Natural Environments and Travel: Difference between revisions

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|20
|20
|Uneventful travel
|Uneventful travel.
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|2
|2
|Polar bear attcks you, but retreats once Bloodied
|Polar bear attcks you, but retreats once Bloodied.
|-
|-
|3
|3
|You are stuck on an open plain with no sign of shelter anywhere in sight. night approaches quickly
|You are stuck on an open plain with no sign of shelter anywhere in sight. night approaches quickly.
|-
|-
|4-5
|4-5
|You must navigate a dangerous glacier while being attacked by air elementals
|You must navigate a dangerous glacier while being attacked by air elementals.
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|-
|6-8
|6-8
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|9-10
|9-10
|Temperature drop to well below freezing
|Temperature drop to well below freezing.
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|-
|11
|11
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|12
|12
|Uneventful travel
|Uneventful travel.
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|-
|-
|Clear Sky
|Clear Sky
|A cloudless sky with bright sunshine
|A cloudless sky with bright sunshine.
|Normal travel pace.
|Normal travel pace.
|-
|-
|Fog (Heavy)
|Fog (Heavy)
|Thick [[mist]] covering the surroundings, reducing visibility.
|Thick [[mist]] covering the surroundings, reducing visibility.
|Normal travel pace. -6 on AWR checks
|Normal travel pace. -6 on AWR checks.
|-
|-
|Fog (Light)
|Fog (Light)
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|Heatwave
|Heatwave
|Intense heat and scorching temperatures.
|Intense heat and scorching temperatures.
|Travel pace halved. END checks gain +2 to the Difficulty
|Travel pace halved. END checks gain +2 to the Difficulty.
|-
|-
|Overcast
|Overcast
|Heavy cloud cover blocking most of the sunlight.
|Heavy cloud cover blocking most of the sunlight.
|Normal travel pace. Slightly reduced visibility
|Normal travel pace. Slightly reduced visibility.
|-
|-
|Partly Cloudy
|Partly Cloudy
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|Rain (Heavy)
|Rain (Heavy)
|Intense rainfall, making travel difficult and visibility limited.
|Intense rainfall, making travel difficult and visibility limited.
|Travel pace halved. -4 on AWR checks
|Travel pace halved. -4 on AWR checks.
|-
|-
|Rain (Light)
|Rain (Light)
|Gentle rain showers, creating a light drizzle and dampness.
|Gentle rain showers, creating a light drizzle and dampness.
|Normal travel pace. -2 on AWR checks
|Normal travel pace. -2 on AWR checks.
|-
|-
|Snowfall
|Snowfall
|Falling snowflakes, accumulating on the ground and potentially hindering travel.
|Falling snowflakes, accumulating on the ground and potentially hindering travel.
|Travel pace halved
|Travel pace halved.
|-
|-
|Thunderstorm
|Thunderstorm
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|Your pace cannot exceed 1 mile an hour, and each hour, each PC makes a LUCK check. If the average is below 10, you run into flooding, falling debris, or [[conditions]] too difficult to travel in.
|Your pace cannot exceed 1 mile an hour, and each hour, each PC makes a LUCK check. If the average is below 10, you run into flooding, falling debris, or [[conditions]] too difficult to travel in.
|}
|}
Some weather conditions, such as blizzards, also threaten to give adventurers Fatigue as they struggle to cope with extreme conditions. Cold, heat, elevation, and pressure are four extreme environments that heroes might encounter, particularly in arctic, desert, mountain, and aquatic environments, respectively
Some weather conditions, such as blizzards, also threaten to give adventurers Fatigue as they struggle to cope with extreme conditions. Cold, heat, elevation, and pressure are four extreme environments that heroes might encounter, particularly in arctic, desert, mountain, and aquatic environments, respectively.


'''The Fatigued Condition'''
'''The Fatigued Condition'''
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