Hellcrafter: Difference between revisions
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[[Class Tracks (MythCraft Harker's playtest)|[back to class tracks]]] | [[Class Tracks (MythCraft Harker's playtest)|[back to class tracks]]] | ||
Summoners that specialize in drawing fiends from the pits of a hellscape created through unknowable occult magic, hellcrafters are brutal summoners and powerful commanders. By imbuing a corpse with the spirit of a fiend, hellcrafters create hellspawn, powerful minions that enforce their masters' will. As a hellcrafter, you can develop your talents summoning a multitudinous swarm of hellspawn, summon one powerful hellspawn [[champion]], or cultivate your [[skills]] as a ritualist. You might also embrace the path of the hellbound, suffusing your Essence with energy from hell. | |||
[[ | |||
== '''Hellcrafter Entry Talent''' == | |||
After gaining the Hellcrafter Entry talent, you can take talents from any of the hellcrafter tracks. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
| Line 11: | Line 12: | ||
!Tags | !Tags | ||
|- | |- | ||
|''' | |'''Hellcrafter Entry''' | ||
| | |Character Level 2 | ||
| | |When you take this entry talent, gain the following abilities. | ||
''' | '''Essence Burn:''' When you hit a creature with a melee attack, you may take 1d4 psychic damage that you cannot negate or reduce. If you do, the creature also suffers Burning 1d4. (1/Recoup) | ||
|'' | |||
'''Soulbind:''' By touching a corpse, you draw forth a spirit from hell and imbue its Essence into the corpse. You create a ML 1 or lower Hellspawn that follows your unspoken commands. The Hellspawn lasts for 24 hours or until you use this power on a new corpse. Alternatively, you may use this power to extend the life of a creature summoned in this way for an additional 24 hours. (1/Rest) | |||
'''Occult Power:''' You gain 1 Occult Power, and gain another Occult Power every time you gain a Hellcrafter talent. You do not gain SP from Hellcrafter talents unless otherwise specified. | |||
|''Class Entry, Hellcrafter'' | |||
|} | |||
== Champion Track == | |||
{| class="wikitable" | |||
!Talent | |||
!PreReq | |||
!Description | |||
!Tags | |||
|- | |||
|'''Champion Hellspawn''' | |||
|Hellcrafter Entry | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Savage Attacks''' | |||
|Champion Hellspawn | |||
| | |||
|''Hellcrafter, Champion, Repeatable'' | |||
|- | |||
|'''Tentacles''' | |||
|Champion Hellspawn | |||
| | |||
|''Hellcrafter, Champion, Repeatable'' | |||
|- | |||
|'''Long Limbs''' | |||
|Champion Hellspawn | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Resistant Hellskin''' | |||
|Champion Hellspawn | |||
| | |||
|''Hellcrafter, Champion, Repeatable'' | |||
|- | |||
|'''Resistant Hellskin II''' | |||
|Champion Hellspawn | |||
| | |||
|''Hellcrafter, Champion, Repeatable'' | |||
|- | |||
|'''Bestial Spawn''' | |||
|Champion Hellspawn | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Monstrous Spawn''' | |||
|Champion Hellspawn | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Echo of Life''' | |||
|Champion Hellspawn | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Whisper of Life''' | |||
|Champion Hellspawn | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Winged Horror''' | |||
|Champion Hellspawn | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |- | ||
|''' | |'''Strength of the Champion''' | ||
| | |Champion 3 | ||
| | | | ||
|'' | |''Hellcrafter, Champion'' | ||
|- | |- | ||
|''' | |'''Devilish Spawn''' | ||
| | |Strength of the Champion | ||
| | | | ||
You can | |''Hellcrafter, Champion'' | ||
|- | |||
|'''Hulking Hellspawn''' | |||
|Strength of the Champion | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Strength of the Champion II''' | |||
|Strength of the Champion, Champion 6 | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Leopard Head''' | |||
|Strength of the Champion II | |||
Incompatibilities: Bull Head, Bat Head, Insect Head, [[Wolf]] Head | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Bull Head''' | |||
|Strength of the Champion II | |||
Incompatibilities: Leopard Head, Bat Head, Insect Head, Wolf Head | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Bat Head''' | |||
|Strength of the Champion II | |||
Incompatibilities: Leopard Head, Bull Head, Insect Head, Wolf Head | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Insect Head''' | |||
|Strength of the Champion II | |||
Incompatibilities: Leopard Head, Bull Head, Bat Head, Wolf Head | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Wolf Head''' | |||
|Strength of the Champion II | |||
Incompatibilities: Leopard Head, Bull Head, Bat Head, Insect Head | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Strength of the Champion III''' | |||
|Strength of the Champion II, Champion 8 | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Monstrous Traits''' | |||
|Strength of the Champion III | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Hulking Hellspawn II''' | |||
|Strength of the Champion III, Hulking Hellspawn | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Resistant Hellskin III''' | |||
|Strength of the Champion III, Resistant Hellskin II | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Winged Horror III''' | |||
|Strength of the Champion III, Winged Horror II | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Strength of the Champion IV''' | |||
|Strength of the Champion III, Champion 10 | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Monstrous Traits II''' | |||
|Strength of the Champion IV, Monstrous Traits | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Brutal Strikes''' | |||
|Strength of the Champion IV | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Terrifying Speed''' | |||
|Strength of the Champion IV | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Winged Horror IV''' | |||
|Strength of the Champion IV, Winged Horror III | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Strength of the Champion IV''' | |||
|Strength of the Champion IV, Champion 13 | |||
| | |||
|''Hellcrafter, Champion'' | |||
|- | |||
|'''Champion of Hell''' | |||
|Strength of the Champion V | |||
| | |||
|''Hellcrafter, Champion, '''Capstone''''' | |||
|} | |||
Note that this class track is unique in that it is shared by two classes: the Zealot and the Hellcrafter. | |||
{| class="wikitable" | |||
!Talent | |||
!PreReq | |||
!Description | |||
!Tags | |||
|- | |||
|'''Hellbound''' | |||
|[[Zealot]] Entry or Hellcrafter Entry | |||
|Whenever you fail a CHA check, or a creature makes a successful attack against your WILL, you may reroll that check or force that creature to reroll their attack, taking the new result. (2/Rest) | |||
If you take this talent by meeting the Zealot Entry prerequisite, this talent and all other talents with the hellbound tag have the zealot tag. If you take this talent by meeting the Hellcrafter Entry prerequisite, this talent and all other talents with the hellbound tag have the hellcrafter tag. | |||
|''Hellbound'' | |||
|- | |||
|'''Fire Scion''' | |||
|Hellbound | |||
|You gain Resist Fire 3. When you take any Fire [[damage]], you can spend 1 Reactive AP to gain Affinity to it (including the damage you just took) for 1 minute. The first time you deal any damage after using this ability, you also deal 1d6 Fire damage. (½ CHA/Rest) | |||
On taking Fire Scion, any Hellbound talent you take with the Fire tag counts as either an [[Arcane]] or [[Primal]] source talent for which you possess a Magic Entry talent, but may only apply to a single source (which you choose on taking Fire Scion, if relevant). This increases your SP by 5 and increases either Arcane or Primal Power by 1. | |||
|''Hellbound, Fire'' | |||
|- | |||
|'''Disciple of Flame''' | |||
|Fire Scion | |||
|Gain +5 SP. Learn 2 [[Arcane Spells|arcane spells]] or cantrips from the list below. They count as [[Divine Spells|divine spells]] for you. | |||
'''''[[Arcane Spells|Arcane spells]] and cantrips:''''' [[Beam of Fire]], [[Fan the Flames]], [[Fireball]], Fire [[Shield]], [[Illuminate]], [[Nova]], [[Wall of Fire]], [[Wave of Fire]] | |||
|''Hellbound, Fire, Repeatable'' | |||
|- | |||
|'''Flameblade''' | |||
|Fire Scion | |||
|For 2 AP you set any weapon in your hands ablaze for 1 minute, converting all of your damage done to Fire. While Flameblade is active, you may choose to attack a creature’s REF instead of their AR, and you may choose to use your CHA for attacks and damage with your Flameblade. This weapon cannot use ammunition, but the effects apply to any weapon you wield for the duration. (2/Rest) | |||
|''Hellbound, Fire'' | |||
|- | |||
|'''Flameblade II''' | |||
|Flameblade | |||
|While your weapon is ablaze you ignore any [[Resistance]] to Fire damage. Additionally, you gain TA on attacks against a creature afflicted with the Burning condition. | |||
|''Hellbound, Fire'' | |||
|- | |||
|'''Flameblade III''' | |||
|Flameblade II, Flame Strike, Hellbound 6 | |||
|While your weapon is ablaze you ignore [[Immunity]] to Fire damage, treating a creature with such as if they only possessed Affinity, taking ½ the damage. You additionally gain +1 crit range against a creature that is on fire, and hitting such a creature continues their Burning duration by 1 round | |||
|''Hellbound, Fire'' | |||
|- | |||
|'''Flame Strike''' | |||
|Disciple of Flame | |||
|Whenever you hit a creature while your Flameblade is active they gain Burning 1d4 for 1 minute, even if they aren’t normally flammable. (½ CHA/Rest) | |||
|''Hellbound, Fire'' | |||
|- | |||
|'''Swirling Vortex''' | |||
|Flame Strike | |||
|When you hit a creature while your Flameblade is active you may spend 1 Reactive AP to deal your CHA in Fire Damage to any creature within 5 ft. of that creature, including yourself. This damage activates your Fire Scion feature for no additional Reactive AP cost if you are subjected to this damage. | |||
|''Hellbound, Fire'' | |||
|- | |||
|'''Burning Resurgence''' | |||
|Disciple of Flame | |||
|Your use of Flameblade increases to ½ CHA/Rest. Once you have taken 10 talents with the Hellbound tag, you regain 1 use of Flameblade whenever you Recoup. | |||
|''Hellbound, Fire'' | |||
|- | |||
|'''[[Hellfire]]''' | |||
|Flameblade III, Hellbound 12 | |||
| | |||
Fire damage you deal ignores Resistance and you deal an additional +1d4 Fire damage with any attacks you make while Flameblade is active. Additionally, any Burning damage you do is increased by 1 dice (1d4 becomes 1d6, 1d6 becomes 1d8, and so forth). | |||
|'' | |''Hellbound, Fire'' | ||
|- | |- | ||
|''' | |'''Fiendish Fervor''' | ||
| | |Focused Resolve, Hellbound 8 | ||
|When you | |When you hit a creature with the Fiend tag you may spend 1 reactive AP to unnerve that creature. Make a magical CHA attack against the WILL of the struck creature. On a hit, that creature is Shaken until the end of your next turn. On your subsequent turns, if you hit the same Shaken creature again, you may spend 1 AP to continue the Shaken duration. (2/Rest) | ||
|'' | |''Hellbound'' | ||
|- | |- | ||
|''' | |'''Fiendish Fervor II''' | ||
| | |Fiendish Fervor | ||
| | |Choose 2 creature types. Your Fiendish Fervor can now be used on those creatures. You now regain 1 use of your Friendish Fervor whenever you Recoup. | ||
|''Hellbound, Repeatable'' | |||
|'' | |||
|- | |- | ||
|''' | |'''Burning Fervor''' | ||
| | |Fiendish Fervor, Flameblade | ||
|You | |You may now use your Fiendish Fervor talent on any creature afflicted with Burning. | ||
|'' | |''Hellbound'' | ||
|- | |- | ||
|''' | |'''Crushing Fervor''' | ||
| | |Fiendish Fervor | ||
|When you | |When you hit a creature that is currently Shaken you may spend 1 reactive AP to terrify them. Make a magical CHA attack against the WILL of the Shaken creature. On a hit, that creature becomes Frightened of you until the end of your next turn. On your subsequent turns, if you hit the same Frightened creature again, you may spend 1 reactive AP to continue the Frightened duration. This also continues the duration of Shaken from Fiendish Fervor. | ||
|'' | |''Hellbound'' | ||
|- | |- | ||
|''' | |'''No Retreat''' | ||
| | |Crushing Fervor | ||
|When | |You may spend 1 AP to give a creature that is Shaken or Frightened within 5 ft. of you the Engaged condition. | ||
|''Hellbound'' | |||
|- | |||
|'''Crushing Fervor II''' | |||
|'' | |Crushing Fervor | ||
|When you hit a creature that is both Shaken and Frightened you may spend 1 reactive AP to break them. Make a magical CHA attack against the will of the afflicted creature. On a hit, that creature becomes Broken until the end of your next turn. | |||
|''Hellbound'' | |||
|- | |||
|'''Crushing Fervor III''' | |||
|Crushing Fervor II | |||
|When you reduce a creature afflicted with the Broken condition to 0 hit points you may spend 2 reactive AP to terrify their allies. Make a magical CHA attack against the WILL of each hostile creature of an equal or lower Monster Level (ML) of the creature you have slain. On a hit, a creature is Broken for 1 minute or until they take damage. On a miss, a creature is Broken until the end of their next turn or until they take damage. (½ CHA/Rest) | |||
|''Hellbound'' | |||
|- | |||
|'''Focused Resolve''' | |||
|Fire Scion, Hellbound 4 | |||
|Whenever an attack against your mental defenses (ANT, LOG, or WILL) misses, you gain TA on your next ability check or attack against the originating creature or any of its allies. | |||
|''Hellbound'' | |||
|- | |||
|'''Focused Resolve II''' | |||
|Focused Resolve | |||
|You gain the Resolute Bastion ability. | |||
'''Resolute Bastion.''' When a creature makes an attack against you or one of your ally’s mental defenses you may roll a 1d4 and add the result to that defense. If that attack misses, you activate your Focused Resolve talent on that creature. (2/Rest) | |||
|''Hellbound'' | |||
|- | |||
|'''Focused Resolve III''' | |||
|Focused Resolve II | |||
|You may now use your Hellbound talent CHA/Rest. Additionally, you gain +1 TA when Focused Resolve triggers from Burning creatures. | |||
|''Hellbound'' | |||
|- | |||
|'''Inspired Resolve''' | |||
|Focused Resolve III | |||
|You may spend 2 AP to activate Focused Resolve against a single creature. If that creature is afflicted with the Engaged or Broken Condition then Inspired Resolve only costs you 1 AP. (½ END/Rest) | |||
|''Hellbound, Fire'' | |||
|- | |||
|'''Focused Resolve IV''' | |||
|Focused Resolve III | |||
|You may now use Resolute Bastion CHA/Rest, and you grant you or your ally a +1d6 instead of 1d4. | |||
|''Hellbound'' | |||
|- | |||
|'''Focused Resolve V''' | |||
|Focused Resolve IV | |||
|While benefiting from TA drawn from your Focused Resolve, you increase your crit rating on a creature you attack by 1 per the following Condition it is afflicted with: Shaken, Frightened, Broken, and Burning. | |||
|''Hellbound'' | |||
|- | |||
|'''Focused Resolve VI''' | |||
|Focused Resolve V, Hellbound 12 | |||
|Should you reduce a creature to 0 HP from a critical hit while benefiting from Focused Resolve you regain HP equal to 1d10+CHA. (2/Recoup) | |||
|''Hellbound'' | |||
|- | |||
|'''Hellish Transformation''' | |||
|Hellbound | |||
|You develop a trait influenced by your time spent in Hell, as if you were a [[fiendblood]]. You may choose from the following traits: Ancestral Communion, Claws, Fiendish Endurance, Infernal Influence, or [[Occult]] Affinity. | |||
|''Hellbound, Repeatable'' | |||
|- | |||
|'''Hellish Transformation II''' | |||
|Hellish Transformation or Blood Transformation, Character Level 5 | |||
|You gain the fiendblood Blood Transformation ability, choosing one of the available sublineages. If you already are a Fiendblood, you gain 1 additional use of your Blood Transformation. | |||
|''Hellbound'' | |||
|- | |- | ||
|''' | |'''Hellish Transformation III''' | ||
| | |Hellish Transformation II, Character Level 15 | ||
|You | |You gain 1 additional use of your Blood Transformation ability. | ||
|'' | |''Hellbound'' | ||
|- | |- | ||
|''' | |'''Redemption''' | ||
| | |Fiendish Fervor, Hellbound 14, Zealot Entry | ||
| | |You’ve broken the bonds of hell upon your soul, freeing you from its influence, now able to seek your own path forward. | ||
Your uses of Flameblade increase to CHA/Rest and the extra damage dealt by Hellfire increases to 1d8. You may choose to lose any Hellish Transformation talents you have and instead gain +1 attribute point for each lost, but still cannot exceed any attribute limits, and you gain the Redemptive Strike ability. | |||
'''Redemptive Strike.''' If you have TA against a creature subject to Fiendish Fervor, you may automatically critically hit that creature (2/Rest). If that TA resulted from Focused Resolve, and your critical hit reduces the creature to 0 HP, you regain 1 use of Redemptive Strike. (2/Rest) | |||
Your | '''''Level 30:''''' The final cap for your CHA increases from 12 to 14 and you may now use Redemptive Strike 2/Recoup. | ||
|''Hellbound, '''Capstone''''' | |||
|- | |||
|'''Descent''' | |||
|Fiendish Fervor, Hellbound 14, Hellcrafter Entry | |||
|You have accepted the permanence of your connection to Hell, searing its power into your soul. | |||
Your uses of Flameblade increase to CHA/Rest and the extra damage dealt by Hellfire is also dealt by your summoned Hellspawn. You may choose to lose up to 3 attribute points to increase your uses of Blood Transformation at a rate of +1 use per attribute point lost. You gain the Destroyer's Strike ability. '''Destroyer's Strike.''' If you hit a target that is Frightened of you, you may cause the creature to become Broken (2/Rest). You and your summoned Hellspawn deal +1d6 psychic damage against all creatures that were Frightened or Broken by you within the past hour. '''''Level 30:''''' Your Hellfire fire damage and Destroyer's Strike psychic damage both increase to 1d10. | |||
|''Hellbound, '''Capstone''''' | |||
|} | |||
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== Table of Contents == | |||
{| class="wikitable" | |||
! colspan="2" |''Dungeons and Dragons 5th Edition:'' Harker's [[Guide]] to [[Vampire]] Hunting | |||
|'' | |- | ||
![[Races (D&D Harker's playtest)|Races]] | |||
|[[Batfolk (D&D Harker's playtest)|Batfolk]] • [[Dhampir (D&D Harker's playtest)|Dhampir]] • [[Gretchling (D&D Harker's playtest)|Gretchling]] • [[Hellspawn (D&D Harker's playtest)|Hellspawn]] | |||
|- | |||
![[Subclasses (D&D Harker's playtest)|Subclasses]] | |||
|[[Artificer: Plague Doctor (D&D Harker's playtest)|Artificer: Plague Doctor Specialist]] • [[Barbarian: Branded (D&D Harker's playtest)|Barbarian: Path of the Branded]] • [[Bard: Infernal Archivist (D&D Harker's playtest)|Bard: College of the Infernal Archivist]] • [[Cleric: Mythology (D&D Harker's playtest)|Cleric: Domain of Mythology]] • [[Druid: Tarot (D&D Harker's playtest)|Druid: Circle of Tarot]] • [[Fighter: Curseblade (D&D Harker's playtest)|Fighter: Curseblade Archetype]] • [[Fighter: Descendant (D&D Harker's playtest)|Fighter: Descendant Archetype]] • [[Monk: Gravedigger (D&D Harker's playtest)|Monk: Way of the Gravedigger]] • [[Monk: Penitent (D&D Harker's playtest)|Monk: Way of the Penitent]] • [[Paladin: Hellbound (D&D Harker's playtest)|Paladin: Oath of the Hellbound]] • [[Paladin: Saints (D&D Harker's playtest)|Paladin: Oath of the Saints]] • [[Ranger: Vampire Hunter (D&D Harker's playtest)|Ranger: Vampire Hunter Conclave]] • [[Rogue: Dark Jester (D&D Harker's playtest)|Rogue: Dark Jester Archetype]] • [[Rogue: Sleuth (D&D Harker's playtest)|Rogue: Sleuth Archetype]] • [[Sorcerer: Aranea (D&D Harker's playtest)|Sorcerer: Aranea Bloodline]] • [[Warlock: Demon Soul (D&D Harker's playtest)|Warlock: Demon Soul Otherworldly Patron]] • [[Warlock: Nightcomer (D&D Harker's playtest)|Warlock: Nightcomer Otherworldly Patron]] • [[Wizard: Occultism (D&D Harker's playtest)|Wizard: School of Occultism]] | |||
|- | |||
![[Fear and Sanity (D&D Harker's playtest)|Fear and Sanity]] | |||
|[[Fear and Sanity (D&D Harker's playtest)|Fear and Sanity]] | |||
|- | |||
![[Equipment (D&D Harker's playtest)|Equipment]] | |||
|[[Equipment (D&D Harker's playtest)|Equipment]] | |||
|- | |- | ||
![[Magic Items (D&D Harker's playtest)|Magic Items]] | |||
| | |[[Magic Items (D&D Harker's playtest)|Magic Items]] | ||
| | |||
| | |||
|- | |- | ||
![[Feats (D&D Harker's playtest)|Feats]] | |||
| | |[[Feats (D&D Harker's playtest)|Feats]] | ||
| | |||
| | |||
|- | |- | ||
![[Spells (D&D Harker's playtest)|Spells]] | |||
| | |[[Spells (D&D Harker's playtest)|Spells]] | ||
| | |||
| | |||
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![[Bestiary (D&D Harker's playtest)|Bestiary]] | |||
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|'' | ! colspan="2" |''MythCraft RPG:'' [[Harker's Guide to Vampire Hunting]] | ||
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![[Lineages (MythCraft Harker's playtest)|Lineages]] | |||
| | |[[Batfolk (MythCraft Harker's playtest)|Batfolk]] • [[Dhampir (MythCraft Harker's playtest)|Dhampir]] • [[Gretchling (MythCraft Harker's playtest)|Gretchling]] • [[Hellspawn (MythCraft Harker's playtest)|Hellspawn]] | ||
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|''' | ![[Class Tracks (MythCraft Harker's playtest)|Class Tracks]] | ||
| | |[[Berzerker: Branded (MythCraft Harker's playtest)|Berzerker: Branded]] • [[Cleric: Mythology (MythCraft Harker's playtest)|Cleric: Mythology Domain]] • [[Mage: Occultism (MythCraft Harker's playtest)|Mage: Occultism]] • [[Oracle: Tarot (MythCraft Harker's playtest)|Oracle: Tarot Reader]] • [[Pugilist: Gravedigger (MythCraft Harker's playtest)|Pugilist: Gravedigger]] • [[Pugilist: Penitent (MythCraft Harker's playtest)|Pugilist: Penitent]] • [[Ranger: Vampire Hunter (MythCraft Harker's playtest)|Ranger: Vampire Hunter]] • [[Rogue: Dark Jester (MythCraft Harker's playtest)|Rogue: Jester]] • [[Rogue: Sleuth (MythCraft Harker's playtest)|Rogue: Sleuth]] • [[Tinkerer: Plague Doctor (MythCraft Harker's playtest)|Tinkerer: Plague Doctor]] • [[Troubadour: Infernal Archivist (MythCraft Harker's playtest)|Troubadour: Infernal Archivist]] • [[Vessel: Demon Soul (MythCraft Harker's playtest)|Vessel: Demon Soul]] • [[Vessel: Nightcomer (MythCraft Harker's playtest)|Vessel: Nightcomer]] • [[Warrior: Curseblade (MythCraft Harker's playtest)|Warrior: Curseblade]] • [[Warrior: Descendant (MythCraft Harker's playtest)|Warrior: Descendant]] • [[Witch: Aranea (MythCraft Harker's playtest)|Witch: Aranea]] • [[Zealot: Hellbound]] • [[Zealot: Oath of the Saints (MythCraft Harker's playtest)|Zealot: Oath of the Saints]] | ||
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![[Magic (MythCraft Harker's playtest)|Magic]] | |||
| | |[[Arcane Magic (MythCraft Harker's playtest)|Arcane Magic]] • [[Divine Magic (MythCraft Harker's playtest)|Divine Magic]] • [[Occult Magic (MythCraft Harker's playtest)|Occult Magic]] • [[Primal Source (MythCraft Harker's playtest)|Primal Magic]] • [[Psionic Magic (MythCraft Harker's playtest)|Psionic Magic]] | ||
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![[Fear and Sanity (MythCraft Harker's playtest)|Fear and Sanity]] | |||
| | |[[Fear and Sanity (MythCraft Harker's playtest)|Fear and Sanity]] | ||
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| | |[[Specialization Talents (MythCraft Harker's playtest)|Specialization Talents]] | ||
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![[Mundane Gear (MythCraft Harker's playtest)|Mundane Gear]] | |||
| | |[[Mundane Gear (MythCraft Harker's playtest)|Mundane Gear]] | ||
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| | |[[Magic Items (MythCraft Harker's playtest)|Magic Items]] | ||
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| | |[[Bestiary (MythCraft Harker's playtest)|Bestiary]] | ||
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Revision as of 20:44, 12 May 2024
Summoners that specialize in drawing fiends from the pits of a hellscape created through unknowable occult magic, hellcrafters are brutal summoners and powerful commanders. By imbuing a corpse with the spirit of a fiend, hellcrafters create hellspawn, powerful minions that enforce their masters' will. As a hellcrafter, you can develop your talents summoning a multitudinous swarm of hellspawn, summon one powerful hellspawn champion, or cultivate your skills as a ritualist. You might also embrace the path of the hellbound, suffusing your Essence with energy from hell.
Hellcrafter Entry Talent
After gaining the Hellcrafter Entry talent, you can take talents from any of the hellcrafter tracks.
| Talent | PreReq | Description | Tags |
|---|---|---|---|
| Hellcrafter Entry | Character Level 2 | When you take this entry talent, gain the following abilities.
Essence Burn: When you hit a creature with a melee attack, you may take 1d4 psychic damage that you cannot negate or reduce. If you do, the creature also suffers Burning 1d4. (1/Recoup) Soulbind: By touching a corpse, you draw forth a spirit from hell and imbue its Essence into the corpse. You create a ML 1 or lower Hellspawn that follows your unspoken commands. The Hellspawn lasts for 24 hours or until you use this power on a new corpse. Alternatively, you may use this power to extend the life of a creature summoned in this way for an additional 24 hours. (1/Rest) Occult Power: You gain 1 Occult Power, and gain another Occult Power every time you gain a Hellcrafter talent. You do not gain SP from Hellcrafter talents unless otherwise specified.
|
Class Entry, Hellcrafter |
Champion Track
| Talent | PreReq | Description | Tags |
|---|---|---|---|
| Champion Hellspawn | Hellcrafter Entry | Hellcrafter, Champion | |
| Savage Attacks | Champion Hellspawn | Hellcrafter, Champion, Repeatable | |
| Tentacles | Champion Hellspawn | Hellcrafter, Champion, Repeatable | |
| Long Limbs | Champion Hellspawn | Hellcrafter, Champion | |
| Resistant Hellskin | Champion Hellspawn | Hellcrafter, Champion, Repeatable | |
| Resistant Hellskin II | Champion Hellspawn | Hellcrafter, Champion, Repeatable | |
| Bestial Spawn | Champion Hellspawn | Hellcrafter, Champion | |
| Monstrous Spawn | Champion Hellspawn | Hellcrafter, Champion | |
| Echo of Life | Champion Hellspawn | Hellcrafter, Champion | |
| Whisper of Life | Champion Hellspawn | Hellcrafter, Champion | |
| Winged Horror | Champion Hellspawn | Hellcrafter, Champion | |
| Strength of the Champion | Champion 3 | Hellcrafter, Champion | |
| Devilish Spawn | Strength of the Champion | Hellcrafter, Champion | |
| Hulking Hellspawn | Strength of the Champion | Hellcrafter, Champion | |
| Strength of the Champion II | Strength of the Champion, Champion 6 | Hellcrafter, Champion | |
| Leopard Head | Strength of the Champion II
Incompatibilities: Bull Head, Bat Head, Insect Head, Wolf Head |
Hellcrafter, Champion | |
| Bull Head | Strength of the Champion II
Incompatibilities: Leopard Head, Bat Head, Insect Head, Wolf Head |
Hellcrafter, Champion | |
| Bat Head | Strength of the Champion II
Incompatibilities: Leopard Head, Bull Head, Insect Head, Wolf Head |
Hellcrafter, Champion | |
| Insect Head | Strength of the Champion II
Incompatibilities: Leopard Head, Bull Head, Bat Head, Wolf Head |
Hellcrafter, Champion | |
| Wolf Head | Strength of the Champion II
Incompatibilities: Leopard Head, Bull Head, Bat Head, Insect Head |
Hellcrafter, Champion | |
| Strength of the Champion III | Strength of the Champion II, Champion 8 | Hellcrafter, Champion | |
| Monstrous Traits | Strength of the Champion III | Hellcrafter, Champion | |
| Hulking Hellspawn II | Strength of the Champion III, Hulking Hellspawn | Hellcrafter, Champion | |
| Resistant Hellskin III | Strength of the Champion III, Resistant Hellskin II | Hellcrafter, Champion | |
| Winged Horror III | Strength of the Champion III, Winged Horror II | Hellcrafter, Champion | |
| Strength of the Champion IV | Strength of the Champion III, Champion 10 | Hellcrafter, Champion | |
| Monstrous Traits II | Strength of the Champion IV, Monstrous Traits | Hellcrafter, Champion | |
| Brutal Strikes | Strength of the Champion IV | Hellcrafter, Champion | |
| Terrifying Speed | Strength of the Champion IV | Hellcrafter, Champion | |
| Winged Horror IV | Strength of the Champion IV, Winged Horror III | Hellcrafter, Champion | |
| Strength of the Champion IV | Strength of the Champion IV, Champion 13 | Hellcrafter, Champion | |
| Champion of Hell | Strength of the Champion V | Hellcrafter, Champion, Capstone |
Note that this class track is unique in that it is shared by two classes: the Zealot and the Hellcrafter.
| Talent | PreReq | Description | Tags |
|---|---|---|---|
| Hellbound | Zealot Entry or Hellcrafter Entry | Whenever you fail a CHA check, or a creature makes a successful attack against your WILL, you may reroll that check or force that creature to reroll their attack, taking the new result. (2/Rest)
If you take this talent by meeting the Zealot Entry prerequisite, this talent and all other talents with the hellbound tag have the zealot tag. If you take this talent by meeting the Hellcrafter Entry prerequisite, this talent and all other talents with the hellbound tag have the hellcrafter tag. |
Hellbound |
| Fire Scion | Hellbound | You gain Resist Fire 3. When you take any Fire damage, you can spend 1 Reactive AP to gain Affinity to it (including the damage you just took) for 1 minute. The first time you deal any damage after using this ability, you also deal 1d6 Fire damage. (½ CHA/Rest)
On taking Fire Scion, any Hellbound talent you take with the Fire tag counts as either an Arcane or Primal source talent for which you possess a Magic Entry talent, but may only apply to a single source (which you choose on taking Fire Scion, if relevant). This increases your SP by 5 and increases either Arcane or Primal Power by 1. |
Hellbound, Fire |
| Disciple of Flame | Fire Scion | Gain +5 SP. Learn 2 arcane spells or cantrips from the list below. They count as divine spells for you.
Arcane spells and cantrips: Beam of Fire, Fan the Flames, Fireball, Fire Shield, Illuminate, Nova, Wall of Fire, Wave of Fire |
Hellbound, Fire, Repeatable |
| Flameblade | Fire Scion | For 2 AP you set any weapon in your hands ablaze for 1 minute, converting all of your damage done to Fire. While Flameblade is active, you may choose to attack a creature’s REF instead of their AR, and you may choose to use your CHA for attacks and damage with your Flameblade. This weapon cannot use ammunition, but the effects apply to any weapon you wield for the duration. (2/Rest) | Hellbound, Fire |
| Flameblade II | Flameblade | While your weapon is ablaze you ignore any Resistance to Fire damage. Additionally, you gain TA on attacks against a creature afflicted with the Burning condition. | Hellbound, Fire |
| Flameblade III | Flameblade II, Flame Strike, Hellbound 6 | While your weapon is ablaze you ignore Immunity to Fire damage, treating a creature with such as if they only possessed Affinity, taking ½ the damage. You additionally gain +1 crit range against a creature that is on fire, and hitting such a creature continues their Burning duration by 1 round | Hellbound, Fire |
| Flame Strike | Disciple of Flame | Whenever you hit a creature while your Flameblade is active they gain Burning 1d4 for 1 minute, even if they aren’t normally flammable. (½ CHA/Rest) | Hellbound, Fire |
| Swirling Vortex | Flame Strike | When you hit a creature while your Flameblade is active you may spend 1 Reactive AP to deal your CHA in Fire Damage to any creature within 5 ft. of that creature, including yourself. This damage activates your Fire Scion feature for no additional Reactive AP cost if you are subjected to this damage. | Hellbound, Fire |
| Burning Resurgence | Disciple of Flame | Your use of Flameblade increases to ½ CHA/Rest. Once you have taken 10 talents with the Hellbound tag, you regain 1 use of Flameblade whenever you Recoup. | Hellbound, Fire |
| Hellfire | Flameblade III, Hellbound 12 |
|
Hellbound, Fire |
| Fiendish Fervor | Focused Resolve, Hellbound 8 | When you hit a creature with the Fiend tag you may spend 1 reactive AP to unnerve that creature. Make a magical CHA attack against the WILL of the struck creature. On a hit, that creature is Shaken until the end of your next turn. On your subsequent turns, if you hit the same Shaken creature again, you may spend 1 AP to continue the Shaken duration. (2/Rest) | Hellbound |
| Fiendish Fervor II | Fiendish Fervor | Choose 2 creature types. Your Fiendish Fervor can now be used on those creatures. You now regain 1 use of your Friendish Fervor whenever you Recoup. | Hellbound, Repeatable |
| Burning Fervor | Fiendish Fervor, Flameblade | You may now use your Fiendish Fervor talent on any creature afflicted with Burning. | Hellbound |
| Crushing Fervor | Fiendish Fervor | When you hit a creature that is currently Shaken you may spend 1 reactive AP to terrify them. Make a magical CHA attack against the WILL of the Shaken creature. On a hit, that creature becomes Frightened of you until the end of your next turn. On your subsequent turns, if you hit the same Frightened creature again, you may spend 1 reactive AP to continue the Frightened duration. This also continues the duration of Shaken from Fiendish Fervor. | Hellbound |
| No Retreat | Crushing Fervor | You may spend 1 AP to give a creature that is Shaken or Frightened within 5 ft. of you the Engaged condition. | Hellbound |
| Crushing Fervor II | Crushing Fervor | When you hit a creature that is both Shaken and Frightened you may spend 1 reactive AP to break them. Make a magical CHA attack against the will of the afflicted creature. On a hit, that creature becomes Broken until the end of your next turn. | Hellbound |
| Crushing Fervor III | Crushing Fervor II | When you reduce a creature afflicted with the Broken condition to 0 hit points you may spend 2 reactive AP to terrify their allies. Make a magical CHA attack against the WILL of each hostile creature of an equal or lower Monster Level (ML) of the creature you have slain. On a hit, a creature is Broken for 1 minute or until they take damage. On a miss, a creature is Broken until the end of their next turn or until they take damage. (½ CHA/Rest) | Hellbound |
| Focused Resolve | Fire Scion, Hellbound 4 | Whenever an attack against your mental defenses (ANT, LOG, or WILL) misses, you gain TA on your next ability check or attack against the originating creature or any of its allies. | Hellbound |
| Focused Resolve II | Focused Resolve | You gain the Resolute Bastion ability.
Resolute Bastion. When a creature makes an attack against you or one of your ally’s mental defenses you may roll a 1d4 and add the result to that defense. If that attack misses, you activate your Focused Resolve talent on that creature. (2/Rest) |
Hellbound |
| Focused Resolve III | Focused Resolve II | You may now use your Hellbound talent CHA/Rest. Additionally, you gain +1 TA when Focused Resolve triggers from Burning creatures. | Hellbound |
| Inspired Resolve | Focused Resolve III | You may spend 2 AP to activate Focused Resolve against a single creature. If that creature is afflicted with the Engaged or Broken Condition then Inspired Resolve only costs you 1 AP. (½ END/Rest) | Hellbound, Fire |
| Focused Resolve IV | Focused Resolve III | You may now use Resolute Bastion CHA/Rest, and you grant you or your ally a +1d6 instead of 1d4. | Hellbound |
| Focused Resolve V | Focused Resolve IV | While benefiting from TA drawn from your Focused Resolve, you increase your crit rating on a creature you attack by 1 per the following Condition it is afflicted with: Shaken, Frightened, Broken, and Burning. | Hellbound |
| Focused Resolve VI | Focused Resolve V, Hellbound 12 | Should you reduce a creature to 0 HP from a critical hit while benefiting from Focused Resolve you regain HP equal to 1d10+CHA. (2/Recoup) | Hellbound |
| Hellish Transformation | Hellbound | You develop a trait influenced by your time spent in Hell, as if you were a fiendblood. You may choose from the following traits: Ancestral Communion, Claws, Fiendish Endurance, Infernal Influence, or Occult Affinity. | Hellbound, Repeatable |
| Hellish Transformation II | Hellish Transformation or Blood Transformation, Character Level 5 | You gain the fiendblood Blood Transformation ability, choosing one of the available sublineages. If you already are a Fiendblood, you gain 1 additional use of your Blood Transformation. | Hellbound |
| Hellish Transformation III | Hellish Transformation II, Character Level 15 | You gain 1 additional use of your Blood Transformation ability. | Hellbound |
| Redemption | Fiendish Fervor, Hellbound 14, Zealot Entry | You’ve broken the bonds of hell upon your soul, freeing you from its influence, now able to seek your own path forward.
Your uses of Flameblade increase to CHA/Rest and the extra damage dealt by Hellfire increases to 1d8. You may choose to lose any Hellish Transformation talents you have and instead gain +1 attribute point for each lost, but still cannot exceed any attribute limits, and you gain the Redemptive Strike ability. Redemptive Strike. If you have TA against a creature subject to Fiendish Fervor, you may automatically critically hit that creature (2/Rest). If that TA resulted from Focused Resolve, and your critical hit reduces the creature to 0 HP, you regain 1 use of Redemptive Strike. (2/Rest) Level 30: The final cap for your CHA increases from 12 to 14 and you may now use Redemptive Strike 2/Recoup. |
Hellbound, Capstone |
| Descent | Fiendish Fervor, Hellbound 14, Hellcrafter Entry | You have accepted the permanence of your connection to Hell, searing its power into your soul.
Your uses of Flameblade increase to CHA/Rest and the extra damage dealt by Hellfire is also dealt by your summoned Hellspawn. You may choose to lose up to 3 attribute points to increase your uses of Blood Transformation at a rate of +1 use per attribute point lost. You gain the Destroyer's Strike ability. Destroyer's Strike. If you hit a target that is Frightened of you, you may cause the creature to become Broken (2/Rest). You and your summoned Hellspawn deal +1d6 psychic damage against all creatures that were Frightened or Broken by you within the past hour. Level 30: Your Hellfire fire damage and Destroyer's Strike psychic damage both increase to 1d10. |
Hellbound, Capstone |
| Talent | PreReq | Description | Tags |
|---|---|---|---|
| Talent | PreReq | Description | Tags |
|---|---|---|---|