Elk: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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__NOTOC__
__NOTOC__


Info
Cervids are deer, moose, elk, and the like; the majestic creatures of the woodlands.


{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Elk ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 3''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Large. Beast''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END
Line 21: Line 21:
!CHA
!CHA
|-
|-
!0
!3
!0
!3
!0
!2
!0
!1
!0
!-3
!0
!1
|-
|-
|
|
!Ref: 10
!Ref: 13
!Fort: 10
!Fort: 12
!Ant: 10
!Ant: 11
!Log: 10
!Log: 7
!Will: 10
!Will: 9
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 12
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Resist''' Cold 5
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 36
| colspan="3" |'''Immune''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 50 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="6" |'''[[Skills]]''' (STR) Sprinting +5; (END) Distance Running +2, Forced March +2
| colspan="3" |'''Traits''' Info
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Wildheart.''' While in a forest, tundra, or grasslands environment, the Elk ignores difficult terrain.
'''Tundra Born.''' The Elk is immune to the effects of extreme cold.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Elk can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Elk can move up to its speed.
'''Trample.''' ''Reach 5 ft, Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) blunt, and a make secondary attack: +3 vs FORT. '''Hit:''' Creature falls Prone.
 
'''Kick.''' The Elk prepares its Kick.
|-
|-
| colspan="6" |
! colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''OR''' the Elk can take the following action.'' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Gore.''' The Elk moves up to 10 ft, then makes the Gore attack: ''Reach 5 ft, Natural Weapon.'' +3 vs AR. '''Hit:''' 10 (2d6+3) sharp, and make a secondary attack: +3 vs FORT. '''Hit:''' Creature falls Prone and gains Bleeding 1d4.
|-
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Kick (1/Round).''' If the Elk prepared Kick, when a creature moves into melee distance of the Elk, the Elk can make a Trample attack.
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Latest revision as of 19:25, 29 April 2024

[Back to creatures]


Cervids are deer, moose, elk, and the like; the majestic creatures of the woodlands.

Elk

Monster Level: 3
Large. Beast
STR DEX END AWR INT CHA
3 3 2 1 -3 1
Ref: 13 Fort: 12 Ant: 11 Log: 7 Will: 9
Armor Rating 12 Resist Cold 5
Hit Points 36
Speed 50 ft
Skills (STR) Sprinting +5; (END) Distance Running +2, Forced March +2
Features
Wildheart. While in a forest, tundra, or grasslands environment, the Elk ignores difficult terrain.

Tundra Born. The Elk is immune to the effects of extreme cold.

Actions

The Elk can take TWO of the following actions, or take the same action twice.

Move. The Elk can move up to its speed.

Trample. Reach 5 ft, Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) blunt, and a make secondary attack: +3 vs FORT. Hit: Creature falls Prone.

Kick. The Elk prepares its Kick.

OR the Elk can take the following action.

Gore. The Elk moves up to 10 ft, then makes the Gore attack: Reach 5 ft, Natural Weapon. +3 vs AR. Hit: 10 (2d6+3) sharp, and make a secondary attack: +3 vs FORT. Hit: Creature falls Prone and gains Bleeding 1d4.
Reactions
Kick (1/Round). If the Elk prepared Kick, when a creature moves into melee distance of the Elk, the Elk can make a Trample attack.