Stitched: Difference between revisions

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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]


__NOTOC__
{{LineageInfobox|image=Stitched.png}}__NOTOC__


Many casters that have little regard for bodies after they have died will argue that creating a Stitched is an economical act. After all, the corpse would go to waste otherwise, eaten by the worms or simply cremated. No two Stitched are exactly alike, as they are created from different humanoid and animal bodies grafted onto one another. Stitched will follow the spoken commands of their creator, but will interpret the commands as loosely as possible. Stitched also bring the worst aspects of their personality from life into their personality as an [[undead]].
Many casters that have little regard for bodies after they have died will argue that creating a Stitched is an economical act. After all, the corpse would go to waste otherwise, eaten by the worms or simply cremated. No two Stitched are exactly alike, as they are created from different humanoid and animal bodies grafted onto one another. Stitched will follow the spoken commands of their creator, but will interpret the commands as loosely as possible. Stitched also bring the worst aspects of their personality from life into their personality as an [[undead]].
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'''1. Bull Stamina'''. The Stitched gains +10 maximum HP.
'''1. Bull Stamina'''. The Stitched gains +10 maximum HP.


'''2. Horse Speed.''' The Stitched gains +10ft speed.
'''2. Horse Speed.''' The Stitched gains +10 ft speed.


'''3. Owl Eyes.''' The Stitched gains Darkvision 60ft and +5 to AWR/Perceiving checks.
'''3. Owl Eyes.''' The Stitched gains Darkvision 60 ft and +5 to AWR/Perceiving checks.


'''4. Condor Wings.''' The Stitched gains Fly 30ft.
'''4. Condor Wings.''' The Stitched gains Fly 30 ft.


'''5. Bear Strength.''' The Stitched’s STR is 4, increasing all of its attack and [[damage]] rolls by +1.
'''5. Bear Strength.''' The Stitched’s STR is 4, increasing all of its attack and [[damage]] rolls by +1.
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| colspan="6" |'''Move.''' The Stitched can move up to its speed.
| colspan="6" |'''Move.''' The Stitched can move up to its speed.
'''Slam.''' ''Reach 5ft Weapon.'' +3 vs AR. '''Hit''': 6 (1d6+3) blunt.
'''Slam.''' ''Reach 5 ft Weapon.'' +3 vs AR. '''Hit''': 6 (1d6+3) blunt.


'''Bite.''' (Requires Wolf Maw) ''Reach 5ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) blunt and the creature falls Prone if it is Large or smaller.
'''Bite.''' (Requires Wolf Maw) ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) blunt and the creature falls Prone if it is Large or smaller.


'''Venom.''' (Requires Snake Limb) ''Reach 10ft Natural Weapon''. +3 vs AR. '''Hit:''' 2 (1d4) sharp and 7 (3d4) toxic.
'''Venom.''' (Requires Snake Limb) ''Reach 10 ft Natural Weapon''. +3 vs AR. '''Hit:''' 2 (1d4) sharp and 7 (3d4) toxic.


'''Acid Spit.''' (Requires Acid Spit) ''Ranged (30ft) Natural Weapon.'' +3 vs AR. '''Hit''': 5 (2d4) corrosive, and the creature is Shaken until the end of its next turn.
'''Acid Spit.''' (Requires Acid Spit) ''Ranged 30 ft Natural Weapon.'' +3 vs AR. '''Hit''': 5 (2d4) corrosive, and the creature is Shaken until the end of its next turn.
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! colspan="6" |Reactions
! colspan="6" |Reactions
|-
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| colspan="6" |'''Exploit (1/Round).''' The Stitched can Exploit.
| colspan="6" |'''Exploit (1/Round).''' The Stitched can [[Actions#Advanced Maneuvers|Exploit]].
|}
|}

Latest revision as of 18:46, 21 April 2024

[Back to creatures]

Many casters that have little regard for bodies after they have died will argue that creating a Stitched is an economical act. After all, the corpse would go to waste otherwise, eaten by the worms or simply cremated. No two Stitched are exactly alike, as they are created from different humanoid and animal bodies grafted onto one another. Stitched will follow the spoken commands of their creator, but will interpret the commands as loosely as possible. Stitched also bring the worst aspects of their personality from life into their personality as an undead.

Stitched

Monster Level: 5
Large, Abominable Undead Humanoid Beast
STR DEX END AWR INT CHA
3 0 4 0 -2 -1
Ref: 10 Fort: 14 Ant: 10 Log: 8 Will: 9
Armor Rating 12 Resist Necrotic 5
Hit Points 50 DR 2/Silvered or Magical Weapons
Speed 30 ft Traits Immutable
Features
One of a Kind. The Stitched has 1d3 additional features. For each additional feature, the MC can choose or roll 1d10 (rerolling duplicates) to see what feature the Stitched gains.

1. Bull Stamina. The Stitched gains +10 maximum HP.

2. Horse Speed. The Stitched gains +10 ft speed.

3. Owl Eyes. The Stitched gains Darkvision 60 ft and +5 to AWR/Perceiving checks.

4. Condor Wings. The Stitched gains Fly 30 ft.

5. Bear Strength. The Stitched’s STR is 4, increasing all of its attack and damage rolls by +1.

6. Six Arms. The Stitched automatically grapples a creature that it hits with the Slam attack.

7. Wolf Maw. The Stitched gains the Bite attack.

8. Snake Limb. The Stitched gains the Venom attack.

9. Metallic Skeleton. When the Stitched would take lightning damage, it instead regains HP equal to 1⁄2 the damage it would have taken.

10. Acid Spit. The Stitched gains the Acid Spit attack.

Actions

The STITCHED can take TWO of the following actions, or take the same action twice.

Move. The Stitched can move up to its speed.

Slam. Reach 5 ft Weapon. +3 vs AR. Hit: 6 (1d6+3) blunt.

Bite. (Requires Wolf Maw) Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) blunt and the creature falls Prone if it is Large or smaller.

Venom. (Requires Snake Limb) Reach 10 ft Natural Weapon. +3 vs AR. Hit: 2 (1d4) sharp and 7 (3d4) toxic.

Acid Spit. (Requires Acid Spit) Ranged 30 ft Natural Weapon. +3 vs AR. Hit: 5 (2d4) corrosive, and the creature is Shaken until the end of its next turn.

Reactions
Exploit (1/Round). The Stitched can Exploit.