Thief (NPC): Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Whether in the savage wilds or in enormous urban sprawls, virtually every quest will bring adventurers into contact with other humanoids. Remember that you can easily customize an NPC stat block by giving it unique lineage features, BOP ranks, and/or specialization talents as though it were a level 1 PC. Giving an NPC a talent will increase its danger in combat. {| class="creature" |+ ! col...")
 
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[[Creature List|[Back to creatures]]]
__NOTOC__
__NOTOC__


Whether in the savage wilds or in enormous urban sprawls, virtually every quest will bring adventurers into contact with other humanoids.
[[Creature List|[Back to creatures]]]
 
Remember that you can easily customize an NPC stat block by giving it unique lineage features, BOP ranks, and/or [[Specialization Talents|specialization talents]] as though it were a level 1 PC. Giving an NPC a talent will increase its danger in [[combat]].
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Thief ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 2''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Humanoid''
|-
|-
!'''STR'''
!'''STR'''
Line 23: Line 19:
|-
|-
!0
!0
!2
!0
!0
!0
!3
!0
!1
!0
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 13
!Fort: 10
!Fort: 10
!Ant: 10
!Ant: 13
!Log: 10
!Log: 11
!Will: 10
!Will: 10
|-
|-
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|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 11 (leather armor)
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Senses''' Low-Light Vision 30 ft
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 18
| colspan="3" |'''Immune''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="6" |'''[[Skills]]''' (DEX) Sneaking +4; (AWR) Perceiving +2; (INT) Lockpicking +4, Slight of Hand +2
| colspan="3" |'''Traits''' Info
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Quick.''' The Thief adds +3 to their Initiative.
'''Concealed Sheath'''. The Thief can always have 2 daggers on its person, even after being searched.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Thief can MOVE and take ONE of the following actions.'' ====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Thief can move up to its speed.
|-
'''Dagger.''' ''Thrown 20 ft One-Handed Weapon.'' +2 vs AR. '''Hit:''' 4 (1d4+2) sharp.
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Slippery (1/Round).''' When a creature moves into melee distance of the Thief, the Thief may move 5 ft.
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Latest revision as of 13:03, 10 April 2025


[Back to creatures]

Thief

Monster Level: 2
Medium. Humanoid
STR DEX END AWR INT CHA
0 2 0 3 1 0
Ref: 13 Fort: 10 Ant: 13 Log: 11 Will: 10
Armor Rating 11 (leather armor) Senses Low-Light Vision 30 ft
Hit Points 18
Speed 30 ft
Skills (DEX) Sneaking +4; (AWR) Perceiving +2; (INT) Lockpicking +4, Slight of Hand +2
Features
Quick. The Thief adds +3 to their Initiative.

Concealed Sheath. The Thief can always have 2 daggers on its person, even after being searched.

Actions

The Thief can MOVE and take ONE of the following actions.

Move. The Thief can move up to its speed.

Dagger. Thrown 20 ft One-Handed Weapon. +2 vs AR. Hit: 4 (1d4+2) sharp.

Reactions
Slippery (1/Round). When a creature moves into melee distance of the Thief, the Thief may move 5 ft.