. Past bhrunai generally struggled with the concept of ownership and so these ‘exchanges’ were often deemed as thefts, though many homes grew to welcome these small services and so began leaving offerings for the bhrunai directly. However, it is only in recent centuries that these once-reclusive beings have emerged from their seclusion and embraced integration into society at large. | The evidence of this theft could always be found the following morning in the form of shoes with new soles or clothes expertly patched with tightly wound swampgrass. Past bhrunai generally struggled with the concept of ownership and so these ‘exchanges’ were often deemed as thefts, though many homes grew to welcome these small services and so began leaving offerings for the bhrunai directly. However, it is only in recent centuries that these once-reclusive beings have emerged from their seclusion and embraced integration into society at large. | ||
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|'''Stone Sleep''' | |'''Stone Sleep''' | ||
|Bhrunai do not sleep like other creatures and instead enter a state of suspended animation called “Stone Sleep.” You must enter Stone Sleep for 6 hours to regenerate your energy on a daily basis. While Stone Sleep is activated you gain DT 30, and you are Unconscious but not Helpless. You may remain in Stone Sleep indefinitely, but taking any damage immediately ends your Stone Sleep. | |Bhrunai do not sleep like other creatures and instead enter a state of suspended animation called “Stone Sleep.” You must enter Stone Sleep for 6 hours to regenerate your energy on a daily basis. While Stone Sleep is activated you gain DT 30, and you are Unconscious but not Helpless. You may remain in Stone Sleep indefinitely, but taking any [[damage]] immediately ends your Stone Sleep. | ||
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|'''Fae Step''' | |'''Fae Step''' | ||
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|'''Grove-Born''' | |'''Grove-Born''' | ||
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|Gain +6 Skill Points that you can spend on the following skills | |Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature. | ||
Acrobatics | |||
* <u>Acrobatics</u>: Balancing, Contorting, Tumbling, | |||
* <u>Athleticism</u>: Athletics | |||
* <u>Crafting*</u>: Alchemy, Cobbling, Cooking, Weaving, | |||
* <u>Influence</u>: Persuading, | |||
* <u>Luck</u>: Scavenging, | |||
* <u>Subterfuge</u>: Evading, Lockpicking*, Sleight of Hand | |||
* <u>Survival</u>: Animal Handling, Forage, Nature, Sheltering, Sneaking | |||
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|'''Natural Camouflage''' | |'''Natural Camouflage''' | ||