Bloodoak Scarecrow: Difference between revisions

No edit summary
No edit summary
 
(One intermediate revision by one other user not shown)
Line 10: Line 10:
| colspan="6" |''Medium. Abominable [[Undead]] Humanoid Plant ([[Occult]])''
| colspan="6" |''Medium. Abominable [[Undead]] Humanoid Plant ([[Occult]])''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END
Line 49: Line 49:
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Fertilizer.''' When the Bloodoak Scarecrow reaches 0 HP and fails its Shambling Dead roll, it sprouts an area of thick growths. The area within a 5 ft radius of the Bloodoak Scarecrow becomes difficult terrain.
| colspan="6" |'''Fertilizer.''' When the Bloodoak Scarecrow reaches 0 HP, it sprouts an area of thick growths. The area within a 5 ft radius of the Bloodoak Scarecrow becomes difficult terrain.
'''Shambling Dead.''' When the Bloodoak Scarecrow is reduced to 0 HP it must make a DC 14 END check. On a success, it returns to 1 HP. This does not work if the [[Bloodoak Host]] was damaged by a critical hit or with [[damage]] it is vulnerable to.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]

Latest revision as of 00:34, 26 December 2024

[Back to creatures]

Bloodoak Scarecrow

Monster Level: 1
Medium. Abominable Undead Humanoid Plant (Occult)
STR DEX END AWR INT CHA
2 0 2 0 -3 -2
Ref: 10 Fort: 12 Ant: 10 Log: 7 Will: 8
Armor Rating 11 Immune Psychic Resist Primal 1, Occult 1
Hit Points 30 Vulnerable Divine 2, Radiant 2, Fire 2
Speed 20 ft Senses Blindsight 30 ft
Features
Fertilizer. When the Bloodoak Scarecrow reaches 0 HP, it sprouts an area of thick growths. The area within a 5 ft radius of the Bloodoak Scarecrow becomes difficult terrain.
Actions

The Bloodoak Scarecrow can MOVE and take ONE of the following actions.

Move. The Bloodoak Scarecrow can move up to its speed.
Rake. Reach 5 ft Natural Weapon. +2 vs AR. Hit: 4 (1d4+2) sharp.