Adapt

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Psionic Invocation, Psychometabolics, Altering

Casting Time: 10 minutes

Range: Self

Requires: Gesture

Duration: 1 hour

When you finish casting this invocation, you gain two adaptations of your choice from the list below for the duration:

Claws. Gain the natural weapon: Claws. Claws cost 2 AP to use, deal 1d4 damage, and you can use STR or DEX when making Claw attacks. Claws have the Light tag. If you already have Claws as a natural weapon, then taking this option increases your damage die by one size (e.g., from 1d4 to 1d6) to a maximum of 1d12.

Fins. Gain a swim speed equal to your walking speed.

Gills. You can breathe air and water.

Grip. Gain a climb speed equal to your walking speed.

Haunches. Your Jump distance doubles.

Prehensile Tail. Gain a third appendage, allowing you to hold up to three hands’ worth of items.

Spines. When a creature makes an unarmed or natural weapon attack against you, they take 1d4 sharp damage.

Sprint. Your walking speed increases by 10 ft.


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