131
edits
(added comma after "case" in introduction, corrected "chose" in Metamagic: Overclock, in Mage: Altering II removed comma after first size and uncapitalized second size, Changed are to is in Mage: Necromancy II, as well as Necromancy III and IV. Removed comma after "others" in Mage: Warding IV, in Cantrip Focus IV removed an extra "your" before half, removed comma after "occupy" in Tome Familiar II, removed comma after "again" in Spellstealing III,) |
m (removed comma after "yourself" in Mage: Warding II, removed a bunch of links, corrected various corrections.) |
||
| Line 26: | Line 26: | ||
* <u>Learned</u>: Gain +6 Skill Points, which you can spend on any [[skills]] with the INT tag. | * <u>Learned</u>: Gain +6 Skill Points, which you can spend on any [[skills]] with the INT tag. | ||
* <u> | * <u>Student of the Arcane</u>: Gain the Student of the Arcane Talent from the arcane stack if you did not already have it. INT is your Magic Attribute for mage magic. | ||
* <u>Arcane Power</u>: Each time you level up and spend your talent point on a mage talent, gain +5 SP and +1 Arcane Power. | * <u>Arcane Power</u>: Each time you level up and spend your talent point on a mage talent, gain +5 SP and +1 Arcane Power. | ||
* <u>Focus</u>: Choose one of the nine [[Magic in MythCraft#Functions of Magic|functions]] of magic from the list below. This choice grants you a special bonus when you cast magic of that function. | * <u>Focus</u>: Choose one of the nine [[Magic in MythCraft#Functions of Magic|functions]] of magic from the list below. This choice grants you a special bonus when you cast magic of that function. | ||
| Line 37: | Line 37: | ||
|- | |- | ||
|'''Alchemy''' | |'''Alchemy''' | ||
|You can spend 10 minutes changing and simply shaping 1 cubic foot of a raw material to your needs. This could be making a branch into a crowbar, or a crowbar into a long wire, or a long wire into a bundle of tinder, but cannot create complex objects or machines. The material can be refined such as smelted ore, or cut timber, but cannot be crafted such as a sword or a door. Even the most talented Alchemists have not discovered | |You can spend 10 minutes changing and simply shaping 1 cubic foot of a raw material to your needs. This could be making a branch into a crowbar, or a crowbar into a long wire, or a long wire into a bundle of tinder, but cannot create complex objects or machines. The material can be refined such as smelted ore, or cut timber, but cannot be crafted such as a sword or a door. Even the most talented Alchemists have not discovered how to transmute Silver, Gold, or Diamond, and thus those materials are unavailable for this ability. | ||
|- | |- | ||
|'''Altering''' | |'''Altering''' | ||
| Line 43: | Line 43: | ||
|- | |- | ||
|'''Divining''' | |'''Divining''' | ||
|You can now spend 10 minutes meditating, after which you can see, hear, and smell from one of your Arcane Signatures as if you were present in a vacant space within 5 ft of its location for 1 minute. This magic consumes and dispels the Arcane | |You can now spend 10 minutes meditating, after which you can see, hear, and smell from one of your Arcane Signatures as if you were present in a vacant space within 5 ft of its location for 1 minute. This magic consumes and dispels the Arcane Signature after it is used. | ||
|- | |- | ||
|'''Enchanting''' | |'''Enchanting''' | ||
| Line 49: | Line 49: | ||
|- | |- | ||
|'''Evoking''' | |'''Evoking''' | ||
|(END/REST) When you deal | |(END/REST) When you deal damage with Evoking magic, add additional damage equal to 1⁄2 your level. You regain all expended uses when you Take a Rest. | ||
|- | |- | ||
|'''Illusory''' | |'''Illusory''' | ||
| Line 55: | Line 55: | ||
|- | |- | ||
|'''Necromancy''' | |'''Necromancy''' | ||
|When you would be reduced to 0 HP, you can sacrifice an | |When you would be reduced to 0 HP, you can sacrifice an undead under your control to instead have 1 HP. The undead in question is immediately destroyed. | ||
|- | |- | ||
|'''Summoning''' | |'''Summoning''' | ||
| Line 137: | Line 137: | ||
|''Mage, Arcane Weaving'' | |''Mage, Arcane Weaving'' | ||
|- | |- | ||
|'''Metamagic: | |'''Metamagic: Hasten''' | ||
|Arcane Weaver II | |Arcane Weaver II | ||
|You may spend Metamagic Points to reduce a spell’s APC at a rate of 1 Metamagic Point per AP (min 1). | |You may spend Metamagic Points to reduce a spell’s APC at a rate of 1 Metamagic Point per AP (min 1). | ||
| Line 248: | Line 248: | ||
|'''Mage: Altering II''' | |'''Mage: Altering II''' | ||
|Mage: Altering | |Mage: Altering | ||
|Your [[Arcane Swap]] spell can now be cast on a willing, friendly creature also in range that is no more than one | |Your [[Arcane Swap]] spell can now be cast on a willing, friendly creature also in range that is no more than one Size larger or smaller than the target of the swap, instead of being cast on yourself. | ||
|''Mage, Archmage'' | |''Mage, Archmage'' | ||
|- | |- | ||
|'''Mage: Altering III''' | |'''Mage: Altering III''' | ||
|Mage: Altering II | |Mage: Altering II | ||
|Your Arcane Swap spell now has no minimum size and can be cast on objects that are no larger than one | |Your Arcane Swap spell now has no minimum size and can be cast on objects that are no larger than one Size larger than you, or twice your weight. | ||
|''Mage, Archmage'' | |''Mage, Archmage'' | ||
|- | |- | ||
| Line 373: | Line 373: | ||
|'''Mage: Necromancy II''' | |'''Mage: Necromancy II''' | ||
|Mage: Necromancy | |Mage: Necromancy | ||
|The duration of the Raise | |The duration of the Raise Skeleton spell is now Indefinite, but your maximum SP are reduced by 16 for each active skeleton under your control. You can no longer upcharge [[Raise Skeleton]]. | ||
|''Mage, Archmage'' | |''Mage, Archmage'' | ||
|- | |- | ||
|'''Mage: Necromancy III''' | |'''Mage: Necromancy III''' | ||
|Mage: Necromancy II | |Mage: Necromancy II | ||
|Your maximum SP | |Your maximum SP are now reduced by only 8 for each active skeleton under your control. | ||
|''Mage, Archmage'' | |''Mage, Archmage'' | ||
|- | |- | ||
|'''Mage: Necromancy IV''' | |'''Mage: Necromancy IV''' | ||
|Mage: Necromancy III | |Mage: Necromancy III | ||
|Your maximum SP | |Your maximum SP are now reduced by only 4 for each active skeleton under your control. | ||
|''Mage, Archmage'' | |''Mage, Archmage'' | ||
|- | |- | ||
| Line 423: | Line 423: | ||
|'''Mage: Warding II''' | |'''Mage: Warding II''' | ||
|Mage: Warding | |Mage: Warding | ||
|When you cast Mage | |When you cast Mage Armor on yourself, and would be the victim of Massive Damage, you can reduce that damage by 1⁄2. If you do, your [[Mage Armor]] is dispelled. | ||
|''Mage, Archmage'' | |''Mage, Archmage'' | ||
|- | |- | ||
| Line 678: | Line 678: | ||
[[Psionic Magic|Psionic]] meditation | [[Psionic Magic|Psionic]] meditation | ||
If your choice has a tier or power requirement, roll an INT/Arcana check, the DC of which is 10+ double the Tier if | If your choice has a tier or power requirement, roll an INT/Arcana check, the DC of which is 10+ double the Tier if primal or psionic, or 10+ the Divine or Occult power requirement if divine or occult. If you fail this check, you may never attempt to cast it again and must make a new selection in its place. This spot in your spellbook does not count towards your three Stolen Spell slots. | ||
|''Mage, Tome Wizard'' | |''Mage, Tome Wizard'' | ||
|- | |- | ||
edits