Sage Wyrm: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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Info
A crafty serpentine creature that resembles the splendor and cunning of the Nine Dragons, a [[Wyrm]] is a massive winged snake. Many Wyrms develop innate magical abilities as they age. Notably, unlike their godly forebears, Wyrms cannot breathe fire, so they rely heavily on their magical prowess during [[combat]] and are not too proud to fly away if they feel outmatched.


Wyrms usually mature after 70-100 years, which is when they first begin manifesting magical abilities. Wyrms continue to refine their abilities as they age, and they can live to be several thousand years old.
=== Sage Wyrm ===
Sage Wyrms develop [[arcane]] magic as they age and are typically fascinated with scholarly puzzles. While Wyrd Wyrms enjoy testing humanoids by putting them in illusory puzzles, Sage Wyrms prefer to see how rigorous a humanoid mind is by engaging the creature in riddles or scholarly debates. Sage Wyrms can temporarily bestow their magical powers onto other creatures if they deem the creatures worthy.
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Sage Wyrm ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 20''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Huge (Long). Monstrosity (Arcane)''
|-
|-
!'''STR'''
!'''STR'''
Line 21: Line 25:
!CHA
!CHA
|-
|-
!3
!5
!0
!0
!0
!4
!0
!6
!0
!6
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 15
!Fort: 10
!Fort: 10
!Ant: 10
!Ant: 14
!Log: 10
!Log: 16
!Will: 10
!Will: 16
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 16
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Resist''' Arcane 5, [[Psionic]] 5 '''Immune''' Psychic
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 200
| colspan="3" |'''Immune''' Info
| colspan="3" |'''DR''' 10/Arcane and Psionic
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 40 ft, Fly 60 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Truesight 60 ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Immutable, Unerring Mind, Vigilant
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Telepath'''. The Sage Wyrm may communicate telepathically with any creature that it can see.
'''Arcanist Spells.''' Using INT, the Sage Wyrm can cast the following spells. It has 120 SP/Rest. [[Arcane Swap]], [[Circle of Warding]], [[Circle of Haste]], [[Circle of Power]], [[Conduit]], [[Contest Spell]], [[Dispel Circle]], [[Energy Siphon]], [[Fly]], [[Gateway]], [[Grounded]], [[Identify Magic]], [[Locate Magic]], [[Locate Creature]], [[Major Illusion]], [[Projection]], [[Sense Magic]], [[Unravel Magic]].
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Sage Wyrm can take FIVE of the following actions, or take the same action '''five times.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Sage Wyrm can move up to its speed.
'''Strike'''. ''Reach 10 ft Natural Weapon.'' +5 vs AR. '''Hit''': 9 (1d8+5) sharp.
 
'''Innate Metamagic.''' The next time the Sage Wyrm casts a spell before the end of its current turn, it can modify the spell as though it also cast [[Delay Spell]], [[Empower Spell]], [[Extend Spell]], or [[Sculpt Spell]] (without spending extra SP).
 
'''Arcanist'''. The Sage Wyrm can cast [[Arcane Swap]], [[Circle of Haste]], [[Circle of Power]], [[Conduit]], [[Energy Siphon]], [[Grounded]], [[Projection]], or [[Sense Magic]].
|-
|-
| colspan="6" |
! colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''OR''' the Sage Wyrm can take ONE of the following actions...'' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Sage Wyrm can move up to its speed.
'''Strike'''. ''Reach 10 ft Natural Weapon.'' +5 vs AR. '''Hit''': 9 (1d8+5) sharp.
 
'''Innate Metamagic.''' The next time the Sage Wyrm casts a spell before the end of its current turn, it can modify the spell as though it also cast Delay Spell, Empower Spell, Extend Spell, or Sculpt Spell (without spending extra SP).
 
'''Arcanist'''. The Sage Wyrm can cast [[Arcane Swap]], [[Circle of Haste]], [[Circle of Power]], [[Conduit]], [[Energy Siphon]], [[Grounded]], [[Projection]], or [[Sense Magic]].
|-
|-
| colspan="6" |
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
==== '''''...AND''' take the following action.''====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Grand Arcanist.''' The Sage Wyrm can cast [[Circle of Warding]], [[Dispel Circle]], [[Fly]], [[Gateway]], [[Identify Magic]], [[Locate Creature]], [[Major Illusion]], or [[Unravel Magic]].
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Exploit (1/Round).''' The Sage Wyrm may [[Actions#Advanced Maneuvers|Exploit]].
'''Contest Spell (1/Round).''' The Sage Wyrm may cast [[Contest Spell]].
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Latest revision as of 20:03, 28 April 2024

[Back to creatures]


A crafty serpentine creature that resembles the splendor and cunning of the Nine Dragons, a Wyrm is a massive winged snake. Many Wyrms develop innate magical abilities as they age. Notably, unlike their godly forebears, Wyrms cannot breathe fire, so they rely heavily on their magical prowess during combat and are not too proud to fly away if they feel outmatched.

Wyrms usually mature after 70-100 years, which is when they first begin manifesting magical abilities. Wyrms continue to refine their abilities as they age, and they can live to be several thousand years old.

Sage Wyrm

Sage Wyrms develop arcane magic as they age and are typically fascinated with scholarly puzzles. While Wyrd Wyrms enjoy testing humanoids by putting them in illusory puzzles, Sage Wyrms prefer to see how rigorous a humanoid mind is by engaging the creature in riddles or scholarly debates. Sage Wyrms can temporarily bestow their magical powers onto other creatures if they deem the creatures worthy.

Sage Wyrm

Monster Level: 20
Huge (Long). Monstrosity (Arcane)
STR DEX END AWR INT CHA
3 5 0 4 6 6
Ref: 15 Fort: 10 Ant: 14 Log: 16 Will: 16
Armor Rating 16 Resist Arcane 5, Psionic 5 Immune Psychic
Hit Points 200 DR 10/Arcane and Psionic
Speed 40 ft, Fly 60 ft Senses Truesight 60 ft
Traits Immutable, Unerring Mind, Vigilant
Features
Telepath. The Sage Wyrm may communicate telepathically with any creature that it can see.

Arcanist Spells. Using INT, the Sage Wyrm can cast the following spells. It has 120 SP/Rest. Arcane Swap, Circle of Warding, Circle of Haste, Circle of Power, Conduit, Contest Spell, Dispel Circle, Energy Siphon, Fly, Gateway, Grounded, Identify Magic, Locate Magic, Locate Creature, Major Illusion, Projection, Sense Magic, Unravel Magic.

Actions

The Sage Wyrm can take FIVE of the following actions, or take the same action five times.

Move. The Sage Wyrm can move up to its speed.

Strike. Reach 10 ft Natural Weapon. +5 vs AR. Hit: 9 (1d8+5) sharp.

Innate Metamagic. The next time the Sage Wyrm casts a spell before the end of its current turn, it can modify the spell as though it also cast Delay Spell, Empower Spell, Extend Spell, or Sculpt Spell (without spending extra SP).

Arcanist. The Sage Wyrm can cast Arcane Swap, Circle of Haste, Circle of Power, Conduit, Energy Siphon, Grounded, Projection, or Sense Magic.

OR the Sage Wyrm can take ONE of the following actions...

Move. The Sage Wyrm can move up to its speed.

Strike. Reach 10 ft Natural Weapon. +5 vs AR. Hit: 9 (1d8+5) sharp.

Innate Metamagic. The next time the Sage Wyrm casts a spell before the end of its current turn, it can modify the spell as though it also cast Delay Spell, Empower Spell, Extend Spell, or Sculpt Spell (without spending extra SP).

Arcanist. The Sage Wyrm can cast Arcane Swap, Circle of Haste, Circle of Power, Conduit, Energy Siphon, Grounded, Projection, or Sense Magic.

...AND take the following action.

Grand Arcanist. The Sage Wyrm can cast Circle of Warding, Dispel Circle, Fly, Gateway, Identify Magic, Locate Creature, Major Illusion, or Unravel Magic.
Reactions
Exploit (1/Round). The Sage Wyrm may Exploit.

Contest Spell (1/Round). The Sage Wyrm may cast Contest Spell.