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'''Illusory Form.''' The Calleoch is able to magically disguise itself as a medium sized humanoid or a small sized owl. While in this form, it gains +6 to disguise checks. Taking [[damage]], attacking, or entering direct sunlight immediately dispels this illusion; once dispelled, the Calleoch cannot use this feature again for 10 minutes. | '''Illusory Form.''' The Calleoch is able to magically disguise itself as a medium sized humanoid or a small sized owl. While in this form, it gains +6 to disguise checks. Taking [[damage]], attacking, or entering direct sunlight immediately dispels this illusion; once dispelled, the Calleoch cannot use this feature again for 10 minutes. | ||
'''Primeval [[Terror]].''' Using CHA, the Calleoch can cast the following [[primal]] or occult spells innately each 1/Recoup. They all count as occult spells. [[Babble]], [[Creeping Fear]], Darkness, and Terror. | '''Primeval [[Terror]].''' Using CHA, the Calleoch can cast the following [[primal]] or [[Occult Spells|occult spells]] innately each 1/Recoup. They all count as occult spells. [[Babble]], [[Creeping Fear]], Darkness, and Terror. | ||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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| colspan="6" | | | colspan="6" | | ||
==== '' | ==== ''OR the Calleoch can take TWO of the following actions, or take the same action twice.''==== | ||
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| colspan="6" |'''Frightening Gaze.''' | | colspan="6" |'''Move.''' The Calleoch can move up to its speed. | ||
'''Frightening Gaze.''' The Calleoch can use its Frightening Gaze ability. | |||
'''Primeval Terror.''' The Calleoch can cast one of its spells. | |||
'''Terrifying Recovery.''' The Calleoch can attempt to regain one of its spent innate spells. Declare which spell, then roll 1d6. On a roll of 5-6, the Calleoch regains the declared spell. | |||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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=== Features === | === Features === | ||
'''Night Hunter.''' The Calleoch’s darkvision works in magical darkness. | |||
'''Light Sensitive.''' The Calleoch suffers a -5 to attacks and skill checks while in direct sunlight. | |||
'''Illusory Form.''' The Calleoch is able to magically disguise itself as a medium sized humanoid or a small sized owl. While in this form, it gains +6 to disguise checks. Taking damage, attacking, or entering direct sunlight immediately dispels this illusion; once dispelled, the Calleoch cannot use this feature again for 10 minutes. | |||
'''Primeval Terror.''' Using CHA, the Calleoch can cast the following primal or occult spells innately each 1/Recoup. They all count as occult spells. Babble, Creeping Fear, Darkness, and Terror. | |||
=== Actions === | === Actions === | ||
''The Calleoch can take '''FOUR''' of the following actions, or take the same action '''four times.''''' | |||
'''Move.''' The Calleoch can move up to its speed. | |||
'''Talons.''' ''Reach 5ft Natural Weapon.'' +5 vs AR. '''Hit:''' 8 (1d6+5) sharp. If successful against a medium or smaller creature, the Calleoch may make a second attack: +5 vs REF. '''Hit:''' The target becomes grappled. | |||
'''Pursue.''' The Calleoch assumes a stance that allows it to Exploit. | |||
'''''OR''' the Calleoch can take '''TWO''' of the following actions, or take the same action '''twice'''...'' | |||
'''Move.''' The Calleoch can move up to its speed. | |||
'''Talons.''' The Calleoch uses its Talons attack. | |||
..''.'''AND''' take '''ONE''' of the following actions.'' | |||
'''Frightening Gaze.''' ''Ranged (90ft) Natural Weapon.'' +5 vs WILL. '''Hit:''' Target gains the Frightened condition for 10 minutes. Once a creature has been Frightened by the Calleoch and overcomes it, it becomes immune to the Calleoch’s Frightening Gaze for 24 hours. | |||
'''Primeval Terror.''' The Calleoch can cast one of its spells. | |||
'''''OR''' the Calleoch can take '''TWO''' of the following actions, or take the same action '''twice.''''' | |||
'''Move.''' The Calleoch can move up to its speed. | |||
'''Frightening Gaze.''' The Calleoch can use its Frightening Gaze ability. | |||
'''Primeval Terror.''' The Calleoch can cast one of its spells. | |||
'''Terrifying Recovery.''' The Calleoch can attempt to regain one of its spent innate spells. Declare which spell, then roll 1d6. On a roll of 5-6, the Calleoch regains the declared spell. | |||
=== Reactions === | |||
'''Pursue (1/Round).''' If the Calleoch has used its Pursue ability since the beginning of its last turn, then it may Exploit. | |||