Stegosaurus: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Stegosauruses are quadrupedal, herbivorous dinosaurs that live in family units not quite large enough to be considered a proper herd. They can grow quite large, and broad, spade-shaped spines on their backs coupled with their spiky tails make them difficult to kill. Many carnivorous creatures will only attack a stegosaurus when it is isolated from its family. The stegosaurus’s agreeable disposition makes it a popular mo...")
 
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| colspan="6" |''Monster Level: 10''
| colspan="6" |''Monster Level: 10''
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| colspan="6" |''Huge. [[Giant]] Beast (Dinosaur)''
| colspan="6" |''Huge. Beast (Dinosaur)''
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!'''STR'''
!'''STR'''

Latest revision as of 22:50, 14 February 2024

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Stegosauruses are quadrupedal, herbivorous dinosaurs that live in family units not quite large enough to be considered a proper herd. They can grow quite large, and broad, spade-shaped spines on their backs coupled with their spiky tails make them difficult to kill. Many carnivorous creatures will only attack a stegosaurus when it is isolated from its family. The stegosaurus’s agreeable disposition makes it a popular mount, and it was the first dinosaur to be domesticated.

Stegosaurus

Monster Level: 10
Huge. Beast (Dinosaur)
STR DEX END AWR INT CHA
4 -1 6 1 -3 0
Ref: 9 Fort: 16 Ant: 11 Log: 7 Will: 10
Armor Rating 14 Vulnerable Psychic 2 DT 6
Hit Points 90
Speed 35 ft
Skills (END) Forced March +10
Features
Beast of Burden. A Stegosaurus can carry 3 additional Unwieldy items before becoming Encumbered.

Mount. While riding a Stegosaurus, a creature has 2 MCAP.

Sharp Spikes. The Stegosaurus’s spiked tail attack crits on a roll of 19-20.

Actions

The Stegosaurus can take THREE of the following actions, or the take the same action three times.

Move. The Stegosaurus can move up to its speed.

Slam. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) blunt.

OR the Stegosaurus can take ONE of the following actions.

Spiked Tail. Reach 15 ft Natural Weapon. +4 vs REF. Hit: 20 (3d10+4) sharp. On a crit, the creature also gains Bleeding 1d10.

Windup. The Stegosaurus assumes a stance that allows it to make a Spiked Tail attack reactively.

Reactions
Windup. If the Stegosaurus prepared its Windup on its last turn, then when a creature moves into reach of the Stegosaurus’s Spiked Tail, it can make a Spiked Tail attack.