Veteran Soldier: Difference between revisions
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| colspan="6" |'''Move.''' The Veteran Soldier can move up to its speed. | | colspan="6" |'''Move.''' The Veteran Soldier can move up to its speed. | ||
|- | |- | ||
| colspan="6" |'''Claymore.''' ''Reach 5 ft Hand-and-a- | | colspan="6" |'''Claymore.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +3 vs AR. '''Hit:''' 9 (1d12 + 3) sharp. | ||
|- | |- | ||
| colspan="6" |'''Longsword.''' ''Reach 5 ft Hand-and-a- | | colspan="6" |'''Longsword.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8 + 3) sharp, or 8 (1d10 + 3) sharp if two-handed. | ||
|- | |- | ||
| colspan="6" |'''Recurve Bow.''' ''Ranged 200 ft Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) sharp. | | colspan="6" |'''Recurve Bow.''' ''Ranged 200 ft Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) sharp. | ||
Revision as of 19:12, 18 April 2024
Whether in the savage wilds or in enormous urban sprawls, virtually every quest will bring adventurers into contact with other humanoids.
Remember that you can easily customize an NPC stat block by giving it unique lineage features, BOP ranks, and/or specialization talents as though it were a level 1 PC. Giving an NPC a talent will increase its danger in combat.
Veteran Soldier | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 0 | 2 | 3 | 0 | -1 |
| Ref: 9 | Fort: 12 | Ant: 13 | Log: 10 | Will: 9 | |
| Armor Rating 15 (field plate armor) | |||||
| Hit Points 32 | |||||
| Speed 25 ft | |||||
| Skills (STR) Applied Force +2, Menace +2; (END) Forced March +4; (AWR) Perceiving +4 | |||||
| Features | |||||
| Grizzled. When Bloodied, the Veteran Soldier has TA on all attacks. | |||||
| Kite Shield. The Veteran Soldier can equip a kite shield, which gives it +2 AR and +1 REF, FORT and ANT. | |||||
| Grit. When the Veteran Soldier Catches their Breath or Recoup and is Bloodied, they regain 5 (1d10) HP. | |||||
| Actions | |||||
The Veteran Soldier can MOVE and take ONE of the following actions. | |||||
| Move. The Veteran Soldier can move up to its speed. | |||||
| Claymore. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 9 (1d12 + 3) sharp. | |||||
| Longsword. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 7 (1d8 + 3) sharp, or 8 (1d10 + 3) sharp if two-handed. | |||||
| Recurve Bow. Ranged 200 ft Weapon. +0 vs AR. Hit: 3 (1d6) sharp. | |||||
| Duel. The Veteran Soldier assumes a stance that allows it to Exploit before the start of its next turn if provoked. | |||||
| Reactions | |||||
| Exploit. If the Veteran used Duel on its last turn, then it can Exploit | |||||