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Your background provides narrative and mechanical information about who you are, what walk of life you come from, and where you might be headed. When you create a character at level 1, you choose your background from the list below. Seven of the nine backgrounds grant you additional [[skills]] if you take a profession with the corresponding occupation tag. Note that your background also determines your starting wealth. | |||
=== Starting Gear === | |||
All backgrounds also grant you the following starting [[gear]]: Your profession and background may specify that you gain additional [[equipment]]. | |||
1. A) 2 one-handed melee [[weapons]], or B) 1 two-handed or hand-and-a-half melee weapon, or C) 1 one-handed melee weapon and a [[shield]] (buckler) | |||
2. A) 1 shortbow and 20 arrows, or B) 1 crossbow and 20 bolts, or C) 3 javelins | |||
3. or you can forego equipment in both 1. and 2. for an amethyst wand | |||
4. A) 1 quarterstaff, or B) 1 hatchet, or C) 2 daggers, or D) 2 knives, or E) 1 cestus, or F) 1 brass knuckles | |||
5. 2 trinkets | |||
= Born Warrior = | = Born Warrior = | ||
You possess a natural talent for combat and have an unshakable bravery that inspires those around you. With your strong body and quick reflexes, you are a formidable force, always ready to defend those in need and vanquish evil wherever it may lurk. | You possess a natural talent for [[combat]] and have an unshakable bravery that inspires those around you. With your strong body and quick reflexes, you are a formidable force, always ready to defend those in need and vanquish evil wherever it may lurk. | ||
'''Skills''' | '''Skills''' | ||
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• <u>Crafting</u>*. Alchemy, Brewing, Calligraphy, Carpentry, Cartography, Cobbling, Cooking, Glassblowing, Jeweling, Leatherworking, Masonry, Painting, Pottery, Smithing, Weaving, Woodcarving | • <u>Crafting</u>*. Alchemy, Brewing, Calligraphy, Carpentry, Cartography, Cobbling, Cooking, Glassblowing, Jeweling, Leatherworking, Masonry, Painting, Pottery, Smithing, Weaving, Woodcarving | ||
• <u>Influence</u>. Deceiving, Empathy, Gossiping, Persuading | • <u>Influence</u>. Deceiving, [[Empathy]], Gossiping, Persuading | ||
• <u>Knowledge</u>. Art, Economics, History, Law, Politics of [choose region] | • <u>Knowledge</u>. Art, Economics, History, Law, Politics of [choose region] | ||
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= Knave = | = Knave = | ||
You command a versatile set of skills and an equally versatile personality. A classic jack of all trades, and master of none, you’re equally skilled charming your way out of a sticky situation, picking locks, or evading attackers with your quick wits and nimble movements. You’ve learned to adapt to whatever situation life throws at you and have a pension for being able to handle any job with some amount of success due to your sheer adaptability. | You command a versatile set of skills and an equally versatile personality. A classic jack of all trades, and master of none, you’re equally skilled charming your way out of a sticky situation, picking locks, or evading attackers with your quick wits and nimble movements. You’ve learned to [[adapt]] to whatever situation life throws at you and have a pension for being able to handle any job with some amount of success due to your sheer adaptability. | ||
'''SKILLS''' | '''SKILLS''' | ||
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'''[[True Believer|TRUE BELIEVER]]''' | '''[[True Believer|TRUE BELIEVER]]''' | ||
You are guided by a strong faith in your chosen deity or belief system. You see the world through a lens of reverence and devotion. When able, you pursue acts of charity and stand up against those who would do harm to your beliefs. | You are guided by a strong faith in your [[chosen]] deity or belief system. You see the world through a lens of reverence and devotion. When able, you pursue acts of charity and stand up against those who would do harm to your beliefs. | ||
'''SKILLS''' | '''SKILLS''' | ||
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Gain 5d20 sc (or take the average, 52 sc). | Gain 5d20 sc (or take the average, 52 sc). | ||
Additionally, as an urchin you gain the following equipment: backpack, leather armor, 2 tools or kits, clothes (simple), rations (5), waterskin, utensils, sewing kit, bedroll, blanket, flint & steel, torch (10) | Additionally, as an urchin you gain the following equipment: backpack, leather [[armor]], 2 tools or kits, clothes (simple), rations (5), waterskin, utensils, sewing kit, bedroll, blanket, flint & steel, torch (10) | ||