Enchanted Weapon: Difference between revisions
Jump to navigation
Jump to search
Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
No edit summary |
||
| (One intermediate revision by one other user not shown) | |||
| Line 3: | Line 3: | ||
__NOTOC__ | __NOTOC__ | ||
Mages and other casters often experiment with enchanting various otherwise inanimate items to do their bidding. Whether enchanting [[armor]] to fight for itself or enchanting a cape to help a creature fly, it takes a caster of great skill to enchant an item repeatedly for months on end in [[order]] to make the enchantment permanent. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Enchanted Weapon === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 7'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Large. Constructed ([[Arcane]])'' | ||
|- | |- | ||
! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
| Line 21: | Line 21: | ||
!CHA | !CHA | ||
|- | |- | ||
!4 | |||
!4 | |||
!0 | !0 | ||
! | !3 | ||
! | !-2 | ||
! | !2 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 14 | ||
!Fort: 10 | !Fort: 10 | ||
!Ant: | !Ant: 13 | ||
!Log: | !Log: 8 | ||
!Will: | !Will: 12 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" |'''Armor Rating''' 14 | ||
| colspan="3" |''' | | colspan="3" |'''Immune''' Psychic, Toxic, Necrotic, Nonmagical Weapons | ||
|- | |- | ||
| colspan="3" |''' | | colspan="3" |'''Hit Points''' 30 | ||
| colspan="3" |''' | | colspan="3" |'''DR''' 2/Magical [[Weapons]] | ||
|- | |- | ||
| colspan="3" |''' | | colspan="3" |'''Speed''' 30 ft (Hover) | ||
| colspan="3" |''' | | colspan="3" |'''Senses''' Blindsense 30 ft | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' Immutable, Unerring Mind | |||
| colspan="3" |'''Traits''' | |||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Arcane Servitude.''' Enchanted Objects have no will of their own and must obey the simple commands of their master. | ||
'''Mundane Appearance.''' While motionless, the Enchanted Weapon is indistinguishable from a Nonmagical weapon. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Enchanted Weapon can take '''TWO''' of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" | | | colspan="6" |'''Move.''' The Enchanted Weapon can move up to its speed. | ||
'''Swing.''' ''Reach 5 ft, Natural Weapon.'' +3 vs REF. '''Hit:''' 9 (1d10+4) sharp. | |||
|} | |} | ||
Latest revision as of 15:26, 11 April 2024
Mages and other casters often experiment with enchanting various otherwise inanimate items to do their bidding. Whether enchanting armor to fight for itself or enchanting a cape to help a creature fly, it takes a caster of great skill to enchant an item repeatedly for months on end in order to make the enchantment permanent.
Enchanted Weapon | |||||
|---|---|---|---|---|---|
| Monster Level: 7 | |||||
| Large. Constructed (Arcane) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 4 | 4 | 0 | 3 | -2 | 2 |
| Ref: 14 | Fort: 10 | Ant: 13 | Log: 8 | Will: 12 | |
| Armor Rating 14 | Immune Psychic, Toxic, Necrotic, Nonmagical Weapons | ||||
| Hit Points 30 | DR 2/Magical Weapons | ||||
| Speed 30 ft (Hover) | Senses Blindsense 30 ft | ||||
| Traits Immutable, Unerring Mind | |||||
| Features | |||||
| Arcane Servitude. Enchanted Objects have no will of their own and must obey the simple commands of their master.
Mundane Appearance. While motionless, the Enchanted Weapon is indistinguishable from a Nonmagical weapon. | |||||
| Actions | |||||
The Enchanted Weapon can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Enchanted Weapon can move up to its speed.
Swing. Reach 5 ft, Natural Weapon. +3 vs REF. Hit: 9 (1d10+4) sharp. | |||||