Enchanted Weapon: Difference between revisions

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| colspan="3" |'''Armor Rating''' 14  
| colspan="3" |'''Armor Rating''' 14  
| colspan="3" |'''DR''' 2/Magical [[Weapons]]
| colspan="3" |'''Immune''' Psychic, Toxic, Necrotic, Nonmagical Weapons
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| colspan="3" |'''Hit Points''' 30
| colspan="3" |'''Hit Points''' 30
| colspan="3" |'''Immune''' Psychic, Toxic, Necrotic, Nonmagical Weapons
| colspan="3" |'''DR''' 2/Magical [[Weapons]]
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| colspan="3" |'''Speed''' 30 ft (Hover)
| colspan="3" |'''Speed''' 30 ft (Hover)
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| colspan="6" |'''Arcane Servitude.''' Enchanted Objects have no will of their own and must obey the simple commands of their master.
| colspan="6" |'''Arcane Servitude.''' Enchanted Objects have no will of their own and must obey the simple commands of their master.
'''Mundane Appearance.''' While motionless, the Weapon is indistinguishable from a Nonmagical weapon.
'''Mundane Appearance.''' While motionless, the Enchanted Weapon is indistinguishable from a Nonmagical weapon.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |
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==== ''The Weapon can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
==== ''The Enchanted Weapon can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
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| colspan="6" |'''Move.''' The Weapon can move up to its speed.
| colspan="6" |'''Move.''' The Enchanted Weapon can move up to its speed.
'''Swing.''' ''Reach 5 ft, Natural Weapon.'' +3 vs REF. '''Hit:''' 9 (1d10+4) sharp.
'''Swing.''' ''Reach 5 ft, Natural Weapon.'' +3 vs REF. '''Hit:''' 9 (1d10+4) sharp.
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Latest revision as of 15:26, 11 April 2024

[Back to creatures]


Mages and other casters often experiment with enchanting various otherwise inanimate items to do their bidding. Whether enchanting armor to fight for itself or enchanting a cape to help a creature fly, it takes a caster of great skill to enchant an item repeatedly for months on end in order to make the enchantment permanent.

Enchanted Weapon

Monster Level: 7
Large. Constructed (Arcane)
STR DEX END AWR INT CHA
4 4 0 3 -2 2
Ref: 14 Fort: 10 Ant: 13 Log: 8 Will: 12
Armor Rating 14 Immune Psychic, Toxic, Necrotic, Nonmagical Weapons
Hit Points 30 DR 2/Magical Weapons
Speed 30 ft (Hover) Senses Blindsense 30 ft
Traits Immutable, Unerring Mind
Features
Arcane Servitude. Enchanted Objects have no will of their own and must obey the simple commands of their master.

Mundane Appearance. While motionless, the Enchanted Weapon is indistinguishable from a Nonmagical weapon.

Actions

The Enchanted Weapon can take TWO of the following actions, or take the same action twice.

Move. The Enchanted Weapon can move up to its speed.

Swing. Reach 5 ft, Natural Weapon. +3 vs REF. Hit: 9 (1d10+4) sharp.