Adapt
Jump to navigation
Jump to search
Adapt |
Psionic Invocation, Psychometabolics, Altering |
Casting Time: 10 minutes |
Range: Self |
Requires: Gesture |
Duration: 1 hour |
Spell Description |
---|
When you finish casting this invocation, you gain two adaptations of your choice from the list below for the duration:
Claws. Gain a special attack. 2 AP, Reach 5 ft Natural Weapon. STR or DEX vs AR. Hit: 1d4 sharp. Claws have the light tag. If you already have Claws as a natural weapon, then taking this option increases your damage die by one size (e.g., from 1d4 to 1d6) to a maximum of 1d12. Fins. Gain a swim speed equal to your walking speed. Gills. You can breathe air and water. Grip. Gain a climb speed equal to your walking speed. Haunches. Your jump distance doubles. Prehensile Tail. Gain a third appendage, allowing you to hold up to three hands’ worth of items. Spines. When a creature makes an unarmed or natural weapon attack against you, they take 1d4 sharp damage. Sprint. Your walking speed increases by 10 ft. |