Rogue (NPC): Difference between revisions
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(Created page with "[Back to creatures] __NOTOC__ Whether in the savage wilds or in enormous urban sprawls, virtually every quest will bring adventurers into contact with other humanoids. Remember that you can easily customize an NPC stat block by giving it unique lineage features, BOP ranks, and/or specialization talents as though it were a level 1 PC. Giving an NPC a talent will increase its danger in combat. {| class="creature" |+ ! col...") |
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__NOTOC__ | __NOTOC__ | ||
[[Creature List|[Back to creatures]]] | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Rogue === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 3'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Medium. Humanoid'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 23: | Line 19: | ||
|- | |- | ||
!0 | !0 | ||
!3 | |||
!0 | !0 | ||
!3 | |||
!0 | !0 | ||
! | !1 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 14 | ||
!Fort: 10 | !Fort: 10 | ||
!Ant: | !Ant: 13 | ||
!Log: 10 | !Log: 10 | ||
!Will: | !Will: 11 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 11 (leather armor) | ||
| colspan="3" |''' | | colspan="3" |'''Senses''' Low-Light Vision 30 ft | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 26 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (DEX) Sneaking +6; (AWR) Perceiving +3; (INT) Disguising* +3, Evading +3, Investigating +3, Lockpicking +3, Slight of Hand +3; (CHA) Deceiving +6 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Sneak Attack.''' When the [[Rogue]] hits a creature with a melee attack and has TA against that creature, and has no TD against that creature, the Rogue deals an extra 7 (2d6) [[damage]]. | ||
'''Quick.''' The Rogue adds +3 to their [[Initiative]]. | |||
'''Concealed Sheath.''' The Rogue can always have 2 daggers on its person, even after being searched. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Rogue can MOVE and take ONE of the following actions.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Rogue can move up to its speed. | ||
'''Dagger.''' ''Thrown 20 ft One-Handed Weapon''. +3 vs AR. '''Hit:''' 5 (1d4+3) sharp. | |||
'''Shuriken.''' ''Ranged 120 ft One-Handed Weapon.'' +3 vs AR. '''Hit:''' 4 (1d2+3) sharp. | |||
'''Shortsword.''' ''Reach 5 ft One-Handed Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp. | |||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Slippery (1/Round)'''. When a creature moves into melee distance of the Rogue, the Rogue may move 5 ft. | ||
|} | |} | ||
Revision as of 16:46, 3 May 2024
Rogue | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 3 | 0 | 3 | 0 | 1 |
| Ref: 14 | Fort: 10 | Ant: 13 | Log: 10 | Will: 11 | |
| Armor Rating 11 (leather armor) | Senses Low-Light Vision 30 ft | ||||
| Hit Points 26 | |||||
| Speed 30 ft | |||||
| Skills (DEX) Sneaking +6; (AWR) Perceiving +3; (INT) Disguising* +3, Evading +3, Investigating +3, Lockpicking +3, Slight of Hand +3; (CHA) Deceiving +6 | |||||
| Features | |||||
| Sneak Attack. When the Rogue hits a creature with a melee attack and has TA against that creature, and has no TD against that creature, the Rogue deals an extra 7 (2d6) damage.
Quick. The Rogue adds +3 to their Initiative. Concealed Sheath. The Rogue can always have 2 daggers on its person, even after being searched. | |||||
| Actions | |||||
The Rogue can MOVE and take ONE of the following actions. | |||||
| Move. The Rogue can move up to its speed.
Dagger. Thrown 20 ft One-Handed Weapon. +3 vs AR. Hit: 5 (1d4+3) sharp. Shuriken. Ranged 120 ft One-Handed Weapon. +3 vs AR. Hit: 4 (1d2+3) sharp. Shortsword. Reach 5 ft One-Handed Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. | |||||
| Reactions | |||||
| Slippery (1/Round). When a creature moves into melee distance of the Rogue, the Rogue may move 5 ft. | |||||