Summer Spirit: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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Info
The Vertumna Conclave is one of the six major Conclaves in the Everwilds. The four Archfae of the Vertumna Conclave are embodiments of the four seasons in their varied splendor, challenges, and emotions. The Archfae Rosen, Thaund, Wythen, and Strack are respectively the primeval incarnations of spring, summer, autumn, and winter.


Lesser fae spirits of the Vertumna Conclave are far less powerful than the four Archfae of this Conclave, but they embody the same properties exemplified by each season. Autumn Spirits represent [[decay]] and death, as well as feasting and fellowship. Springs Spirits embody fertility, beauty, and new life. Summer Spirits typically act in violence, irresponsibility, and excess, while Winter Spirits embody duty, responsibility, frugality, and discipline.
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Summer Spirit ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 12''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Fae ([[Primal]])''
|-
|-
!'''STR'''
!'''STR'''
Line 21: Line 22:
!CHA
!CHA
|-
|-
!4
!4
!5
!3
!0
!0
!0
!1
!0
!0
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 14
!Fort: 10
!Fort: 15
!Ant: 10
!Ant: 13
!Log: 10
!Log: 10
!Will: 10
!Will: 11
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 14
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Resist''' Fire 2, Sonic 2 '''Immune''' Lightning
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 95
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Traits''' Immutable, Iron Will
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft, Fly 20 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Forestwalker.''' The Summer Spirit ignores naturally created difficult terrain while outdoors.
'''Stormhead'''. If there is a natural storm and the Summer Spirit is outdoors, it gains Regen 5.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Summer Spirit can take THREE of the following actions, or take the same action '''three times.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Summer Spirit can move up to its speed.
'''[[Lightning Lash]].''' ''Ranged 60 ft Natural Weapon''. +5 vs REF. '''Hit:''' 9 (1d8+5) lightning.
|-
! colspan="6" |
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
==== '''''OR''' the Summer Spirit can take ONE of the following actions...'' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Summer Spirit can move up to its speed.
'''Lightning Lash.''' ''Ranged 60 ft Natural Weapon''. +5 vs REF. '''Hit''': 9 (1d8+5) lightning.
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Summer Storm (Recharge 4)'''. Using END, the Summer Spirit can cast [[Lightning Bolt]], ignoring its requirements and Conjuring time.
|-
'''Thundercloud.''' Using END, the Summer Spirit can cast [[Mists of the Everwilds]].
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
| colspan="6" |'''Feature.''' Info
|-
! colspan="6" |Reactions
|-
| colspan="6" |'''Feature.''' Info
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Latest revision as of 16:59, 24 April 2024

[Back to creatures]


The Vertumna Conclave is one of the six major Conclaves in the Everwilds. The four Archfae of the Vertumna Conclave are embodiments of the four seasons in their varied splendor, challenges, and emotions. The Archfae Rosen, Thaund, Wythen, and Strack are respectively the primeval incarnations of spring, summer, autumn, and winter.

Lesser fae spirits of the Vertumna Conclave are far less powerful than the four Archfae of this Conclave, but they embody the same properties exemplified by each season. Autumn Spirits represent decay and death, as well as feasting and fellowship. Springs Spirits embody fertility, beauty, and new life. Summer Spirits typically act in violence, irresponsibility, and excess, while Winter Spirits embody duty, responsibility, frugality, and discipline.

Summer Spirit

Monster Level: 12
Medium. Fae (Primal)
STR DEX END AWR INT CHA
4 4 5 3 0 1
Ref: 14 Fort: 15 Ant: 13 Log: 10 Will: 11
Armor Rating 14 Resist Fire 2, Sonic 2 Immune Lightning
Hit Points 95 Traits Immutable, Iron Will
Speed 30 ft, Fly 20 ft
Features
Forestwalker. The Summer Spirit ignores naturally created difficult terrain while outdoors.

Stormhead. If there is a natural storm and the Summer Spirit is outdoors, it gains Regen 5.

Actions

The Summer Spirit can take THREE of the following actions, or take the same action three times.

Move. The Summer Spirit can move up to its speed.

Lightning Lash. Ranged 60 ft Natural Weapon. +5 vs REF. Hit: 9 (1d8+5) lightning.

OR the Summer Spirit can take ONE of the following actions...

Move. The Summer Spirit can move up to its speed.

Lightning Lash. Ranged 60 ft Natural Weapon. +5 vs REF. Hit: 9 (1d8+5) lightning.

...AND take ONE of the following actions.

Summer Storm (Recharge 4). Using END, the Summer Spirit can cast Lightning Bolt, ignoring its requirements and Conjuring time.

Thundercloud. Using END, the Summer Spirit can cast Mists of the Everwilds.