Shaitan: Difference between revisions
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| colspan="6" |'''Move'''. The Shaitan can move up to its speed. | | colspan="6" |'''Move'''. The Shaitan can move up to its speed. | ||
''' | '''Katana.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +7 vs AR. '''Hit:''' 11 (1d8+7) sharp, or 12 (1d10+7) sharp with two hands. | ||
'''Recurve Bow.''' ''Ranged 200 ft Two-Handed Weapon.'' +7 vs AR. '''Hit:''' 10 (1d6+7) sharp. | '''Recurve Bow.''' ''Ranged 200 ft Two-Handed Weapon.'' +7 vs AR. '''Hit:''' 10 (1d6+7) sharp. | ||
Latest revision as of 19:25, 19 April 2024
Typically masquerading as an innocuous human or halfling small by the species’s standards, the Shaitan is truthfully an enormous spirit that commands flame and shadow as its sword and shield. With tremendous speed and strength coupled with a commanding presence, a Shaitan makes a powerful adversary. Shaitans generally only reveal their true forms to one or two people at a time, spending the majority of their time in their humanoid disguise. Revealing itself to another creature is a calculated decision that the Shaitan makes to terrify the creature into submission, helping it further its own goals.
Shaitan | |||||
|---|---|---|---|---|---|
| Monster Level: 24 | |||||
| Medium. Humanoid Fiend | |||||
| STR | DEX | END | AWR | INT | CHA |
| 5 | 7 | 2 | 4 | 5 | 4 |
| Ref: 17 | Fort: 12 | Ant: 14 | Log: 15 | Will: 14 | |
| Armor Rating 17 | DR 6/Magical Weapons | ||||
| Hit Points 255 | Senses Darkvision 30 ft | ||||
| Speed 35 ft (Hover) | Traits Iron Will, Steel Mind, Unerring Mind | ||||
| Skills (AWR) Intuiting +8; (INT) History +4; (CHA) Deceiving +4, Intimidating +8, Leadership +4, Persuading +8 | |||||
| Features | |||||
| Politician. The Shaitan has +8 in Politics of the region where it has resided for at least 1 week.
Mortal Guise. The Shaitan can assume the illusory form of a Medium or Small humanoid at will. This form does not hold up to physical scrutiny or magical detection. | |||||
| Actions | |||||
The Shaitan can take FIVE of the following actions, or take the same action five times. | |||||
| Move. The Shaitan can move up to its speed.
Katana. Reach 5 ft Hand-and-a-Half Weapon. +7 vs AR. Hit: 11 (1d8+7) sharp, or 12 (1d10+7) sharp with two hands. Recurve Bow. Ranged 200 ft Two-Handed Weapon. +7 vs AR. Hit: 10 (1d6+7) sharp. | |||||
OR the Shaitan can take THREE of the following actions, or take the same action three times... | |||||
| Move. The Shaitan can move up to its speed.
Katana. Reach 5 ft Hand-and-a-Half Weapon. +7 vs AR. Hit: 11 (1d8+7) sharp, or 12 (1d10+7) sharp with two hands. Recurve Bow. Ranged 200 ft Two-Handed Weapon. +7 vs AR. Hit: 10 (1d6+7) sharp. | |||||
...AND take the following action. | |||||
| Fiendish Infusion (Recharge 6). The next time the Shaitan hits with its katana, it deals an additional 13 (2d12) fire. | |||||
OR the Shaitan can take the following action. | |||||
| Fires of Inferno. 15 ft Radius Natural Weapon. +7 vs REF of all creatures within the radius. Hit: 13 (2d12) fire and the target gains Burning 2. | |||||
| Reactions | |||||
| Exploit (2/Round). The Shaitan can Exploit. | |||||