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|'''Champion Hellspawn'''
|'''Champion Hellspawn'''
|Hellcrafter Entry
|Hellcrafter Entry
|
|1/Rest When you use Soulbind, you may summon a particularly powerful Hellspawn. The Hellspawn's stats are modified in the following ways:
 
* It gains +5 max HP per Hellcrafter talent you have
* It gains +1 to all of its defenses
* It gains +1 to attacks and damage
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Savage Attacks'''
|'''Savage Attacks'''
|Champion Hellspawn
|Champion Hellspawn
|
|Your champion's natural weapon damage dice increase by 1 step (such as from 1d4 to 1d6), to a max of 1d12. If it did not have a natural weapon, it gains a claws attack that uses its STR or DEX and deals 1d4 sharp damage.
|''Hellcrafter, Champion, Repeatable''
|''Hellcrafter, Champion, Repeatable''
|-
|-
|'''Tentacles'''
|'''Tentacles'''
|Champion Hellspawn
|Champion Hellspawn
|
|Your Hellspawn Champion has +2 TA on Grappling checks.
You cannot take this talent more than 3 times.
|''Hellcrafter, Champion, Repeatable''
|''Hellcrafter, Champion, Repeatable''
|-
|-
|'''Long Limbs'''
|'''Long Limbs'''
|Champion Hellspawn
|Champion Hellspawn
|
|Your Hellspawn Champion has +5 ft reach on natural weapon attacks, excluding natural weapon attacks originating from a part of its body besides its arms (such as horns or bite attacks).
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Resistant Hellskin'''
|'''Resistant Hellskin'''
|Champion Hellspawn
|Champion Hellspawn
|
|Your Hellspawn Champion gains Resist 2 against one damage type of your choice: Cold, Corrosive, Fire, Lightning, Sonic, or Toxic. You cannot choose the same type of damage twice with this talent.
|''Hellcrafter, Champion, Repeatable''
|''Hellcrafter, Champion, Repeatable''
|-
|-
|'''Resistant Hellskin II'''
|'''Resistant Hellskin II'''
|Champion Hellspawn
|Champion Hellspawn
|
|Your Hellspawn Champion gains Resist 2 against one damage type of your choice: Cold, Corrosive, Fire, Lightning, Sonic, or Toxic. You cannot choose the same type of damage twice with this talent.
|''Hellcrafter, Champion, Repeatable''
|''Hellcrafter, Champion, Repeatable''
|-
|-
|'''Bestial Spawn'''
|'''Bestial Spawn'''
|Champion Hellspawn
|Champion Hellspawn
|
|You may use Soulbind on the corpse of a beast when making your Hellspawn Champion. This creature has the stats of an appropriate beast of an ML that you can create using your Champion talents. It has the [[undead]] and fiend tags in addition to its normal tags.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Monstrous Spawn'''
|'''Monstrous Spawn'''
|Champion Hellspawn
|Champion Hellspawn
|
|You may use Soulbind on the corpse of a monstrosity when making your Hellspawn Champion. This creature has the stats of an appropriate monstrosity of an ML that you can create using your Champion talents. It has the undead and fiend tags in addition to its normal tags.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Echo of Life'''
|'''Echo of Life'''
|Champion Hellspawn
|Champion Hellspawn
|
|When making your Hellspawn Champion, you may choose to use the stats of any humanoid that cannot cast spells and that has an ML that you can create using your Champion talents. It has the undead and fiend tags in addition to its normal tags.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Whisper of Life'''
|'''Whisper of Life'''
|Champion Hellspawn
|Champion Hellspawn
|
|When making your Hellspawn Champion, you may choose to use the stats of any undead that has an ML that you can create using your Champion talents. It has the undead and fiend tags in addition to its normal tags.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Winged Horror'''
|'''Winged Horror'''
|Champion Hellspawn
|Champion Hellspawn
|
|Your Hellspawn Champion has wings. For every 20 ft it falls vertically, it may reactively move 20 ft horizontally. It only takes falling damage if it falls more than 40 ft.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Strength of the Champion'''
|'''Strength of the Champion'''
|Champion 3
|Champion 3
|
|Your Hellspawn Champion can be ML 2 or lower.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Devilish Spawn'''
|'''Devilish Spawn'''
|Strength of the Champion
|Strength of the Champion
|
|When you use Soulbind on the corpse of a humanoid when making your Hellspawn Champion, you may choose to use the stats of any fiend of an ML that you can create using your Champion talents. It has the undead and fiend tags in addition to its normal tags.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Hulking Hellspawn'''
|'''Hulking Hellspawn'''
|Strength of the Champion
|Strength of the Champion
|
|When you summon a Hellspawn Champion whose size would normally be Medium, you may choose for its size to instead be Large. If you do, it gains +1 STR and suffers -1 DEX. It also gains +2 additional max HP per Hellcrafter talent you have.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Strength of the Champion II'''
|'''Strength of the Champion II'''
|Strength of the Champion, Champion 6
|Strength of the Champion, Champion 6
|
|Your Hellspawn Champion can be ML 3 or lower. When you Recoup, your Champion can regain 1/2 of its maximum HP. (1/Rest)
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
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|Strength of the Champion II
|Strength of the Champion II
Incompatibilities: Bull Head, Bat Head, Insect Head, [[Wolf]] Head
Incompatibilities: Bull Head, Bat Head, Insect Head, [[Wolf]] Head
|
|When you summon your Hellspawn Champion, you may choose to give it a leopard head unless you gave it a different head. If it has a leopard head, it has +2 Perceiving and has Darkvision +30 ft.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
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|Strength of the Champion II
|Strength of the Champion II
Incompatibilities: Leopard Head, Bat Head, Insect Head, Wolf Head
Incompatibilities: Leopard Head, Bat Head, Insect Head, Wolf Head
|
|When you summon your Hellspawn Champion, you may choose to give it a bull head unless you gave it a different head. If it has a bull head, it has +1 maximum HP per Hellcrafter talent that you have.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
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|Strength of the Champion II
|Strength of the Champion II
Incompatibilities: Leopard Head, Bull Head, Insect Head, Wolf Head
Incompatibilities: Leopard Head, Bull Head, Insect Head, Wolf Head
|
|When you summon your Hellspawn Champion, you may choose to give it a bat head unless you gave it a different head. If it has a bat head, when it is Blinded but not Deafened, treat other creatures as Concealed instead of Unseen.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
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|Strength of the Champion II
|Strength of the Champion II
Incompatibilities: Leopard Head, Bull Head, Bat Head, Wolf Head
Incompatibilities: Leopard Head, Bull Head, Bat Head, Wolf Head
|
|When you summon your Hellspawn Champion, you may choose to give it an insect head unless you gave it a different head. If it has an insect head, it gains +2 Perceiving and cannot be Completely Surprised.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
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|Strength of the Champion II
|Strength of the Champion II
Incompatibilities: Leopard Head, Bull Head, Bat Head, Insect Head
Incompatibilities: Leopard Head, Bull Head, Bat Head, Insect Head
|
|When you summon your Hellspawn Champion, you may choose to give it a wolf head unless you gave it a different head. If it has a wolf head, it gains +2 Tracking and gains an additional +1 TA from Flanking.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Strength of the Champion III'''
|'''Strength of the Champion III'''
|Strength of the Champion II, Champion 8
|Strength of the Champion II, Champion 8
|
|Your Hellspawn Champion can be ML 4 or lower. It now gains +2 to its defenses.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Monstrous Traits'''
|'''Monstrous Traits'''
|Strength of the Champion III
|Strength of the Champion III
|
|When you summon a Hellspawn Champion, choose Iron Will, Steel Mind, Vigilant, or DR 2/Silvered or magical [[weapons]]. Your Hellspawn gains that monster trait.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Hulking Hellspawn II'''
|'''Hulking Hellspawn II'''
|Strength of the Champion III, Hulking Hellspawn
|Strength of the Champion III, Hulking Hellspawn
|
|When you summon a Hellspawn Champion whose size would normally be Medium or Large, you may choose for its size to instead be Huge. If you do, it gains +2 STR and suffers -2 DEX. It also gains +3 additional max HP per Hellcrafter talent you have.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Resistant Hellskin III'''
|'''Resistant Hellskin III'''
|Strength of the Champion III, Resistant Hellskin II
|Strength of the Champion III, Resistant Hellskin II
|
|Hellspawn Champion gains Immune against one damage type of your choice for which it previously had Resist 2 or more: Cold, Corrosive, Fire, Lightning, Sonic, or Toxic.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Winged Horror III'''
|'''Winged Horror III'''
|Strength of the Champion III, Winged Horror II
|Strength of the Champion III, Winged Horror II
|
|Your Hellspawn's vertical [[jump]] distance is tripled.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Strength of the Champion IV'''
|'''Strength of the Champion IV'''
|Strength of the Champion III, Champion 10
|Strength of the Champion III, Champion 10
|
|Your Hellspawn Champion can be ML 5 or lower. When you Recoup, instead of your Champion regaining 1/2 its maximum HP, it can regain all of its HP. (1/Rest)
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Monstrous Traits II'''
|'''Monstrous Traits II'''
|Strength of the Champion IV, Monstrous Traits
|Strength of the Champion IV, Monstrous Traits
|
|When you summon a Hellspawn Champion, choose two traits out of Iron Will, Steel Mind, Vigilant, or DR 2/Silvered or magical weapons. Your Hellspawn gains those traits.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Brutal Strikes'''
|'''Brutal Strikes'''
|Strength of the Champion IV
|Strength of the Champion IV
|
|Your Hellspawn Champion deals +2 damage on all hits that would deal damage.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Terrifying Speed'''
|'''Terrifying Speed'''
|Strength of the Champion IV
|Strength of the Champion IV
|
|Your Hellspawn Champion can take one additional action on each of its turns.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Winged Horror IV'''
|'''Winged Horror IV'''
|Strength of the Champion IV, Winged Horror III
|Strength of the Champion IV, Winged Horror III
|
|Your Hellspawn Champion gains a fly speed equal to its walking speed.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Strength of the Champion IV'''
|'''Strength of the Champion IV'''
|Strength of the Champion IV, Champion 13
|Strength of the Champion IV, Champion 13
|
|Your Hellspawn Champion can be ML 6 or lower.
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Champion of Hell'''
|'''Champion of Hell'''
|Strength of the Champion V
|Strength of the Champion V
|
|Gain the Spirit of Malice ability. The Hellspawn can change its form as though you resummoned it when you Recoup, allowing you to customize its abilities based on the talents you have taken in this track.
 
 
Your Hellspawn now gains +3 to all of its defenses and deals +2 damage when you have Death Points and are Bloodied.
 
'''''Level 30:''''' Spirit of Malice can also be done once for 1 AP on your turn (1/Recoup). Your Hellspawn now gains +5 to all of its defenses.
|''Hellcrafter, Champion, '''Capstone'''''
|''Hellcrafter, Champion, '''Capstone'''''
|}
|}

Revision as of 20:50, 12 May 2024

[back to class tracks]

Summoners that specialize in drawing fiends from the pits of a hellscape created through unknowable occult magic, hellcrafters are brutal summoners and powerful commanders. By imbuing a corpse with the spirit of a fiend, hellcrafters create hellspawn, powerful minions that enforce their masters' will. As a hellcrafter, you can develop your talents summoning a multitudinous swarm of hellspawn, summon one powerful hellspawn champion, or cultivate your skills as a ritualist. You might also embrace the path of the hellbound, suffusing your Essence with energy from hell.

Hellcrafter Entry Talent

After gaining the Hellcrafter Entry talent, you can take talents from any of the hellcrafter tracks.

Talent PreReq Description Tags
Hellcrafter Entry Character Level 2 When you take this entry talent, gain the following abilities.

Essence Burn: When you hit a creature with a melee attack, you may take 1d4 psychic damage that you cannot negate or reduce. If you do, the creature also suffers Burning 1d4. (1/Recoup)

Soulbind: By touching a corpse, you draw forth a spirit from hell and imbue its Essence into the corpse. You create a ML 1 or lower Hellspawn that follows your unspoken commands. The Hellspawn lasts for 24 hours or until you use this power on a new corpse. Alternatively, you may use this power to extend the life of a creature summoned in this way for an additional 24 hours. (1/Rest)

Occult Power: You gain 1 Occult Power, and gain another Occult Power every time you gain a Hellcrafter talent. You do not gain SP from Hellcrafter talents unless otherwise specified.


Class Entry, Hellcrafter

Champion Track

Talent PreReq Description Tags
Champion Hellspawn Hellcrafter Entry 1/Rest When you use Soulbind, you may summon a particularly powerful Hellspawn. The Hellspawn's stats are modified in the following ways:
  • It gains +5 max HP per Hellcrafter talent you have
  • It gains +1 to all of its defenses
  • It gains +1 to attacks and damage
Hellcrafter, Champion
Savage Attacks Champion Hellspawn Your champion's natural weapon damage dice increase by 1 step (such as from 1d4 to 1d6), to a max of 1d12. If it did not have a natural weapon, it gains a claws attack that uses its STR or DEX and deals 1d4 sharp damage. Hellcrafter, Champion, Repeatable
Tentacles Champion Hellspawn Your Hellspawn Champion has +2 TA on Grappling checks.

You cannot take this talent more than 3 times.

Hellcrafter, Champion, Repeatable
Long Limbs Champion Hellspawn Your Hellspawn Champion has +5 ft reach on natural weapon attacks, excluding natural weapon attacks originating from a part of its body besides its arms (such as horns or bite attacks). Hellcrafter, Champion
Resistant Hellskin Champion Hellspawn Your Hellspawn Champion gains Resist 2 against one damage type of your choice: Cold, Corrosive, Fire, Lightning, Sonic, or Toxic. You cannot choose the same type of damage twice with this talent. Hellcrafter, Champion, Repeatable
Resistant Hellskin II Champion Hellspawn Your Hellspawn Champion gains Resist 2 against one damage type of your choice: Cold, Corrosive, Fire, Lightning, Sonic, or Toxic. You cannot choose the same type of damage twice with this talent. Hellcrafter, Champion, Repeatable
Bestial Spawn Champion Hellspawn You may use Soulbind on the corpse of a beast when making your Hellspawn Champion. This creature has the stats of an appropriate beast of an ML that you can create using your Champion talents. It has the undead and fiend tags in addition to its normal tags. Hellcrafter, Champion
Monstrous Spawn Champion Hellspawn You may use Soulbind on the corpse of a monstrosity when making your Hellspawn Champion. This creature has the stats of an appropriate monstrosity of an ML that you can create using your Champion talents. It has the undead and fiend tags in addition to its normal tags. Hellcrafter, Champion
Echo of Life Champion Hellspawn When making your Hellspawn Champion, you may choose to use the stats of any humanoid that cannot cast spells and that has an ML that you can create using your Champion talents. It has the undead and fiend tags in addition to its normal tags. Hellcrafter, Champion
Whisper of Life Champion Hellspawn When making your Hellspawn Champion, you may choose to use the stats of any undead that has an ML that you can create using your Champion talents. It has the undead and fiend tags in addition to its normal tags. Hellcrafter, Champion
Winged Horror Champion Hellspawn Your Hellspawn Champion has wings. For every 20 ft it falls vertically, it may reactively move 20 ft horizontally. It only takes falling damage if it falls more than 40 ft. Hellcrafter, Champion
Strength of the Champion Champion 3 Your Hellspawn Champion can be ML 2 or lower. Hellcrafter, Champion
Devilish Spawn Strength of the Champion When you use Soulbind on the corpse of a humanoid when making your Hellspawn Champion, you may choose to use the stats of any fiend of an ML that you can create using your Champion talents. It has the undead and fiend tags in addition to its normal tags. Hellcrafter, Champion
Hulking Hellspawn Strength of the Champion When you summon a Hellspawn Champion whose size would normally be Medium, you may choose for its size to instead be Large. If you do, it gains +1 STR and suffers -1 DEX. It also gains +2 additional max HP per Hellcrafter talent you have. Hellcrafter, Champion
Strength of the Champion II Strength of the Champion, Champion 6 Your Hellspawn Champion can be ML 3 or lower. When you Recoup, your Champion can regain 1/2 of its maximum HP. (1/Rest) Hellcrafter, Champion
Leopard Head Strength of the Champion II

Incompatibilities: Bull Head, Bat Head, Insect Head, Wolf Head

When you summon your Hellspawn Champion, you may choose to give it a leopard head unless you gave it a different head. If it has a leopard head, it has +2 Perceiving and has Darkvision +30 ft. Hellcrafter, Champion
Bull Head Strength of the Champion II

Incompatibilities: Leopard Head, Bat Head, Insect Head, Wolf Head

When you summon your Hellspawn Champion, you may choose to give it a bull head unless you gave it a different head. If it has a bull head, it has +1 maximum HP per Hellcrafter talent that you have. Hellcrafter, Champion
Bat Head Strength of the Champion II

Incompatibilities: Leopard Head, Bull Head, Insect Head, Wolf Head

When you summon your Hellspawn Champion, you may choose to give it a bat head unless you gave it a different head. If it has a bat head, when it is Blinded but not Deafened, treat other creatures as Concealed instead of Unseen. Hellcrafter, Champion
Insect Head Strength of the Champion II

Incompatibilities: Leopard Head, Bull Head, Bat Head, Wolf Head

When you summon your Hellspawn Champion, you may choose to give it an insect head unless you gave it a different head. If it has an insect head, it gains +2 Perceiving and cannot be Completely Surprised. Hellcrafter, Champion
Wolf Head Strength of the Champion II

Incompatibilities: Leopard Head, Bull Head, Bat Head, Insect Head

When you summon your Hellspawn Champion, you may choose to give it a wolf head unless you gave it a different head. If it has a wolf head, it gains +2 Tracking and gains an additional +1 TA from Flanking. Hellcrafter, Champion
Strength of the Champion III Strength of the Champion II, Champion 8 Your Hellspawn Champion can be ML 4 or lower. It now gains +2 to its defenses. Hellcrafter, Champion
Monstrous Traits Strength of the Champion III When you summon a Hellspawn Champion, choose Iron Will, Steel Mind, Vigilant, or DR 2/Silvered or magical weapons. Your Hellspawn gains that monster trait. Hellcrafter, Champion
Hulking Hellspawn II Strength of the Champion III, Hulking Hellspawn When you summon a Hellspawn Champion whose size would normally be Medium or Large, you may choose for its size to instead be Huge. If you do, it gains +2 STR and suffers -2 DEX. It also gains +3 additional max HP per Hellcrafter talent you have. Hellcrafter, Champion
Resistant Hellskin III Strength of the Champion III, Resistant Hellskin II Hellspawn Champion gains Immune against one damage type of your choice for which it previously had Resist 2 or more: Cold, Corrosive, Fire, Lightning, Sonic, or Toxic. Hellcrafter, Champion
Winged Horror III Strength of the Champion III, Winged Horror II Your Hellspawn's vertical jump distance is tripled. Hellcrafter, Champion
Strength of the Champion IV Strength of the Champion III, Champion 10 Your Hellspawn Champion can be ML 5 or lower. When you Recoup, instead of your Champion regaining 1/2 its maximum HP, it can regain all of its HP. (1/Rest) Hellcrafter, Champion
Monstrous Traits II Strength of the Champion IV, Monstrous Traits When you summon a Hellspawn Champion, choose two traits out of Iron Will, Steel Mind, Vigilant, or DR 2/Silvered or magical weapons. Your Hellspawn gains those traits. Hellcrafter, Champion
Brutal Strikes Strength of the Champion IV Your Hellspawn Champion deals +2 damage on all hits that would deal damage. Hellcrafter, Champion
Terrifying Speed Strength of the Champion IV Your Hellspawn Champion can take one additional action on each of its turns. Hellcrafter, Champion
Winged Horror IV Strength of the Champion IV, Winged Horror III Your Hellspawn Champion gains a fly speed equal to its walking speed. Hellcrafter, Champion
Strength of the Champion IV Strength of the Champion IV, Champion 13 Your Hellspawn Champion can be ML 6 or lower. Hellcrafter, Champion
Champion of Hell Strength of the Champion V Gain the Spirit of Malice ability. The Hellspawn can change its form as though you resummoned it when you Recoup, allowing you to customize its abilities based on the talents you have taken in this track.


Your Hellspawn now gains +3 to all of its defenses and deals +2 damage when you have Death Points and are Bloodied.

Level 30: Spirit of Malice can also be done once for 1 AP on your turn (1/Recoup). Your Hellspawn now gains +5 to all of its defenses.

Hellcrafter, Champion, Capstone

Note that this class track is unique in that it is shared by two classes: the Zealot and the Hellcrafter.

Talent PreReq Description Tags
Hellbound Zealot Entry or Hellcrafter Entry Whenever you fail a CHA check, or a creature makes a successful attack against your WILL, you may reroll that check or force that creature to reroll their attack, taking the new result. (2/Rest)

If you take this talent by meeting the Zealot Entry prerequisite, this talent and all other talents with the hellbound tag have the zealot tag. If you take this talent by meeting the Hellcrafter Entry prerequisite, this talent and all other talents with the hellbound tag have the hellcrafter tag.

Hellbound
Fire Scion Hellbound You gain Resist Fire 3. When you take any Fire damage, you can spend 1 Reactive AP to gain Affinity to it (including the damage you just took) for 1 minute. The first time you deal any damage after using this ability, you also deal 1d6 Fire damage. (½ CHA/Rest)

On taking Fire Scion, any Hellbound talent you take with the Fire tag counts as either an Arcane or Primal source talent for which you possess a Magic Entry talent, but may only apply to a single source (which you choose on taking Fire Scion, if relevant). This increases your SP by 5 and increases either Arcane or Primal Power by 1.

Hellbound, Fire
Disciple of Flame Fire Scion Gain +5 SP. Learn 2 arcane spells or cantrips from the list below. They count as divine spells for you.

Arcane spells and cantrips: Beam of Fire, Fan the Flames, Fireball, Fire Shield, Illuminate, Nova, Wall of Fire, Wave of Fire

Hellbound, Fire, Repeatable
Flameblade Fire Scion For 2 AP you set any weapon in your hands ablaze for 1 minute, converting all of your damage done to Fire. While Flameblade is active, you may choose to attack a creature’s REF instead of their AR, and you may choose to use your CHA for attacks and damage with your Flameblade. This weapon cannot use ammunition, but the effects apply to any weapon you wield for the duration. (2/Rest) Hellbound, Fire
Flameblade II Flameblade While your weapon is ablaze you ignore any Resistance to Fire damage. Additionally, you gain TA on attacks against a creature afflicted with the Burning condition. Hellbound, Fire
Flameblade III Flameblade II, Flame Strike, Hellbound 6 While your weapon is ablaze you ignore Immunity to Fire damage, treating a creature with such as if they only possessed Affinity, taking ½ the damage. You additionally gain +1 crit range against a creature that is on fire, and hitting such a creature continues their Burning duration by 1 round Hellbound, Fire
Flame Strike Disciple of Flame Whenever you hit a creature while your Flameblade is active they gain Burning 1d4 for 1 minute, even if they aren’t normally flammable. (½ CHA/Rest) Hellbound, Fire
Swirling Vortex Flame Strike When you hit a creature while your Flameblade is active you may spend 1 Reactive AP to deal your CHA in Fire Damage to any creature within 5 ft. of that creature, including yourself. This damage activates your Fire Scion feature for no additional Reactive AP cost if you are subjected to this damage. Hellbound, Fire
Burning Resurgence Disciple of Flame Your use of Flameblade increases to ½ CHA/Rest. Once you have taken 10 talents with the Hellbound tag, you regain 1 use of Flameblade whenever you Recoup. Hellbound, Fire
Hellfire Flameblade III, Hellbound 12


Fire damage you deal ignores Resistance and you deal an additional +1d4 Fire damage with any attacks you make while Flameblade is active. Additionally, any Burning damage you do is increased by 1 dice (1d4 becomes 1d6, 1d6 becomes 1d8, and so forth).

Hellbound, Fire
Fiendish Fervor Focused Resolve, Hellbound 8 When you hit a creature with the Fiend tag you may spend 1 reactive AP to unnerve that creature. Make a magical CHA attack against the WILL of the struck creature. On a hit, that creature is Shaken until the end of your next turn. On your subsequent turns, if you hit the same Shaken creature again, you may spend 1 AP to continue the Shaken duration. (2/Rest) Hellbound
Fiendish Fervor II Fiendish Fervor Choose 2 creature types. Your Fiendish Fervor can now be used on those creatures. You now regain 1 use of your Friendish Fervor whenever you Recoup. Hellbound, Repeatable
Burning Fervor Fiendish Fervor, Flameblade You may now use your Fiendish Fervor talent on any creature afflicted with Burning. Hellbound
Crushing Fervor Fiendish Fervor When you hit a creature that is currently Shaken you may spend 1 reactive AP to terrify them. Make a magical CHA attack against the WILL of the Shaken creature. On a hit, that creature becomes Frightened of you until the end of your next turn. On your subsequent turns, if you hit the same Frightened creature again, you may spend 1 reactive AP to continue the Frightened duration. This also continues the duration of Shaken from Fiendish Fervor. Hellbound
No Retreat Crushing Fervor You may spend 1 AP to give a creature that is Shaken or Frightened within 5 ft. of you the Engaged condition. Hellbound
Crushing Fervor II Crushing Fervor When you hit a creature that is both Shaken and Frightened you may spend 1 reactive AP to break them. Make a magical CHA attack against the will of the afflicted creature. On a hit, that creature becomes Broken until the end of your next turn. Hellbound
Crushing Fervor III Crushing Fervor II When you reduce a creature afflicted with the Broken condition to 0 hit points you may spend 2 reactive AP to terrify their allies. Make a magical CHA attack against the WILL of each hostile creature of an equal or lower Monster Level (ML) of the creature you have slain. On a hit, a creature is Broken for 1 minute or until they take damage. On a miss, a creature is Broken until the end of their next turn or until they take damage. (½ CHA/Rest) Hellbound
Focused Resolve Fire Scion, Hellbound 4 Whenever an attack against your mental defenses (ANT, LOG, or WILL) misses, you gain TA on your next ability check or attack against the originating creature or any of its allies. Hellbound
Focused Resolve II Focused Resolve You gain the Resolute Bastion ability.

Resolute Bastion. When a creature makes an attack against you or one of your ally’s mental defenses you may roll a 1d4 and add the result to that defense. If that attack misses, you activate your Focused Resolve talent on that creature. (2/Rest)

Hellbound
Focused Resolve III Focused Resolve II You may now use your Hellbound talent CHA/Rest. Additionally, you gain +1 TA when Focused Resolve triggers from Burning creatures. Hellbound
Inspired Resolve Focused Resolve III You may spend 2 AP to activate Focused Resolve against a single creature. If that creature is afflicted with the Engaged or Broken Condition then Inspired Resolve only costs you 1 AP. (½ END/Rest) Hellbound, Fire
Focused Resolve IV Focused Resolve III You may now use Resolute Bastion CHA/Rest, and you grant you or your ally a +1d6 instead of 1d4. Hellbound
Focused Resolve V Focused Resolve IV While benefiting from TA drawn from your Focused Resolve, you increase your crit rating on a creature you attack by 1 per the following Condition it is afflicted with: Shaken, Frightened, Broken, and Burning. Hellbound
Focused Resolve VI Focused Resolve V, Hellbound 12 Should you reduce a creature to 0 HP from a critical hit while benefiting from Focused Resolve you regain HP equal to 1d10+CHA. (2/Recoup) Hellbound
Hellish Transformation Hellbound You develop a trait influenced by your time spent in Hell, as if you were a fiendblood. You may choose from the following traits: Ancestral Communion, Claws, Fiendish Endurance, Infernal Influence, or Occult Affinity. Hellbound, Repeatable
Hellish Transformation II Hellish Transformation or Blood Transformation, Character Level 5 You gain the fiendblood Blood Transformation ability, choosing one of the available sublineages. If you already are a Fiendblood, you gain 1 additional use of your Blood Transformation. Hellbound
Hellish Transformation III Hellish Transformation II, Character Level 15 You gain 1 additional use of your Blood Transformation ability. Hellbound
Redemption Fiendish Fervor, Hellbound 14, Zealot Entry You’ve broken the bonds of hell upon your soul, freeing you from its influence, now able to seek your own path forward.

Your uses of Flameblade increase to CHA/Rest and the extra damage dealt by Hellfire increases to 1d8. You may choose to lose any Hellish Transformation talents you have and instead gain +1 attribute point for each lost, but still cannot exceed any attribute limits, and you gain the Redemptive Strike ability.

Redemptive Strike. If you have TA against a creature subject to Fiendish Fervor, you may automatically critically hit that creature (2/Rest). If that TA resulted from Focused Resolve, and your critical hit reduces the creature to 0 HP, you regain 1 use of Redemptive Strike. (2/Rest)

Level 30: The final cap for your CHA increases from 12 to 14 and you may now use Redemptive Strike 2/Recoup.

Hellbound, Capstone
Descent Fiendish Fervor, Hellbound 14, Hellcrafter Entry You have accepted the permanence of your connection to Hell, searing its power into your soul.

Your uses of Flameblade increase to CHA/Rest and the extra damage dealt by Hellfire is also dealt by your summoned Hellspawn. You may choose to lose up to 3 attribute points to increase your uses of Blood Transformation at a rate of +1 use per attribute point lost. You gain the Destroyer's Strike ability. Destroyer's Strike. If you hit a target that is Frightened of you, you may cause the creature to become Broken (2/Rest). You and your summoned Hellspawn deal +1d6 psychic damage against all creatures that were Frightened or Broken by you within the past hour. Level 30: Your Hellfire fire damage and Destroyer's Strike psychic damage both increase to 1d10.

Hellbound, Capstone
Talent PreReq Description Tags
Talent PreReq Description Tags

Table of Contents

Dungeons and Dragons 5th Edition: Harker's Guide to Vampire Hunting
Races BatfolkDhampirGretchlingHellspawn
Subclasses Artificer: Plague Doctor SpecialistBarbarian: Path of the BrandedBard: College of the Infernal ArchivistCleric: Domain of MythologyDruid: Circle of TarotFighter: Curseblade ArchetypeFighter: Descendant ArchetypeMonk: Way of the GravediggerMonk: Way of the PenitentPaladin: Oath of the HellboundPaladin: Oath of the SaintsRanger: Vampire Hunter ConclaveRogue: Dark Jester ArchetypeRogue: Sleuth ArchetypeSorcerer: Aranea BloodlineWarlock: Demon Soul Otherworldly PatronWarlock: Nightcomer Otherworldly PatronWizard: School of Occultism
Fear and Sanity Fear and Sanity
Equipment Equipment
Magic Items Magic Items
Feats Feats
Spells Spells
Bestiary Bestiary
MythCraft RPG: Harker's Guide to Vampire Hunting
Lineages BatfolkDhampirGretchlingHellspawn
Class Tracks Berzerker: BrandedCleric: Mythology DomainMage: OccultismOracle: Tarot ReaderPugilist: GravediggerPugilist: PenitentRanger: Vampire HunterRogue: JesterRogue: SleuthTinkerer: Plague DoctorTroubadour: Infernal ArchivistVessel: Demon SoulVessel: NightcomerWarrior: CursebladeWarrior: DescendantWitch: AraneaZealot: HellboundZealot: Oath of the Saints
Magic Arcane MagicDivine MagicOccult MagicPrimal MagicPsionic Magic
Fear and Sanity Fear and Sanity
Specialization Talents Specialization Talents
Mundane Gear Mundane Gear
Magic Items Magic Items
Bestiary Bestiary

Table of Contents

Dungeons and Dragons 5th Edition: Harker's Guide to Vampire Hunting
Races BatfolkDhampirGretchlingHellspawn
Subclasses Artificer: Plague Doctor SpecialistBarbarian: Path of the BrandedBard: College of the Infernal ArchivistCleric: Domain of MythologyDruid: Circle of TarotFighter: Curseblade ArchetypeFighter: Descendant ArchetypeMonk: Way of the GravediggerMonk: Way of the PenitentPaladin: Oath of the HellboundPaladin: Oath of the SaintsRanger: Vampire Hunter ConclaveRogue: Dark Jester ArchetypeRogue: Sleuth ArchetypeSorcerer: Aranea BloodlineWarlock: Demon Soul Otherworldly PatronWarlock: Nightcomer Otherworldly PatronWizard: School of Occultism
Fear and Sanity Fear and Sanity
Equipment Equipment
Magic Items Magic Items
Feats Feats
Spells Spells
Bestiary Bestiary
MythCraft RPG: Harker's Guide to Vampire Hunting
Lineages BatfolkDhampirGretchlingHellspawn
Class Tracks Berzerker: BrandedCleric: Mythology DomainMage: OccultismOracle: Tarot ReaderPugilist: GravediggerPugilist: PenitentRanger: Vampire HunterRogue: JesterRogue: SleuthTinkerer: Plague DoctorTroubadour: Infernal ArchivistVessel: Demon SoulVessel: NightcomerWarrior: CursebladeWarrior: DescendantWitch: AraneaZealot: HellboundZealot: Oath of the Saints
Magic Arcane MagicDivine MagicOccult MagicPrimal MagicPsionic Magic
Fear and Sanity Fear and Sanity
Specialization Talents Specialization Talents
Mundane Gear Mundane Gear
Magic Items Magic Items
Bestiary Bestiary