Paladin: Difference between revisions
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| colspan="6" |''Medium. Humanoid'' | | colspan="6" |''Medium. Humanoid'' | ||
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! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
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| colspan="3" |'''Resist''' Frightened 2, Demoralized 2, Shaken 2 | | colspan="3" |'''Resist''' Frightened 2, Demoralized 2, Shaken 2 | ||
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| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 90 | ||
| colspan="3" | | | colspan="3" | | ||
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Latest revision as of 00:41, 6 November 2024
Paladin | |||||
|---|---|---|---|---|---|
| Monster Level: 10 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 0 | 2 | 4 | 0 | 4 |
| Ref: 9 | Fort: 13 | Ant: 16 | Log: 12 | Will: 16 | |
| Armor Rating 15 (field plate) | Resist Frightened 2, Demoralized 2, Shaken 2 | ||||
| Hit Points 90 | |||||
| Speed 25 ft | |||||
| Skills (STR) Athletics +4; (END) Forced March +4; (AWR) Animal Handling +5; (INT) Medicine +2; (CHA) Empathy +4, Leadership +4 | |||||
| Features | |||||
| Unwavering Will. The Paladin gains +2 to its Mental defenses.
Cavalier. When riding a steed, the Paladin gains 1 additional MCAP. Kite Shield. The Paladin may choose to equip a kite shield, gaining +2 to its AR and +1 to REF, FORT, and ANT. Divine Rituals. Using AWR, the Paladin can cast the following rituals. Calming Presence, Holy Weapon, Lesser Restoration, Merriment, Prayer of Healing. | |||||
| Actions | |||||
The Paladin can take THREE of the following actions, or take the same action three times. | |||||
| Move. The Paladin moves up to its speed.
Longsword. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 7 (1d8+3) sharp or 8 (1d10+3) if two-handed. Glaive. Reach 10 ft Two-Handed Weapon. +3 vs AR. Hit: 7 (1d8+3) physical. Recurve Bow. Ranged 200 ft Two-Handed Weapon. +0 vs AR. Hit: 3 (1d6) sharp. | |||||
OR the Paladin can MOVE and take ONE of the following actions. | |||||
| Divine Infusion (Recharge 6). Touch one allied creature; they regain 5 (1d10) HP.
Divine Retribution (Recharge 6). Make a weapon attack. On a hit, deal an additional 5 (1d10) radiant damage. Purge Unholy (1/Recoup). 30 ft Radius Magical Ability. +4 vs WILL of each undead and fiend within the radius. Hit: The creature is Broken for 1 minute or until it takes damage. Miss: The creature is Broken until the end of their next turn. | |||||
| Reactions | |||||
| Exploit (1/Round). The Paladin can Exploit if circumstances allow. | |||||