Enchanted Weapon: Difference between revisions
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| colspan="3" |'''Armor Rating''' 14 | | colspan="3" |'''Armor Rating''' 14 | ||
| colspan="3" |''' | | colspan="3" |'''Immune''' Psychic, Toxic, Necrotic, Nonmagical Weapons | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 30 | | colspan="3" |'''Hit Points''' 30 | ||
| colspan="3" |''' | | colspan="3" |'''DR''' 2/Magical [[Weapons]] | ||
|- | |- | ||
| colspan="3" |'''Speed''' 30 ft (Hover) | | colspan="3" |'''Speed''' 30 ft (Hover) | ||
| Line 52: | Line 52: | ||
|- | |- | ||
| colspan="6" |'''Arcane Servitude.''' Enchanted Objects have no will of their own and must obey the simple commands of their master. | | colspan="6" |'''Arcane Servitude.''' Enchanted Objects have no will of their own and must obey the simple commands of their master. | ||
'''Mundane Appearance.''' While motionless, the Weapon is indistinguishable from a Nonmagical weapon. | '''Mundane Appearance.''' While motionless, the Enchanted Weapon is indistinguishable from a Nonmagical weapon. | ||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The Weapon can take '''TWO''' of the following actions, or take the same action '''twice.''''' ==== | ==== ''The Enchanted Weapon can take '''TWO''' of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |'''Move.''' The Weapon can move up to its speed. | | colspan="6" |'''Move.''' The Enchanted Weapon can move up to its speed. | ||
'''Swing.''' ''Reach 5 ft, Natural Weapon.'' +3 vs REF. '''Hit:''' 9 (1d10+4) sharp. | '''Swing.''' ''Reach 5 ft, Natural Weapon.'' +3 vs REF. '''Hit:''' 9 (1d10+4) sharp. | ||
|} | |} | ||
Latest revision as of 15:26, 11 April 2024
Mages and other casters often experiment with enchanting various otherwise inanimate items to do their bidding. Whether enchanting armor to fight for itself or enchanting a cape to help a creature fly, it takes a caster of great skill to enchant an item repeatedly for months on end in order to make the enchantment permanent.
Enchanted Weapon | |||||
|---|---|---|---|---|---|
| Monster Level: 7 | |||||
| Large. Constructed (Arcane) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 4 | 4 | 0 | 3 | -2 | 2 |
| Ref: 14 | Fort: 10 | Ant: 13 | Log: 8 | Will: 12 | |
| Armor Rating 14 | Immune Psychic, Toxic, Necrotic, Nonmagical Weapons | ||||
| Hit Points 30 | DR 2/Magical Weapons | ||||
| Speed 30 ft (Hover) | Senses Blindsense 30 ft | ||||
| Traits Immutable, Unerring Mind | |||||
| Features | |||||
| Arcane Servitude. Enchanted Objects have no will of their own and must obey the simple commands of their master.
Mundane Appearance. While motionless, the Enchanted Weapon is indistinguishable from a Nonmagical weapon. | |||||
| Actions | |||||
The Enchanted Weapon can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Enchanted Weapon can move up to its speed.
Swing. Reach 5 ft, Natural Weapon. +3 vs REF. Hit: 9 (1d10+4) sharp. | |||||