Death Soldier: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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Info
Reduced to bare bones, a once-humanoid [[skeleton]] can be raised as an [[undead]]. Such Skeletons are typically mindless, shambling fodder that follow the basic commands of the creature that raised them and are incapable of complex thoughts or tactics beyond simple instructions.


=== Death Soldier ===
Death Soldiers are especially stalwart skeletons. It takes a skilled [[necromancer]] to raise a Death [[Soldier]], and Death Soldiers are more likely to develop autonomous sentience than their more typical shambling counterparts.
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Death Soldier ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 5''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Undead Humanoid''
|-
|-
!'''STR'''
!'''STR'''
Line 21: Line 23:
!CHA
!CHA
|-
|-
!3
!2
!2
!0
!0
!0
!0
!0
!1
!0
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 12
!Fort: 10
!Fort: 12
!Ant: 10
!Ant: 10
!Log: 10
!Log: 10
!Will: 10
!Will: 11
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 14
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Resist''' [[Occult]] 3, Sharp 5 '''Immune''' Bleeding
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 45
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Vulnerable''' Radiant 1, Blunt 1
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Darkvision 60 ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="6" |'''[[Skills]]''' +2 in two skills based on what the corpse was good at in life
| colspan="3" |'''Traits''' Info
|-
! colspan="6" |Features
|-
| colspan="6" |'''Feature.''' Info
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Death  Soldier can take TWO of the following actions, or take the same action twice'''.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Death Soldier moves up to its speed.
'''Longsword.''' ''Reach 5 ft Hand-and-a-Half Weapon''. +3 vs AR. '''Hit''': 7 (1d8+3) sharp, or 8 (1d10+3) sharp if two handed.
 
'''Recurve Bow.''' ''Ranged  200 ft Two-Handed Weapon''. +2 vs AR. '''Hit:''' 5 (1d6+2) sharp.
|-
|-
| colspan="6" |
! colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
| colspan="6" |
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
==== '''''OR''' the Death Soldier can MOVE and take ONE of the following actions.'' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Claymore.''' ''Reach 5 ft Two-Handed Weapon.'' +3 vs AR. '''Hit''': 9 (1d12+3) sharp and 3 (1d6) necrotic.
'''[[Grave Whisper]].''' ''Ranged 40 ft Magical Spell.'' +1 vs FORT. '''Hit''': 4 (1d8) necrotic.
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Exploit (1/Round).''' The Death Soldier can [[Actions#Advanced Maneuvers|Exploit]].
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Latest revision as of 20:07, 18 April 2024

[Back to creatures]


Reduced to bare bones, a once-humanoid skeleton can be raised as an undead. Such Skeletons are typically mindless, shambling fodder that follow the basic commands of the creature that raised them and are incapable of complex thoughts or tactics beyond simple instructions.

Death Soldier

Death Soldiers are especially stalwart skeletons. It takes a skilled necromancer to raise a Death Soldier, and Death Soldiers are more likely to develop autonomous sentience than their more typical shambling counterparts.

Death Soldier

Monster Level: 5
Medium. Undead Humanoid
STR DEX END AWR INT CHA
3 2 2 0 0 1
Ref: 12 Fort: 12 Ant: 10 Log: 10 Will: 11
Armor Rating 14 Resist Occult 3, Sharp 5 Immune Bleeding
Hit Points 45 Vulnerable Radiant 1, Blunt 1
Speed 30 ft Senses Darkvision 60 ft
Skills +2 in two skills based on what the corpse was good at in life
Actions

The Death Soldier can take TWO of the following actions, or take the same action twice.

Move. The Death Soldier moves up to its speed.

Longsword. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 7 (1d8+3) sharp, or 8 (1d10+3) sharp if two handed.

Recurve Bow. Ranged 200 ft Two-Handed Weapon. +2 vs AR. Hit: 5 (1d6+2) sharp.

OR the Death Soldier can MOVE and take ONE of the following actions.

Claymore. Reach 5 ft Two-Handed Weapon. +3 vs AR. Hit: 9 (1d12+3) sharp and 3 (1d6) necrotic.

Grave Whisper. Ranged 40 ft Magical Spell. +1 vs FORT. Hit: 4 (1d8) necrotic.

Reactions
Exploit (1/Round). The Death Soldier can Exploit.