Druid: Difference between revisions

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[[Creature List|[Back to creatures]]]
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Info
[[Creature List|[Back to creatures]]]


{| class="creature"
{| class="creature"
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|-
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| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' [[Elemental]] 2
| colspan="3" |
|-
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| colspan="3" |'''[[Armor]] Rating''' 11 (leafy armor)  
| colspan="3" |'''[[Armor]] Rating''' 11 (leafy armor)  
| colspan="3" |'''Traits''' Iron Will, Steel Mind, Unerring Mind
| colspan="3" |'''Resist''' [[Elemental]] 2
|-
|-
| colspan="3" |'''Hit Points''' 36
| colspan="3" |'''Hit Points''' 36
| colspan="3" |
| colspan="3" |'''Senses''' Low-light Vision 60 ft
|-
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| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Senses''' Low-light Vision 60 ft
| colspan="3" |'''Traits''' Iron Will, Steel Mind, Unerring Mind
|-
|-
| colspan="6" |'''[[Skills]]''' (DEX) Sneaking +3; (AWR) Animal Handling +7, Foraging +7, Sheltering +7, Tracking +7; (INT) Nature +7  
| colspan="6" |'''[[Skills]]''' (DEX) Sneaking +3; (AWR) Animal Handling +7, Foraging +7, Sheltering +7, Tracking +7; (INT) Nature +7  
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| colspan="6" |'''Nature Warden.''' The Druid’s WILL equals its ANT.
| colspan="6" |'''Nature Warden.''' The Druid’s WILL equals its ANT.
|-
|-
| colspan="6" |'''Primal Chants.''' Using AWR, the Druid can cast the following chants: [[Bloom]], [[Briar Whip]], [[Charm Creature]], Foreboding Menace, and [[Poison]] Spores.
| colspan="6" |'''Primal Chants.''' Using AWR, the Druid can cast the following chants: [[Bloom]], [[Briar Whip]], [[Charm Creature]], [[Foreboding Menace]], and [[Poison Spores]].
|-
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| colspan="6" |'''Primal Spellcaster.''' Using AWR, the Druid can cast the following spells. It has 20 SP/Rest. [[Animal Bond]], [[Billowing Fog]], [[Calming Presence]], [[Crawling Vine]], Nature’s Bounty, [[Piscism]], and [[Wall of Briars]]
| colspan="6" |'''Primal Spellcaster.''' Using AWR, the Druid can cast the following spells. It has 20 SP/Rest. [[Animal Bond]], [[Billowing Fog]], [[Calming Presence]], [[Crawling Vine]], [[Nature’s Bounty]], [[Piscism]], and [[Wall of Briars]]
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|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |'''Move.''' The Druid can move up to its speed.
| colspan="6" |'''Move.''' The Druid can move up to its speed.
'''Primal Chant.''' The Druid can use one of its chants.
|-
|-
| colspan="6" |'''Primal Chant.''' The Druid can use one of its chants.
! colspan="6" |
|-
|-
| colspan="6" |
| colspan="6" |
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|-
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| colspan="6" |'''Primal Spellcaster.''' The Druid can use one of its spells.
| colspan="6" |'''Primal Spellcaster.''' The Druid can use one of its spells.
|-
'''Shapechange (2/Recoup).''' The Druid can transform itself into a beast of ML 5 or lower. While transformed in this way, it retains its own INT and CHA, but otherwise uses the beast’s stats. When it runs out of HP as a beast, uses this feature again, or when 1 hour has passed, it reverts to its original form.
| colspan="6" |'''Shapechange (2/Recoup).''' The Druid can transform itself into a beast of ML 5 or lower. While transformed in this way, it retains its own INT and CHA, but otherwise uses the beast’s stats. When it runs out of HP as a beast, uses this feature again, or when 1 hour has passed, it reverts to its original form.
|-
| colspan="6" |
|}
|}
=== Features ===
'''Nature Warden.''' The Druid’s WILL equals its ANT.
'''Primal Chants.''' Using AWR, the Druid can cast the following chants: Bloom, Briar Whip, Charm Creature, Foreboding Menace, and [[Poison Spores]].
'''Primal Spellcaster..''' Using AWR, the Druid can cast the following spells. It has 20 SP/Rest. Animal Bond, Billowing Fog, Calming Presence, Crawling Vine, Nature’s Bounty, Piscism, and Wall of Briars
=== Actions ===
''The Druid can take '''TWO''' of the following actions, or take the same action twice.''
'''Move.''' The Druid can move up to its speed.
'''Primal Chant.''' The Druid can use one of its chants.
'''''OR''' the Druid can '''MOVE''' and take '''ONE''' of the following actions.''
'''Primal Spellcaster.''' The Druid can use one of its spells.
'''Shapechange (2/Recoup).''' The Druid can transform itself into a beast of ML 5 or lower. While transformed in this way, it retains its own INT and CHA, but otherwise uses the beast’s stats. When it runs out of HP as a beast, uses this feature again, or when 1 hour has passed, it reverts to its original form.

Latest revision as of 16:39, 3 May 2024


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Druid

Monster Level: 5
Medium. Humanoid Shapechanger (Primal)
STR DEX END AWR INT CHA
1 2 3 3 0 0
Ref: 13 Fort: 14 Ant: 13 Log: 10 Will: 13
Armor Rating 11 (leafy armor) Resist Elemental 2
Hit Points 36 Senses Low-light Vision 60 ft
Speed 30 ft Traits Iron Will, Steel Mind, Unerring Mind
Skills (DEX) Sneaking +3; (AWR) Animal Handling +7, Foraging +7, Sheltering +7, Tracking +7; (INT) Nature +7
Features
Nature Warden. The Druid’s WILL equals its ANT.
Primal Chants. Using AWR, the Druid can cast the following chants: Bloom, Briar Whip, Charm Creature, Foreboding Menace, and Poison Spores.
Primal Spellcaster. Using AWR, the Druid can cast the following spells. It has 20 SP/Rest. Animal Bond, Billowing Fog, Calming Presence, Crawling Vine, Nature’s Bounty, Piscism, and Wall of Briars
Actions

The Druid can take TWO of the following actions, or take the same action twice.

Move. The Druid can move up to its speed.

Primal Chant. The Druid can use one of its chants.

OR the Druid can MOVE and take ONE of the following actions.

Primal Spellcaster. The Druid can use one of its spells.

Shapechange (2/Recoup). The Druid can transform itself into a beast of ML 5 or lower. While transformed in this way, it retains its own INT and CHA, but otherwise uses the beast’s stats. When it runs out of HP as a beast, uses this feature again, or when 1 hour has passed, it reverts to its original form.