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Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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Mages and other casters often experiment with enchanting various otherwise inanimate items to do their bidding. Whether enchanting [[armor]] to fight for itself or enchanting a cape to help a creature fly, it takes a caster of great skill to enchant an item repeatedly for months on end in [[order]] to make the enchantment permanent. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Enchanted Armor === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 8'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Medium. Constructed ([[Arcane]])'' | ||
|- | |- | ||
! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
| Line 21: | Line 21: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !4 | ||
! | !2 | ||
! | !4 | ||
! | !2 | ||
! | !-2 | ||
! | !2 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 12 | ||
!Fort: | !Fort: 14 | ||
!Ant: | !Ant: 12 | ||
!Log: | !Log: 8 | ||
!Will: | !Will: 12 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Resist''' | | colspan="3" |'''Resist''' Nonmagical [[Weapons]] 7 | ||
|- | |- | ||
| colspan="3" |''' | | colspan="3" |'''Armor Rating''' 15 | ||
| colspan="3" |''' | | colspan="3" |'''DR''' 2/Magical Weapons | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 50 | ||
| colspan="3" |'''Immune''' | | colspan="3" |'''Immune''' Psychic, Toxic, Necrotic | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' Blindsense 30 ft | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Immutable, Unerring Mind | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Arcane Servitude.''' Enchanted Objects have no will of their own and must obey the simple commands of their master. | ||
'''Mundane Appearance.''' While motionless, the Armor is indistinguishable from Nonmagical armor. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '' | ==== '''''T'''he Armor can take '''TWO''' of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Armor can move up to its speed. | ||
'''Punch.''' ''Reach 5 ft, Natural Weapon''. +4 vs AR. '''Hit:''' 7 (1d6+4) blunt. | |||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Exploit (1/Round).''' The Armor can Exploit. | ||
|} | |} | ||
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