Druid (Greater): Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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[[Creature List|[Back to creatures]]]
__NOTOC__
__NOTOC__


Info
[[Creature List|[Back to creatures]]]


{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Greater Druid ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 15''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Humanoid Shapechanger ([[Primal]])''
|-
|-
!'''STR'''
!'''STR'''
Line 21: Line 19:
!CHA
!CHA
|-
|-
!0
!5
!0
!5
!0
!5
!0
!5
!0
!0
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 16
!Fort: 10
!Fort: 17
!Ant: 10
!Ant: 15
!Log: 10
!Log: 10
!Will: 10
!Will: 15
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 14 (plantlike armor)
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Resist''' [[Elemental]] 5
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 110
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Senses''' Darkvision 60 ft
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Traits''' Iron Wil, Steel Mind, Unerring Mind
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="6" |'''[[Skills]]''' (DEX) Sneaking +3; (AWR) Animal Handling +20, Foraging +10, Sheltering +10, Tracking +10; (INT) Nature +15
| colspan="3" |'''Traits''' Info
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Nature Warden.''' The Greater Druid’s WILL equals its ANT.
'''Primal Chants.''' Using AWR, the Greater [[Druid]] can cast the following chants. [[Bloom]], [[Briar Whip]], [[Charm Creature]], [[Foreboding Menace]], [[Poison Spores]].
 
'''Primal Invoker.''' Using AWR, the Greater Druid can cast the following invocations. [[Blizzard]], [[Control Weather]], [[Photosynthesis]], [[Rapid Growth]], [[Reorient]], Warden’s Navigation
 
'''Primal Spellcaster.''' Using AWR, the Greater Druid can cast the following spells. It has 80 SP/Rest. [[Animal Bond]], Animate Plants, [[Avianism]], [[Billowing Fog]], [[Calming Presence]], [[Carnage]], [[Crawling Vine]], [[Ecstasy]], [[Lightning Bolt]], Nature’s Bounty, [[Piscism]], [[Summon Beast]], [[Terror]], [[Wall of Briars]].
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]

Revision as of 10:37, 4 May 2024


[Back to creatures]

Greater Druid

Monster Level: 15
Medium. Humanoid Shapechanger (Primal)
STR DEX END AWR INT CHA
5 5 5 5 0 0
Ref: 16 Fort: 17 Ant: 15 Log: 10 Will: 15
Armor Rating 14 (plantlike armor) Resist Elemental 5
Hit Points 110 Senses Darkvision 60 ft
Speed 30 ft Traits Iron Wil, Steel Mind, Unerring Mind
Skills (DEX) Sneaking +3; (AWR) Animal Handling +20, Foraging +10, Sheltering +10, Tracking +10; (INT) Nature +15
Features
Nature Warden. The Greater Druid’s WILL equals its ANT.

Primal Chants. Using AWR, the Greater Druid can cast the following chants. Bloom, Briar Whip, Charm Creature, Foreboding Menace, Poison Spores.

Primal Invoker. Using AWR, the Greater Druid can cast the following invocations. Blizzard, Control Weather, Photosynthesis, Rapid Growth, Reorient, Warden’s Navigation

Primal Spellcaster. Using AWR, the Greater Druid can cast the following spells. It has 80 SP/Rest. Animal Bond, Animate Plants, Avianism, Billowing Fog, Calming Presence, Carnage, Crawling Vine, Ecstasy, Lightning Bolt, Nature’s Bounty, Piscism, Summon Beast, Terror, Wall of Briars.

Actions

The MONSTER can take FOUR of the following actions, or take the same action four times.

Feature. Info

OR the MONSTER can take TWO of the following actions, or take the same action twice...

Feature. Info

...AND take ONE of the following actions.

Feature. Info

OR the MONSTER can take TWO of the following actions, or take the same action twice.

Feature. Info
Reactions
Feature. Info

Features

Features. Info

Actions

Features. Info

Reactions

Features. Info