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== New Spells ==
== New Spells ==
Lorem Ipsum
 
=== Signal ===
''[[Psionic]] Spell, Telepathy, Enchanting''
 
'''APC:''' 2
 
'''SPC:''' 8
 
'''Range:''' 1 mile
 
'''Duration:''' 5 minutes
 
Choose up to five sapient creatures within range. The MC also randomly dertermines or selects one sapient creature of their choice within range. For the duration, you and all creatures determined when the spell was cast may spend 2 AP to telepathically communicate a brief message of approximate 20 words or less. This message is mentally received by all creatures determined when the spell was cast.


== New Specialization Talents ==
== New Specialization Talents ==
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|Meatpile
|Meatpile
|Your HP is quadrupled. You may no longer move without the assistance of a cart or two or more allies assisting you
|Your HP is quadrupled. You may no longer move without the assistance of a cart or two or more allies assisting you
|
|-
|'''Hardy's Meatpile'''
|Meatpile or Hardy
|You may now take both Meatpile and Hardy, despite their incompatibility, but you must now eat at least one thick cut of red meat every day, or you lose the benefits of both talents.
|
|
|-
|-
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|Gain +3 in one skill of your choice with the knowledge tag.
|Gain +3 in one skill of your choice with the knowledge tag.
Gain the esoteric knowledge ability.
Gain the esoteric knowledge ability.
'''Esoteric Knowledge (1/Recoup).''' When making an INT check, you may gain +3 to the roll.
'''Esoteric Knowledge (1/Recoup).''' When making an INT check, you may gain +3 to the roll.
If anyone ever casts [[Stop TIme|Stop Time]] or [[Warp Time]] or if anyone ever mentions a calendar or a schedule, you take 10d10 psychic [[damage]].
If anyone ever casts [[Stop TIme|Stop Time]] or [[Warp Time]] or if anyone ever mentions a calendar or a schedule, you take 10d10 psychic [[damage]].
|''Skill''
|''Skill''
|-
|-
|'''Shoebody Do Bop'''
|
|
|
|Gain the Shoebody Do Bop Bop Ability.  '''Shoebody Do Bop Bop.''' When a creature enters a space adjacent to you, you may spend 2 Reactive AP to headbutt them, attacking their FORT with your STR. If you hit, that creature takes 1d10 Damage and is stunned until the end of their next turn.
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| -
| -
|Physical 10
|Physical 10
|
|2500
|-
|Cloth Bikini
| -
| -
| -
| -
| -
| -
| -
| -
| -
|Fire 2
|3
|}
|}



Latest revision as of 21:18, 31 March 2025

This is playtest material. There will be misstakes and typos. When you find one, please reprot it here. Please be as specific as possible, citing specific pages and subsections on this wiki. Note that brackets [[]] and hashtags ## are not typos; they are placeholders that Nathan uses during the drafting process.

Additional Lineage Features

Hondu

Feature PreReq Description
Fetch! Whenever a creature that you can see throws a weapon or item, you automatically move up to your speed towards that item. If you have any Reactive AP, you may spend any of them to move again, though your movement must continue on a trajectory towards that thrown item.

Kleppin

Feature PreReq Description
Big Chungus Your size becomes Medium. Your HP die size becomes 1d20 and you can recalculate your HP following this modified formula: 10+(Level)d20+(Level x2). However, your AR and physical defenses can never exceed 10. You must roll for your HP when you have this feature.

Additional BOP Options

Bourgeois

Occupation Tags: Aristocratic, Mercantile

Starting Equipment

If you take this profession when you create your character, gain the following gear, in addition to the equipment you gained from your background: clothes (fine) (three sets), clothes common (three sets), gambeson armor, deck of cards, mortgage note, and three tools or kits of your choice.

Skills

Each time you gain a rank in the Bourgeois profession (including rank 1), gain +3 ___, and +1 in three of the following skills:

  • Crafting: Calligraphy*, Cartography*, Cooking*, Painting*, Weaving*
  • Influence: Deceiving, Gossiping
  • Knowledge: Art, Astrology, Economics, Geography, History, Law, Politics of [choose region], Religion [choose one]
  • Observation: Appraising, Eavesdropping, Intuiting, Investigating, Perceiving
  • Performance: Dancing, Entertaining, Instrument* [choose one], Savoir Faire


The Bourgeoisie

When you become a rank 1 Bourgeois and every time you gain a rank in the Bourgeois profession, you advance your status among the bourgeoisie.

Rank 1

You learn the Animal Bond spell. If you do not have a magic attribute, use CHA. You may cast Animal Bond 1/Rest without spending SP, but may only target birds when casting this spell in this way.

Rank 2

You gain a bird familiar. Use the stats of a Witch's Flying Familiar.

Rank 3

You may cast Animal Bond 1/Recoup without spending SP, but may only target birds when casting this spell in this way.

Rank 4

You gain a second bird familiar. Use the stats of a Witch's Flying Familiar.

Rank 5

You may cast Animal Bond 1/Catch Breath without spending SP, but may only target birds when casting this spell in this way.

New Spells

Signal

Psionic Spell, Telepathy, Enchanting

APC: 2

SPC: 8

Range: 1 mile

Duration: 5 minutes

Choose up to five sapient creatures within range. The MC also randomly dertermines or selects one sapient creature of their choice within range. For the duration, you and all creatures determined when the spell was cast may spend 2 AP to telepathically communicate a brief message of approximate 20 words or less. This message is mentally received by all creatures determined when the spell was cast.

New Specialization Talents

Talent PreReq Description Tags
Meatpile II Meatpile Your HP is quadrupled. You may no longer move without the assistance of a cart or two or more allies assisting you
Hardy's Meatpile Meatpile or Hardy You may now take both Meatpile and Hardy, despite their incompatibility, but you must now eat at least one thick cut of red meat every day, or you lose the benefits of both talents.
Metagame When you roll Initiative, immediately learn the complete stat blocks of all creatures participating in the combat. However, for the duration of combat, you are Chilled as you have too much information to know what to do with. Misc
TTRPG Gamer Gain +3 in one skill of your choice with the knowledge tag.

Gain the esoteric knowledge ability.

Esoteric Knowledge (1/Recoup). When making an INT check, you may gain +3 to the roll.

If anyone ever casts Stop Time or Warp Time or if anyone ever mentions a calendar or a schedule, you take 10d10 psychic damage.

Skill
Shoebody Do Bop Gain the Shoebody Do Bop Bop Ability. Shoebody Do Bop Bop. When a creature enters a space adjacent to you, you may spend 2 Reactive AP to headbutt them, attacking their FORT with your STR. If you hit, that creature takes 1d10 Damage and is stunned until the end of their next turn.

New Items

Armor

Armor AR REF FOR ANT LOG WILL STR min DEX max Speed Resist Cost
Chain Mail Bikini 20 20 20 20 20 20 - - - Physical 10 2500
Cloth Bikini - - - - - - - - - Fire 2 3

Weapons

Weapon Damage Attr. APC Range Tags Cost
Brick 1d8 blunt STR 2 Thrown 20 ft One-Handed 35
Can of Soup 1d12 STR 2 Thrown 40 ft One-Handed, Light, Concealed 5

Magic Items

Potion of the Crimson Cow

Potion, Common

Presented in a sleek blue and silver aluminum can, this potion gives you wings. Upon consumption, gain a fly speed equal to your walking speed for 10 minutes.