Dire Wolf: Difference between revisions

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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]
Wolves are pack animals and hunt together with an instinctive understanding of tactical combat.
{| class="creature"
{| class="creature"
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| colspan="6" |''Medium. Beast''
| colspan="6" |''Medium. Beast''
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!'''STR'''
!STR
!DEX
!DEX
!END
!END
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| colspan="3" |'''[[Armor]] Rating''' 13
| colspan="3" |'''[[Armor]] Rating''' 13
| colspan="3" |'''Senses''' Low Light Vision 60ft
| colspan="3" |'''Senses''' Low-Light Vision 60ft
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| colspan="3" |'''Hit Points''' 22
| colspan="3" |'''Hit Points''' 22
| colspan="3" |
| colspan="3" |
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| colspan="3" |'''Speed''' 40ft
| colspan="3" |'''Speed''' 40 ft
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| colspan="3" |
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Keen Senses.''' The [[Wolf]] has an additional +2 bonus to AWR checks relying on hearing or smell.
| colspan="6" |'''Keen Senses.''' The Dire [[Wolf]] has an additional +2 bonus to AWR checks relying on hearing or smell.
'''Pack Tactics.''' The Wolf gains a +2 bonus to attack rolls if it has a conscious ally within 5ft of its target.
'''Pack Tactics.''' The Dire Wolf gains a +2 bonus to attack rolls if it has a conscious ally within 5 ft of its target.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |
| colspan="6" |
==== ''The Wolf can take TWO of the following actions, or take the same action '''twice.''''' ====
==== ''The Dire Wolf can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
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| colspan="6" |'''Move.''' The Wolf can move up to its speed.
| colspan="6" |'''Move.''' The Dire Wolf can move up to its speed.
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| colspan="6" |'''Bite.''' ''Reach 5ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp, then +3 vs FORT. '''Hit:''' Target falls prone.
| colspan="6" |'''Bite.''' ''Reach 5 ft, Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp, then +3 vs FORT. '''Hit:''' Target falls Prone.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Growl (1/Round).''' When a creature moves into melee distance of the Wolf, it can make a Bite attack.
| colspan="6" |'''Growl (1/Round).''' When a creature moves into melee distance of the Dire Wolf, it can make a Bite attack.
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Revision as of 05:19, 15 April 2024

[Back to creatures]

Wolves are pack animals and hunt together with an instinctive understanding of tactical combat.

Dire Wolf

Monster Level: 2
Medium. Beast
STR DEX END AWR INT CHA
3 3 2 2 -3 -2
Ref: 13 Fort: 12 Ant: 12 Log: 7 Will: 8
Armor Rating 13 Senses Low-Light Vision 60ft
Hit Points 22
Speed 40 ft
Skills (DEX) Sneaking +3; (END) Distance Running +1; (AWR) Tracking +3, Perceiving +2
Features
Keen Senses. The Dire Wolf has an additional +2 bonus to AWR checks relying on hearing or smell.

Pack Tactics. The Dire Wolf gains a +2 bonus to attack rolls if it has a conscious ally within 5 ft of its target.

Actions

The Dire Wolf can take TWO of the following actions, or take the same action twice.

Move. The Dire Wolf can move up to its speed.
Bite. Reach 5 ft, Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp, then +3 vs FORT. Hit: Target falls Prone.
Reactions
Growl (1/Round). When a creature moves into melee distance of the Dire Wolf, it can make a Bite attack.