Hollow Arborean: Difference between revisions
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| colspan="6" |''Huge (Tall). [[Undead]] Plant'' | | colspan="6" |''Huge (Tall). [[Undead]] Plant'' | ||
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Latest revision as of 01:57, 23 May 2024
Arboreans are majestic treefolk who embody the very essence of primeval nature. They are deeply rooted in tradition and respect for all living things. As such, they respect the necessity of death as part of the cycle of life, but they loathe wanton destruction. They seek to maintain a harmonious existence between the sentient races and the unspoilt homelands of both flora and fauna.
There are several types of Arboreans, each of whom tend to have different outlooks on life and fill different roles in Arborean society.
Hollow Arborean
Once a mighty and noble being, a Hollow Arborean proves that even the mighty can fall low. When an Arborean is overtaken by parasitic fungi and dies, it might rise again as a Hollow Arborean, whose necrotic branches make mockeries of other noble treefolk.
| Hollow Arborean | |||||
|---|---|---|---|---|---|
| Monster Level: 13 | |||||
| Huge (Tall). Undead Plant | |||||
| STR | DEX | END | AWR | INT | CHA |
| 4 | 0 | 5 | 2 | 1 | 4 |
| Ref: 10 | Fort: 15 | Ant: 12 | Log: 11 | Will: 14 | |
| Armor Rating 12 | Resist Occult 3 | ||||
| Hit Points 140 | Vulnerable Fire 2 | ||||
| Speed 30 ft | Senses Darkvision 30 ft | ||||
| Skills (STR) Applied Force +6 | Traits Immutable | ||||
| Features | |||||
| Aura of Rot. Any plant or creature that starts its turn within 10 ft of the Hollow Arborean must make DC 15 END check or take 6 (1d4+4) necrotic damage. This damage is doubled against plants. | |||||
| Spreading Curse. Once per day, if the Hollow Arborean spends one hour in a forest biome it summons 1d4 Blightweeds. These Blightweeds obey the direct command of the Hollow Arborean and take their turn immedately after it in initiative. | |||||
| Twisted Purpose. Using END, the Hollow Arborean can cast the Blight and Blood Bond occult rituals each once per day. | |||||
| Voice of the Forest. The Hollow Arborean may communicate with plants at will. | |||||
| Actions | |||||
The Hollow Arborean can take THREE of the following actions, or take the same action three times. | |||||
| Move. The Hollow Arborean can move up to its speed. | |||||
| Slam. Reach 15 ft Natural Weapon. +4 vs AR. Hit: 10 (1d12 + 4) blunt. | |||||
| Engage. The Hollow Arborean picks a creature within 5 ft of it to become Engaged until the start of the Hollow Arborean’s next turn. | |||||
OR the Hollow Arborean can take TWO of the following actions, or take the same action twice... | |||||
| Move. The Hollow Arborean can move up to its speed | |||||
| Slam. Reach 15 ft Natural Weapon. +4 vs AR. Hit: 10 (1d12 + 4) blunt. | |||||
...AND take ONE of the following actions. | |||||
| Spirit Burn (Recharge 5). 40 ft Cone Natural Weapon. +4 vs FORT of each creature in the cone. Hit: 11 (1d12 + 4) necrotic and gain Burning 1. | |||||
| Stomp. Reach 5 ft Natural Weapon. +5 vs REF of a Prone target. Hit: 19 (2d12 + 6) blunt and the creature is Stunned. | |||||
| Sweep. 10 ft Radius Natural Weapon. +5 vs REF of each creature in range. Hit: 12 (1d12+6) blunt and the creature falls Prone. | |||||
OR the Hollow Arborean can take TWO of the following actions, or take the same action twice. | |||||
| Spirit Burn (Recharge 5). 40 ft Cone Natural Weapon. +4 vs FORT of each creature in the cone. Hit: 11 (1d12 + 4) necrotic and gain Burning 1. | |||||
| Stomp. Reach 5 ft Natural Weapon. +5 vs REF of a Prone target. Hit: 19 (2d12 + 6) blunt and the creature is Stunned. | |||||
| Sweep. 10 ft Radius Natural Weapon. +5 vs REF of each creature in range. Hit: 12 (1d12+6) blunt and the creature falls Prone. | |||||
| Reactions | |||||
| Engage (1/Round). If a creature that the Hollow Arborean has Engaged attempts to move out of reach of the Hollow Arborean’s Slam, the Hollow Arborean can make a reactive Slam attack. If it hits with this attack, the creature’s speed also becomes 0 ft until the end of its turn. | |||||