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|'''Archery Focus''' | |'''Archery Focus''' | ||
|Warrior Entry | |Warrior Entry | ||
| | |Gain the Focus Target ability. | ||
* <u>Focus Target</u>: You may spend 1 AP to specify a target you can see and that is within range of the weapon you are holding. This target is your Focused Target. Gain Focused against that target, and if you strike them with a ranged attack, that target gains TD on their next attack. | * <u>Focus Target</u>: You may spend 1 AP to specify a target you can see and that is within range of the weapon you are holding. This target is your Focused Target. Gain Focused against that target, and if you strike them with a ranged attack, that target gains TD on their next attack. | ||
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|'''Headshot''' | |'''Headshot''' | ||
|Stalking II | |Stalking II | ||
| | |Gain the Headshot ability. | ||
* <u>Headshot</u>: (3/Rest) Declare you are attempting a headshot. Subtract 12 from your attack roll. If you hit, it is considered a crit. You regain all expended uses when you Take a Rest. | * <u>Headshot</u>: (3/Rest) Declare you are attempting a headshot. Subtract 12 from your attack roll. If you hit, it is considered a crit. You regain all expended uses when you Take a Rest. | ||
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|'''Covering Fire''' | |'''Covering Fire''' | ||
|Focus Target IV | |Focus Target IV | ||
| | |Gain the Covering Fire ability. | ||
* <u>Covering Fire</u>: (AWR/Recoup) When you hit with an reactive attack that was triggered by an enemy making a melee weapon attack, you may spend 1 AP to force the creature to roll the attack again and take the lower result. You regain all expended uses when you Recoup. | * <u>Covering Fire</u>: (AWR/Recoup) When you hit with an reactive attack that was triggered by an enemy making a melee weapon attack, you may spend 1 AP to force the creature to roll the attack again and take the lower result. You regain all expended uses when you Recoup. | ||
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|'''Command''' | |'''Command''' | ||
|Improved Battle Standard | |Improved Battle Standard | ||
| | |Gain the Command ability. | ||
* <u>Command</u>: A willing target who can hear you within 20 ft of you may immediately take one of the following actions of your choice. | * <u>Command</u>: A willing target who can hear you within 20 ft of you may immediately take one of the following actions of your choice. | ||
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|'''War Cry''' | |'''War Cry''' | ||
|Battlefield Tactician II, COR 4 | |Battlefield Tactician II, COR 4 | ||
| | |Gain the War Cry ability. | ||
* <u>War Cry</u>: (1/Rest) By spending 5 AP, all creatures of your choice who can hear you and are currently under a Battle Standard gain an additional 2 AP at the beginning of their next turn. | * <u>War Cry</u>: (1/Rest) By spending 5 AP, all creatures of your choice who can hear you and are currently under a Battle Standard gain an additional 2 AP at the beginning of their next turn. | ||
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|'''Protection Focus''' | |'''Protection Focus''' | ||
|Warrior Entry | |Warrior Entry | ||
| | |Gain the Battlefield Protector ability. | ||
* <u>Battlefield Protector</u>: While you are wielding a shield, friendly targets gain Focused on any targets that are within 5 ft of you and ranged attacks that would [[travel]] through the space you occupy gain [[Tactical Advantages|TD]] against a target other than you. | * <u>Battlefield Protector</u>: While you are wielding a shield, friendly targets gain Focused on any targets that are within 5 ft of you and ranged attacks that would [[travel]] through the space you occupy gain [[Tactical Advantages|TD]] against a target other than you. | ||
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|'''Protection I: Engage''' | |'''Protection I: Engage''' | ||
|Protection Focus | |Protection Focus | ||
| | |Gain the Engage ability. | ||
* <u>Engage</u>: You may spend 2 AP to give a creature within 5 ft of you the Engaged condition. | * <u>Engage</u>: You may spend 2 AP to give a creature within 5 ft of you the Engaged condition. | ||
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|'''Protection I: Intercept''' | |'''Protection I: Intercept''' | ||
|Protection Focus | |Protection Focus | ||
| | |Gain the Intercept ability. | ||
* <u>Intercept</u>: (AWR/Recoup) When an enemy is attempting to move into space that is both 5 ft from an ally and within 15 ft of you, you may spend 2 Reactive AP to occupy that space instead of the enemy. You regain all expended uses when you Recoup. | * <u>Intercept</u>: (AWR/Recoup) When an enemy is attempting to move into space that is both 5 ft from an ally and within 15 ft of you, you may spend 2 Reactive AP to occupy that space instead of the enemy. You regain all expended uses when you Recoup. | ||
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|'''Protection I: Shields Up''' | |'''Protection I: Shields Up''' | ||
|Protection Focus | |Protection Focus | ||
| | |Gain the Shields Up ability. | ||
* <u>Shields Up</u>: When you or a target within 5 ft of you is attacked, you may spend 1-3 Reactive AP to raise the AR, FORT, and REF of all friendly targets within 5 ft of you by the number of AP spent until the end of the triggering creature’s turn. If a creature benefitting from this bonus is wielding a shield, they gain an additional +1. | * <u>Shields Up</u>: When you or a target within 5 ft of you is attacked, you may spend 1-3 Reactive AP to raise the AR, FORT, and REF of all friendly targets within 5 ft of you by the number of AP spent until the end of the triggering creature’s turn. If a creature benefitting from this bonus is wielding a shield, they gain an additional +1. | ||
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|Protection 14 | |Protection 14 | ||
|You are one of the most sought after bodyguards, protectors, and stewards in the realm. Monarchs would trust you with their heir’s lives and their fortune’s defense. | |You are one of the most sought after bodyguards, protectors, and stewards in the realm. Monarchs would trust you with their heir’s lives and their fortune’s defense. | ||
The price to hire you for defense and escort is quadrupled, and those with the means gladly pay it (Average 80sc/day or 30,000 sc/year). In addition, | The price to hire you for defense and escort is quadrupled, and those with the means gladly pay it (Average 80sc/day or 30,000 sc/year). In addition, gain the Last Stand ability. | ||
* <u>Last Stand</u>: (1/Week) When you or an ally you can see within 60 ft would be reduced to 0 HP, you gain the following effects: You gain 12 AP and can take your turn immediately, ending the triggering creature’s turn The creature reduced to 0 HP regains 1 HP If the creature who triggered Last Stand is not you, you can move into their current square, and they can move up to their speed for free All enemy creatures who witness this are considered Taunted by you, and all allied creatures who witness this are Rallied until the end of their next turn | * <u>Last Stand</u>: (1/Week) When you or an ally you can see within 60 ft would be reduced to 0 HP, you gain the following effects: You gain 12 AP and can take your turn immediately, ending the triggering creature’s turn The creature reduced to 0 HP regains 1 HP If the creature who triggered Last Stand is not you, you can move into their current square, and they can move up to their speed for free All enemy creatures who witness this are considered Taunted by you, and all allied creatures who witness this are Rallied until the end of their next turn | ||