Zombie: Difference between revisions

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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]
{{LineageInfobox|image=Zombie.png}}
[[Zombies]] are known by many monikers, but by whatever name they are called, many civilized communities fear zombies as mindless monsters that eat anything that they can catch.
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Drawn to Blood.''' The Zombie's speed increases by +5ft if it is moving towards a Bloodied creature that it can see.
| colspan="6" |'''Drawn to Blood.''' The Zombie's speed increases by +5 ft if it is moving towards a Bloodied creature that it can see.
'''Shambling Dead.''' When the Zombie is reduced to 0 HP and is not reduced to 0 HP by a critical hit, or by [[damage]] to which it is vulnerable, the creature that hit it rolls 1d20. On a roll of 7 or lower, the Zombie falls Prone and regains 1 HP. On a roll of 8 or higher, the Zombie dies.
'''Shambling Dead.''' When the Zombie is reduced to 0 HP and is not reduced to 0 HP by a critical hit, or by [[damage]] to which it is vulnerable, the creature that hit it rolls 1d20. On a roll of 7 or lower, the Zombie falls Prone and regains 1 HP. On a roll of 8 or higher, the Zombie dies.
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| colspan="6" |'''Move.''' The Zombie can move up to its speed.
| colspan="6" |'''Move.''' The Zombie can move up to its speed.
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| colspan="6" |'''Slam.''' ''Reach 5ft Natural Weapon.'' +2 vs AR. '''Hit:''' 4 (1d4+2) blunt.
| colspan="6" |'''Slam.''' ''Reach 5 ft Natural Weapon.'' +2 vs AR. '''Hit:''' 4 (1d4+2) blunt.
'''Bite.''' ''Reach 5ft Natural Weapon.'' -1 vs AR. '''Hit:''' 5 (1d6+2) sharp, and attack +4 vs FORT. '''Hit:''' The target contracts the [[Zombie Plague]].
'''Bite.''' ''Reach 5 ft Natural Weapon.'' -1 vs AR. '''Hit:''' 5 (1d6+2) sharp, and make a secondary attack +4 vs FORT. '''Hit:''' The target contracts the [[Zombie Plague]].
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Revision as of 17:45, 27 April 2024

[Back to creatures]

Zombies are known by many monikers, but by whatever name they are called, many civilized communities fear zombies as mindless monsters that eat anything that they can catch.

Zombie

Monster Level: 1
Medium. Undead Humanoid
STR DEX END AWR INT CHA
2 -1 2 0 -3 -3
Ref: 9 Fort: 12 Ant: 10 Log: 7 Will: 7
Armor Rating 12 Immune Psychic
Hit Points 8 Vulnerable Divine 2, Radiant 2, Bleeding 1, Burning 1
Speed 15 ft Traits Immutable
Features
Drawn to Blood. The Zombie's speed increases by +5 ft if it is moving towards a Bloodied creature that it can see.

Shambling Dead. When the Zombie is reduced to 0 HP and is not reduced to 0 HP by a critical hit, or by damage to which it is vulnerable, the creature that hit it rolls 1d20. On a roll of 7 or lower, the Zombie falls Prone and regains 1 HP. On a roll of 8 or higher, the Zombie dies.

Actions

The Zombie can MOVE and take ONE of the following actions.

Move. The Zombie can move up to its speed.
Slam. Reach 5 ft Natural Weapon. +2 vs AR. Hit: 4 (1d4+2) blunt.

Bite. Reach 5 ft Natural Weapon. -1 vs AR. Hit: 5 (1d6+2) sharp, and make a secondary attack +4 vs FORT. Hit: The target contracts the Zombie Plague.