Sickening Statue: Difference between revisions
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Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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Sickening statues appear to be stone statues of humanoids carved into positions and expressions of complete agony. These are, in truth, the unfortunate souls infected with a wasting [[disease]] that covers the skin in hardened stone-like scales. Trapped in a suspended state, these unfortunate souls sometimes linger in an immobile state for years until the disease senses new victims. When this happens, the disease causes its infected host to spring forth, as though a statue has come to life to claim a new victim. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Sickening Statue === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 7'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Medium. Humanoid'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 21: | Line 21: | ||
!CHA | !CHA | ||
|- | |- | ||
!4 | |||
!0 | !0 | ||
! | !4 | ||
! | !4 | ||
! | !-3 | ||
! | !-2 | ||
|- | |- | ||
| | | | ||
!Ref: 10 | !Ref: 10 | ||
!Fort: | !Fort: 14 | ||
!Ant: | !Ant: 14 | ||
!Log: | !Log: 7 | ||
!Will: | !Will: 8 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 11 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Physical 5 | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 52 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' Fire '''DR''' 2/Fire | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 20 ft | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' Blindsight 60 ft | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Vigilant | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Unassuming Form.''' When the Sickening Statue is motionless, it appears indistinguishable from a mundane statue. | ||
'''Infectious.''' Any creature that takes [[damage]] from the Sickening Statue must make a DC 14 END check. On a fail, they become infected with [[Stonerot]]. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Sickening Statue can MOVE and take TWO of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Sickening Statue can move up to its speed. | ||
'''Bludgeon.''' ''Reach 5 ft Natural Weapon''. +4 vs AR. '''Hit''': 7 (1d6+4) blunt. | |||
|- | |- | ||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''''' | ==== '''''OR''' the Sickening Statue can MOVE and take the following action.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Puke.''' ''15 ft Cone Natural Weapon''. +4 vs REF of each creature in range. '''Hit:''' 11 (2d6+4) Corrosive and the creature is Sickened until the end of its next turn. '''Miss''': A creature takes 1⁄2 damage and is not Sickened. | ||
|} | |} | ||
Latest revision as of 20:01, 18 April 2024
Sickening statues appear to be stone statues of humanoids carved into positions and expressions of complete agony. These are, in truth, the unfortunate souls infected with a wasting disease that covers the skin in hardened stone-like scales. Trapped in a suspended state, these unfortunate souls sometimes linger in an immobile state for years until the disease senses new victims. When this happens, the disease causes its infected host to spring forth, as though a statue has come to life to claim a new victim.
Sickening Statue | |||||
|---|---|---|---|---|---|
| Monster Level: 7 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 4 | 0 | 4 | 4 | -3 | -2 |
| Ref: 10 | Fort: 14 | Ant: 14 | Log: 7 | Will: 8 | |
| Armor Rating 11 | Resist Physical 5 | ||||
| Hit Points 52 | Vulnerable Fire DR 2/Fire | ||||
| Speed 20 ft | Senses Blindsight 60 ft | ||||
| Traits Vigilant | |||||
| Features | |||||
| Unassuming Form. When the Sickening Statue is motionless, it appears indistinguishable from a mundane statue.
Infectious. Any creature that takes damage from the Sickening Statue must make a DC 14 END check. On a fail, they become infected with Stonerot. | |||||
| Actions | |||||
The Sickening Statue can MOVE and take TWO of the following actions, or take the same action twice. | |||||
| Move. The Sickening Statue can move up to its speed.
Bludgeon. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) blunt. | |||||
OR the Sickening Statue can MOVE and take the following action. | |||||
| Puke. 15 ft Cone Natural Weapon. +4 vs REF of each creature in range. Hit: 11 (2d6+4) Corrosive and the creature is Sickened until the end of its next turn. Miss: A creature takes 1⁄2 damage and is not Sickened. | |||||