Thief (NPC): Difference between revisions

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[[Creature List|[Back to creatures]]]
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Whether in the savage wilds or in enormous urban sprawls, virtually every quest will bring adventurers into contact with other humanoids.
[[Creature List|[Back to creatures]]]
 
Remember that you can easily customize an NPC stat block by giving it unique lineage features, BOP ranks, and/or [[Specialization Talents|specialization talents]] as though it were a level 1 PC. Giving an NPC a talent will increase its danger in [[combat]].
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Revision as of 13:46, 3 May 2024


[Back to creatures]

Theif

Monster Level: 2
Medium. Humanoid
STR DEX END AWR INT CHA
0 2 0 3 1 0
Ref: 13 Fort: 10 Ant: 13 Log: 11 Will: 10
Armor Rating 11 (leather armor) Senses Low-Light Vision 30 ft
Hit Points 18
Speed 30 ft
Skills (DEX) Sneaking +4; (AWR) Perceiving +2; (INT) Lockpicking +4, Slight of Hand +2
Features
Quick. The Thief adds +3 to their Initiative.

Concealed Sheath. The Thief can always have 2 daggers on its person, even after being searched.

Actions

The Thief can MOVE and take ONE of the following actions.

Move. The Thief can move up to its speed.

Dagger. Thrown 20 ft One-Handed Weapon. +2 vs AR. Hit: 4 (1d4+2) sharp.

Reactions
Slippery (1/Round). When a creature moves into melee distance of the Rogue, the Rogue may move 5 ft.