Night Devil: Difference between revisions

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'''<big>Fiends of Melaneth</big>'''
Melaneth is a domain of pitch darkness. At its heart, the city of Durlossoth eclipses all else. Darkness forever shrouds the ancient stone structures that cluster together in a chaotic mess of twisted alleyways and dead ends that stretch farther than any mortal city. The fiends that [[haunt]] these streets are gaunt and haggard things who often appear emaciated and weak. Despite their frail appearance, fiends from Melaneth frequently venture to the mortal plane, where they make bargains with mortals. Their unmatched cunning extends to every interaction as they willingly negotiate with those seeking power or knowledge. Even the most clever mortals will find these dealings rarely end in their favor.
=== Night Devil ===
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Revision as of 18:06, 12 April 2024

[Back to creatures]

Fiends of Melaneth

Melaneth is a domain of pitch darkness. At its heart, the city of Durlossoth eclipses all else. Darkness forever shrouds the ancient stone structures that cluster together in a chaotic mess of twisted alleyways and dead ends that stretch farther than any mortal city. The fiends that haunt these streets are gaunt and haggard things who often appear emaciated and weak. Despite their frail appearance, fiends from Melaneth frequently venture to the mortal plane, where they make bargains with mortals. Their unmatched cunning extends to every interaction as they willingly negotiate with those seeking power or knowledge. Even the most clever mortals will find these dealings rarely end in their favor.

Night Devil

Frightening creatures wrough of darkness incarnate, Night Devils prey on their victims first with a paralyzing gaze, then with tooth and fang. They are solitary creatures that prefer ambushing solitary or weakened prey.

Night Devil

Monster Level: 12
Large. Monstrosity Fiend
STR DEX END AWR INT CHA
3 5 2 2 -1 5
Ref: 15 Fort: 12 Ant: 12 Log: 9 Will: 15
Armor Rating 14 Vulnerable Divine 2
Hit Points 92 Immune Non-Magical Weapons
Speed 30ft, Fly 80ft Senses Darkvision 120ft
Traits Iron Will
Features
Night Flier. The Night Devil gains +4 Sneaking while in darkness
Actions

The Night Devil can take THREE of the following actions, or take the same action three times.

Move. The Night Devil can move up to its speed.

Claws. Reach 5ft Natural Weapon. +5 vs AR. Hit: 8 (1d6+5) sharp.

OR the Night Devil can take TWO of the following actions, or take the same action twice...

Move. The Night Devil can move up to its speed.

Gore. Reach 5ft Natural Weapon. +5 vs REF. Hit: 10 (1d10+5) sharp. If the target is large or smaller, it is knocked Prone. Paralyzing Gaze. Ranged (30ft) Natural Weapon. +5 vs WILL. Hit: The target becomes Paralyzed until the end of its next turn

OR the Night Devil can take ONE of the following actions.

Devil Scream. 60ft Radius Natural Weapon. +5 vs WILL of each creature within the radius. Hit: 10 (1d10+5) sonic and the target becomes Shaken until the end of its next turn and Frightened for 1 minute. A creature Frightened by Devil Scream can make a DC15 CHA check at the end of its turn to end this condition and become immune to being Frightened by Devil Scream for 8 hours.
Reactions
Exploit (1/Round). The Night Devil can Exploit.