Death Knight: Difference between revisions
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Zealous paladins run the risk of pursuing their goals - however pure - with such [[blind]] vigor that they will do anything to see their goals fulfilled. When fiends or Exiles take note of a particularly powerful [[paladin]], they might subtly nudge the paladin down a dark path, perhaps offering the paladin a little extra power to violently overcome an obstacle in their path. Over many years, the paladin will likely grow darker and more calloused. After being pushed over the brink and committing a heinous act antithetical to what the paladin once stood for, its fate is sealed, and the paladin transforms into a Death [[Knight]] in the service of the fiend or Exile that carefully manipulated it. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Death Knight === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 20'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Medium. Humanoid ([[Occult]])'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 21: | Line 21: | ||
!CHA | !CHA | ||
|- | |- | ||
!6 | |||
!2 | |||
!6 | |||
!4 | |||
!0 | !0 | ||
! | !6 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 11 | ||
!Fort: | !Fort: 16 | ||
!Ant: | !Ant: 14 | ||
!Log: 10 | !Log: 10 | ||
!Will: | !Will: 16 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Resist''' | | colspan="3" |'''Resist''' Physical 3 | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 15 (field plate) | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 190 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' 30ft | | colspan="3" |'''Speed''' 30ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Skills]]''' | | colspan="3" |'''[[Skills]]''' (STR) Athletics +8; (END) Forced March +8; (CHA) Intimidating +8 | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Iron Will, Steel Mind, Regen 2 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Cavalier.''' When riding a steed, the Death Knight gains 1 additional MCAP. | ||
'''Occult Rituals.''' Using CHA, the Death Knight can cast the following rituals. '''[[Animate Corpses]].''' Deathboil [[Plague]], [[Drums of the War God]], Hell’s Angel, [[Inscription of Sharpening]], [[Scry]], Summon [[Hellfire]]. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Death Knight can take FIVE of the following actions, or take the same action '''five times.''''' ==== | ||
|- | |||
| colspan="6" |'''Move.''' The Death Knight moves up to its speed. | |||
'''Greatsword.''' ''Melee Two-Handed Weapon.'' +6 vs AR. '''Hit''': 13 (2d6+6) sharp. | |||
'''Glaive.''' ''Reach 10ft Two-Handed Weapon.'' +6 vs AR. '''Hit:''' 10 (1d8+6) sharp. | |||
'''Javelin.''' ''Thrown (60ft) One-Handed Weapon.'' +6 vs AR. '''Hit:''' 9 (1d6+6) sharp. | |||
|- | |- | ||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''OR''' the | ==== '''''OR''' the Death Knight can take '''TWO''' of the following actions, or take the same action '''twice...''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Death Knight moves up to its speed. | ||
'''Greatsword.''' The Death Knight makes a Greatsword attack. | |||
'''Glaive.''' The Death Knight makes a Glaive attack. | |||
'''Javelin.''' The Death Knight makes a Javelin attack. | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
| Line 72: | Line 86: | ||
|- | |- | ||
| colspan="6" |'''Feature.''' Info | | colspan="6" |'''Feature.''' Info | ||
|- | |||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''==== | ==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Unholy Retribution (Recharge 4).''' Make a weapon attack. On a hit, deal an additional 11 (2d10) radiant [[damage]]. | ||
'''[[Decree]] (Recharge 5).''' The Death Knight casts the Decree [[divine]] spell. It counts as occult when cast in this way. | |||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Exploit (1/Turn).''' The Death Knight can Exploit. | ||
|} | |} | ||
Revision as of 19:33, 7 February 2024
Zealous paladins run the risk of pursuing their goals - however pure - with such blind vigor that they will do anything to see their goals fulfilled. When fiends or Exiles take note of a particularly powerful paladin, they might subtly nudge the paladin down a dark path, perhaps offering the paladin a little extra power to violently overcome an obstacle in their path. Over many years, the paladin will likely grow darker and more calloused. After being pushed over the brink and committing a heinous act antithetical to what the paladin once stood for, its fate is sealed, and the paladin transforms into a Death Knight in the service of the fiend or Exile that carefully manipulated it.
Death Knight | |||||
|---|---|---|---|---|---|
| Monster Level: 20 | |||||
| Medium. Humanoid (Occult) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 6 | 2 | 6 | 4 | 0 | 6 |
| Ref: 11 | Fort: 16 | Ant: 14 | Log: 10 | Will: 16 | |
| Resist Physical 3 | |||||
| Armor Rating 15 (field plate) | |||||
| Hit Points 190 | |||||
| Speed 30ft | |||||
| Skills (STR) Athletics +8; (END) Forced March +8; (CHA) Intimidating +8 | Traits Iron Will, Steel Mind, Regen 2 | ||||
| Features | |||||
| Cavalier. When riding a steed, the Death Knight gains 1 additional MCAP.
Occult Rituals. Using CHA, the Death Knight can cast the following rituals. Animate Corpses. Deathboil Plague, Drums of the War God, Hell’s Angel, Inscription of Sharpening, Scry, Summon Hellfire. | |||||
| Actions | |||||
The Death Knight can take FIVE of the following actions, or take the same action five times. | |||||
| Move. The Death Knight moves up to its speed.
Greatsword. Melee Two-Handed Weapon. +6 vs AR. Hit: 13 (2d6+6) sharp. Glaive. Reach 10ft Two-Handed Weapon. +6 vs AR. Hit: 10 (1d8+6) sharp. Javelin. Thrown (60ft) One-Handed Weapon. +6 vs AR. Hit: 9 (1d6+6) sharp. | |||||
OR the Death Knight can take TWO of the following actions, or take the same action twice... | |||||
| Move. The Death Knight moves up to its speed.
Greatsword. The Death Knight makes a Greatsword attack. Glaive. The Death Knight makes a Glaive attack. Javelin. The Death Knight makes a Javelin attack. | |||||
...AND take ONE of the following actions. | |||||
| Feature. Info | |||||
OR the MONSTER can take TWO of the following actions, or take the same action twice. | |||||
| Unholy Retribution (Recharge 4). Make a weapon attack. On a hit, deal an additional 11 (2d10) radiant damage.
Decree (Recharge 5). The Death Knight casts the Decree divine spell. It counts as occult when cast in this way. | |||||
| Reactions | |||||
| Exploit (1/Turn). The Death Knight can Exploit. | |||||