Elk: Difference between revisions
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Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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__NOTOC__ | __NOTOC__ | ||
Cervids are deer, moose, elk, and the like; the majestic creatures of the woodlands. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Elk === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 3'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Large. Beast'' | ||
|- | |- | ||
! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
| Line 21: | Line 21: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !3 | ||
! | !3 | ||
! | !2 | ||
! | !1 | ||
! | !-3 | ||
! | !1 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 13 | ||
!Fort: | !Fort: 12 | ||
!Ant: | !Ant: 11 | ||
!Log: | !Log: 7 | ||
!Will: | !Will: 9 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 12 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Cold 5 | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 36 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 50 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (STR) Sprinting +5; (END) Distance Running +2, Forced March +2 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Wildheart.''' While in a forest, tundra, or grasslands environment, the Elk ignores difficult terrain. | ||
'''Tundra Born.''' The Elk is immune to the effects of extreme cold. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Elk can take '''TWO''' of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Elk can move up to its speed. | ||
'''Trample.''' ''Reach 5 ft, Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) blunt, and a make secondary attack: +3 vs FORT. '''Hit:''' Creature falls Prone. | |||
'''Kick.''' The Elk prepares its Kick. | |||
|- | |- | ||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''''' | ==== '''''OR''' the Elk can take the following action.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Gore.''' The Elk moves up to 10 ft, then makes the Gore attack: ''Reach 5 ft, Natural Weapon.'' +3 vs AR. '''Hit:''' 10 (2d6+3) sharp, and make a secondary attack: +3 vs FORT. '''Hit:''' Creature falls Prone and gains Bleeding 1d4. | ||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Kick (1/Round).''' If the Elk prepared Kick, when a creature moves into melee distance of the Elk, the Elk can make a Trample attack. | ||
|} | |} | ||
Latest revision as of 19:25, 29 April 2024
Cervids are deer, moose, elk, and the like; the majestic creatures of the woodlands.
Elk | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Large. Beast | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 3 | 2 | 1 | -3 | 1 |
| Ref: 13 | Fort: 12 | Ant: 11 | Log: 7 | Will: 9 | |
| Armor Rating 12 | Resist Cold 5 | ||||
| Hit Points 36 | |||||
| Speed 50 ft | |||||
| Skills (STR) Sprinting +5; (END) Distance Running +2, Forced March +2 | |||||
| Features | |||||
| Wildheart. While in a forest, tundra, or grasslands environment, the Elk ignores difficult terrain.
Tundra Born. The Elk is immune to the effects of extreme cold. | |||||
| Actions | |||||
The Elk can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Elk can move up to its speed.
Trample. Reach 5 ft, Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) blunt, and a make secondary attack: +3 vs FORT. Hit: Creature falls Prone. Kick. The Elk prepares its Kick. | |||||
OR the Elk can take the following action. | |||||
| Gore. The Elk moves up to 10 ft, then makes the Gore attack: Reach 5 ft, Natural Weapon. +3 vs AR. Hit: 10 (2d6+3) sharp, and make a secondary attack: +3 vs FORT. Hit: Creature falls Prone and gains Bleeding 1d4. | |||||
| Reactions | |||||
| Kick (1/Round). If the Elk prepared Kick, when a creature moves into melee distance of the Elk, the Elk can make a Trample attack. | |||||