Emissary of the Celestial Council: Difference between revisions
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Sometimes called the voices of the gods, Emissaries are planar beings that serve as spokespeople on behalf of great pantheons. Some Emissaries might be children of the gods, and some might be champions that were once mortal and rose to a form of immortality. Sometimes, one or more gods might simply wish an Emissary into existence. | |||
Emissaries will strive to represent their pantheons as truly as they can. An Emissary of the Celestial Council is likely to be cordial, reserved, and diplomatic; even if they do want to help a person, they are only likely to do so if they see no potential downsides or imbalances that their assistance might cause. Emissaries from the Exiles can come across as similarly diplomatic, but their demeanors [[mask]] careful political calculations as they attempt to leverage their power to force mortals into their service. | |||
A fully prepared [[Emissary of the Exiles]] is particularly deadly in [[combat]], as it almost always carries at least two Enchanted [[Weapons]] on its person and usually bullies fiends from Inferno into accompanying it as its bodyguards. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Emissary of the Celestial Council === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 22'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Large. Humanoid Celestial ([[Divine]])'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 21: | Line 24: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !4 | ||
! | !3 | ||
! | !3 | ||
! | !7 | ||
! | !1 | ||
! | !4 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 13 | ||
!Fort: | !Fort: 13 | ||
!Ant: | !Ant: 19 | ||
!Log: | !Log: 13 | ||
!Will: | !Will: 16 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 18 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Divine 7, Physical 7, Psychic 3 '''Immune''' Radiant | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 220 | ||
| colspan="3" |''' | | colspan="3" |'''DR''' 7/Psychic | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 40 ft, Fly 60 ft | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' Truesight 30 ft | ||
|- | |- | ||
| colspan="3" |'''[[Skills]]''' | | colspan="3" |'''[[Skills]]''' (STR) Menacing +12; (AWR) Intuiting +12; (CHA) [[Empathy]] +7, Persuading +12 | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Immutable, Iron Will, Steel Mind, Unerring Mind, Regen 3 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Divine Prayers.''' Using AWR, the Emissary of the Celestial Council can cast the following prayers. [[Amplify]], [[Celestial Grace]], [[Graceful Poise]], [[Light Burst]], [[Stabilizing Touch]]. | ||
'''Innate Divinity.''' Using AWR, the Emissary of the Celestial Council can cast the following spells innately. | |||
(At Will) [[Angel Wings]], [[Armor of Starlight]], [[Censure]], [[Compel Truth]], [[Decree]] | |||
(3/Rest) [[Banish]], [[Celestial Form]], [[Healing Touch]], [[Intervene]] | |||
(1/Rest) [[Heavenly Fire]], [[Laurel of Stars]], [[Radiant Word]], [[Salvation]] | |||
'''Divine Rituals.''' Using AWR, the Emissary of the Celestial Council can cast the following divine rituals. [[Calming Presence]], [[Empathy]], [[Exorcism]], [[Greater Restoration]], [[Hallow]], [[Prayer of Healing]], [[Revive]]. | |||
'''Mental Shields.''' The Emissary of the Celestial Council has +2 to all mental defenses. | |||
'''Radiant Burst.''' When the Emissary of the Celestial Council becomes Bloodied, it makes a Radiant Burst attack. | |||
'''Restorer.''' The Emissary of the Celestial Council’s Greater Restoration ritual recharges 1/Rest. | |||
'''Planeswalker.''' The Emissary of the Celestial Council may cast the [[Gateway]] spell 1/ Rest, and can end the Gateway spell early if it wishes. This spell counts as Divine when cast in this way. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Emissary of the Celestial Council can take THREE of the following actions, or take the same action three '''times.''''' ==== | ||
|- | |||
| colspan="6" |'''Move.''' The Emissary of the Celestial Council can move up to its speed. | |||
'''Radiant Longsword.''' ''Reach 5 ft One-Handed Weapon.'' +4 vs AR. '''Hit:''' 8 (1d8+4) sharp and 9 (2d8) radiant. | |||
'''Prayer.''' The Emissary of the Celestial Council can cast one of its prayers. | |||
|- | |- | ||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''OR''' the | ==== '''''OR''' the Emissary of the Celestial Council can take ONE of the following actions..'''.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Emissary of the Celestial Council can move up to its speed. | ||
'''Radiant Longsword.''' ''Reach 5 ft One-Handed Weapon.'' +4 vs AR. '''Hit:''' 8 (1d8+4) sharp and 9 (2d8) radiant. | |||
'''Prayer.''' The Emissary of the Celestial Council can cast one of its prayers. | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''...AND''' take '''ONE''' of the following actions.''==== | ==== '''''...AND''' take '''ONE''' of the following actions.''==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Spell.''' The Emissary of the Celestial Council can cast one of its spells. | ||
'''Holy Intervention.''' The Emissary of the Celestial Council chooses a friendly creature within 30 ft of it. The next time that creature takes [[damage]] before the start of the Emissary’s next turn, the Emissary takes the damage instead. | |||
''' | |||
'''Radiant Burst.''' ''30 ft Radius Natural Weapon.'' +3 vs FORT of each hostile creature in the radius. '''Hit:''' 18 (4d8) radiant and the creature is blinded until the end of its next turn. | |||
''' | |} | ||
''' | |||
Latest revision as of 18:11, 10 April 2024
Sometimes called the voices of the gods, Emissaries are planar beings that serve as spokespeople on behalf of great pantheons. Some Emissaries might be children of the gods, and some might be champions that were once mortal and rose to a form of immortality. Sometimes, one or more gods might simply wish an Emissary into existence.
Emissaries will strive to represent their pantheons as truly as they can. An Emissary of the Celestial Council is likely to be cordial, reserved, and diplomatic; even if they do want to help a person, they are only likely to do so if they see no potential downsides or imbalances that their assistance might cause. Emissaries from the Exiles can come across as similarly diplomatic, but their demeanors mask careful political calculations as they attempt to leverage their power to force mortals into their service.
A fully prepared Emissary of the Exiles is particularly deadly in combat, as it almost always carries at least two Enchanted Weapons on its person and usually bullies fiends from Inferno into accompanying it as its bodyguards.
Emissary of the Celestial Council | |||||
|---|---|---|---|---|---|
| Monster Level: 22 | |||||
| Large. Humanoid Celestial (Divine) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 4 | 3 | 3 | 7 | 1 | 4 |
| Ref: 13 | Fort: 13 | Ant: 19 | Log: 13 | Will: 16 | |
| Armor Rating 18 | Resist Divine 7, Physical 7, Psychic 3 Immune Radiant | ||||
| Hit Points 220 | DR 7/Psychic | ||||
| Speed 40 ft, Fly 60 ft | Senses Truesight 30 ft | ||||
| Skills (STR) Menacing +12; (AWR) Intuiting +12; (CHA) Empathy +7, Persuading +12 | Traits Immutable, Iron Will, Steel Mind, Unerring Mind, Regen 3 | ||||
| Features | |||||
| Divine Prayers. Using AWR, the Emissary of the Celestial Council can cast the following prayers. Amplify, Celestial Grace, Graceful Poise, Light Burst, Stabilizing Touch.
Innate Divinity. Using AWR, the Emissary of the Celestial Council can cast the following spells innately. (At Will) Angel Wings, Armor of Starlight, Censure, Compel Truth, Decree (3/Rest) Banish, Celestial Form, Healing Touch, Intervene (1/Rest) Heavenly Fire, Laurel of Stars, Radiant Word, Salvation Divine Rituals. Using AWR, the Emissary of the Celestial Council can cast the following divine rituals. Calming Presence, Empathy, Exorcism, Greater Restoration, Hallow, Prayer of Healing, Revive. Mental Shields. The Emissary of the Celestial Council has +2 to all mental defenses. Radiant Burst. When the Emissary of the Celestial Council becomes Bloodied, it makes a Radiant Burst attack. Restorer. The Emissary of the Celestial Council’s Greater Restoration ritual recharges 1/Rest. Planeswalker. The Emissary of the Celestial Council may cast the Gateway spell 1/ Rest, and can end the Gateway spell early if it wishes. This spell counts as Divine when cast in this way. | |||||
| Actions | |||||
The Emissary of the Celestial Council can take THREE of the following actions, or take the same action three times. | |||||
| Move. The Emissary of the Celestial Council can move up to its speed.
Radiant Longsword. Reach 5 ft One-Handed Weapon. +4 vs AR. Hit: 8 (1d8+4) sharp and 9 (2d8) radiant. Prayer. The Emissary of the Celestial Council can cast one of its prayers. | |||||
OR the Emissary of the Celestial Council can take ONE of the following actions... | |||||
| Move. The Emissary of the Celestial Council can move up to its speed.
Radiant Longsword. Reach 5 ft One-Handed Weapon. +4 vs AR. Hit: 8 (1d8+4) sharp and 9 (2d8) radiant. Prayer. The Emissary of the Celestial Council can cast one of its prayers. | |||||
...AND take ONE of the following actions. | |||||
| Spell. The Emissary of the Celestial Council can cast one of its spells.
Holy Intervention. The Emissary of the Celestial Council chooses a friendly creature within 30 ft of it. The next time that creature takes damage before the start of the Emissary’s next turn, the Emissary takes the damage instead. Radiant Burst. 30 ft Radius Natural Weapon. +3 vs FORT of each hostile creature in the radius. Hit: 18 (4d8) radiant and the creature is blinded until the end of its next turn. | |||||