Elk
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Cervids are deer, moose, elk, and the like; the majestic creatures of the woodlands.
Elk | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Large. Beast | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 3 | 2 | 1 | -3 | 1 |
| Ref: 13 | Fort: 12 | Ant: 11 | Log: 7 | Will: 9 | |
| Armor Rating 12 | Resist Cold 5 | ||||
| Hit Points 36 | |||||
| Speed 50 ft | |||||
| Skills (STR) Sprinting +5; (END) Distance Running +2, Forced March +2 | |||||
| Features | |||||
| Wildheart. While in a forest, tundra, or grasslands environment, the Elk ignores difficult terrain.
Tundra Born. The Elk is immune to the effects of extreme cold. | |||||
| Actions | |||||
The Elk can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Elk can move up to its speed.
Trample. Reach 5 ft, Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) blunt, and a make secondary attack: +3 vs FORT. Hit: Creature falls Prone. Kick. The Elk prepares its Kick. | |||||
OR the Elk can take the following action. | |||||
| Gore. The Elk moves up to 10 ft, then makes the Gore attack: Reach 5 ft, Natural Weapon. +3 vs AR. Hit: 10 (2d6+3) sharp, and make a secondary attack: +3 vs FORT. Hit: Creature falls Prone and gains Bleeding 1d4. | |||||
| Reactions | |||||
| Kick (1/Round). If the Elk prepared Kick, when a creature moves into melee distance of the Elk, the Elk can make a Trample attack. | |||||