Centaur Ranger: Difference between revisions

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| colspan="3" |'''Speed''' 50ft
| colspan="3" |'''Speed''' 50 ft
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Courageous Charge.''' When another Centaur is within 10ft of this Centaur, this Centaur cannot be Broken, Demoralized, Frightened, or Shaken.
| colspan="6" |'''Courageous Charge.''' When another Centaur is within 10 ft of this Centaur [[Ranger]], this Centaur Ranger cannot be Broken, Demoralized, Frightened, or Shaken.


'''Survivor.''' The Centaur has +10 in one skill of the MC’s choice with the Survival tag, and +4 in all other skills with the Survival tag.
'''Survivor.''' The Centaur Ranger has +10 in one skill of the MC’s choice with the Survival tag, and +4 in all other skills with the Survival tag.


'''Trample.''' If the Centaur moved at least 10ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur can make another Hooves attack against it for free.
'''Trample.''' If the Centaur Ranger moved at least 10 ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur Ranger can make another Hooves attack against it for free.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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==== ''The Centaur can MOVE and take TWO of the following actions, or take the same action '''twice.''''' ====
==== ''The Centaur Ranger can take THREE of the following actions, or take the same action '''three times.''''' ====
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| colspan="6" |'''Move.''' The Centaur can move up to its speed.
| colspan="6" |'''Move.''' The Centaur Ranger can move up to its speed.


'''Hooves.''' ''Reach 5ft Natural Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) physical.
'''Hooves.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) physical.


'''Battle Axe.''' ''Reach 5ft Two-Handed Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8+3) sharp, or 8 (1d10+3) sharp if using two hands.
'''Battle Axe.''' ''Reach 5 ft Two-Handed Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8+3) sharp, or 8 (1d10+3) sharp if using two hands.


'''Throwing Axe.''' ''Thrown (30ft) One-Handed Weapon.'' +3 vs AR. '''Hit:''' 3 (1d6+3) sharp.
'''Throwing Axe.''' ''Thrown 30 ft One-Handed Weapon.'' +3 vs AR. '''Hit:''' 3 (1d6+3) sharp.


'''Kick.''' The Centaur assumes a stance that allows it to use its Kick reactive action.
'''Kick.''' The Centaur Ranger assumes a stance that allows it to use its Kick reactive action.
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==== ''The Centaur can MOVE and take TWO of the following actions, or take the same action '''twice.''''' ====
==== ''OR the Centaur Ranger can take the following action '''twice.''''' ====
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| colspan="6" |'''Move.''' The Centaur can move up to its speed.
| colspan="6" |'''Standing Longbow.''' ''Ranged 1000 ft Two-Handed Weapon.'' +3 vs AR. '''Hit:''' 9 (1d12+3) sharp.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Kick.''' When a creature moves into melee distance of the Centaur, it can reactively make a Hooves attack if it used its Kick action.
| colspan="6" |'''Kick.''' When a creature moves into melee distance of the Centaur Ranger, it can reactively make a Hooves attack if it used its Kick action.
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=== Features ===
'''Courageous Charge.''' When another Centaur is within 10ft of this Centaur, this Centaur cannot be Broken, Demoralized, Frightened, or Shaken.
'''Survivor.''' The Centaur has +10 in one skill of the MC’s choice with the Survival tag, and +4 in all other skills with the Survival tag.
'''Trample.''' If the Centaur moved at least 10ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur can make another Hooves attack against it for free.
=== Actions ===
Info
=== Reactions ===
'''Kick.''' When a creature moves into melee distance of the Centaur, it can reactively make a Hooves attack if it used its Kick action.

Latest revision as of 18:38, 10 April 2024

[Back to creatures]


Centaurs tend to be reclusive, keeping to their own settlements or nomadic groups deep within the forest or out on the sprawling open plains. Given that they do not interact with other sentient species as frequently as they might, outside knowledge of Centaurs is conflicting. Some believe Centaurs to be ferocious warriors that don’t give a second thought to stampeding an enemy and leaving their mangled corpse exposed to the elements. Others think that Centaurs are noble folk that subtly guide and protect travelers in their domains.

While both of these perceptions are founded in historical incidents, Centaurs tend towards pacifism and their own forms of academia. Centaurs study the newly appeared stars with rapt fascination, and they have a rich poetic oral tradition dating far back into the first supereon.

Centaur Ranger

Monster Level: 10
Large. Beast Humanoid
STR DEX END AWR INT CHA
3 3 4 4 0 0
Ref: 13 Fort: 14 Ant: 14 Log: 10 Will: 10
Armor Rating 12 (brigandine armor)
Hit Points 80
Speed 50 ft
Skills (STR) Sprinting +10; (END) Distance Running +10, Forced March +10
Features
Courageous Charge. When another Centaur is within 10 ft of this Centaur Ranger, this Centaur Ranger cannot be Broken, Demoralized, Frightened, or Shaken.

Survivor. The Centaur Ranger has +10 in one skill of the MC’s choice with the Survival tag, and +4 in all other skills with the Survival tag.

Trample. If the Centaur Ranger moved at least 10 ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur Ranger can make another Hooves attack against it for free.

Actions

The Centaur Ranger can take THREE of the following actions, or take the same action three times.

Move. The Centaur Ranger can move up to its speed.

Hooves. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 5 (1d4+3) physical.

Battle Axe. Reach 5 ft Two-Handed Weapon. +3 vs AR. Hit: 7 (1d8+3) sharp, or 8 (1d10+3) sharp if using two hands.

Throwing Axe. Thrown 30 ft One-Handed Weapon. +3 vs AR. Hit: 3 (1d6+3) sharp.

Kick. The Centaur Ranger assumes a stance that allows it to use its Kick reactive action.

OR the Centaur Ranger can take the following action twice.

Standing Longbow. Ranged 1000 ft Two-Handed Weapon. +3 vs AR. Hit: 9 (1d12+3) sharp.
Reactions
Kick. When a creature moves into melee distance of the Centaur Ranger, it can reactively make a Hooves attack if it used its Kick action.