Abominus Rex: Difference between revisions
No edit summary |
No edit summary |
||
| Line 84: | Line 84: | ||
'''Charge.''' The Abominus Rex moves up to its speed, then makes an attack against a creature or object within 20 ft of it at the ends of its movement. It gains +1 TA per 10 ft moved. ''Reach 20 ft Natural Weapon''. +6 vs REF. '''Hit:''' 26 (4d12) blunt +2 per 10 ft moved. | '''Charge.''' The Abominus Rex moves up to its speed, then makes an attack against a creature or object within 20 ft of it at the ends of its movement. It gains +1 TA per 10 ft moved. ''Reach 20 ft Natural Weapon''. +6 vs REF. '''Hit:''' 26 (4d12) blunt +2 per 10 ft moved. | ||
'''Chomp.''' ''Reach 20 ft Natural Weapon''. +6 vs AR. '''Hit:''' 22 (3d10+6) sharp. If it hits a Medium or smaller creature, it can Grapple that creature. It can only Grapple one creature at a time in this way. If it hits a Medium or smaller creature | '''Chomp.''' ''Reach 20 ft Natural Weapon''. +6 vs AR. '''Hit:''' 22 (3d10+6) sharp. If it hits a Medium or smaller creature, it can Grapple that creature. It can only Grapple one creature at a time in this way. If it hits a Medium or smaller creature is already Grappled by Chomp, then it swallows that creature. A swallowed creature is Restrained and Blinded and takes 14 (4d6) corrosive damage at the start of each of its turns. The Abominus Rex can only swallow one creature at a time. | ||
'''Roar''' '''(Recharge 6).''' ''90 ft Radius Natural Weapon.'' +7 vs WILL of each hostile creature in the radius. '''Hit:''' The creature is Broken, seeing the Abominus Rex as the source of its fear for 1 minute. At the end of each of its turns, a creature may make a DC 17 CHA check. On a success, it ends the condition early and becomes immune to being Broken again in this way until it Recoups. | '''Roar''' '''(Recharge 6).''' ''90 ft Radius Natural Weapon.'' +7 vs WILL of each hostile creature in the radius. '''Hit:''' The creature is Broken, seeing the Abominus Rex as the source of its fear for 1 minute. At the end of each of its turns, a creature may make a DC 17 CHA check. On a success, it ends the condition early and becomes immune to being Broken again in this way until it Recoups. | ||
Revision as of 11:32, 7 February 2024
A creature of unequivocal horror, the Abominus Rex looks like something out of a mad scientist’s nightmare. It seems an embodiment of all of the most fearsome qualities of common dinosaurs: it has a Brachiosaurus’s neck, a Tyrannosaurus’s mouth, a Triceratops’s horns, a Pachycephalosaurus’s skull, the plated back of an Ankylosaurus, the sickle-claws and cunning of a Velociraptor, the spiky tail of a Stegosaurus, and the wings of a Pterodactyl. They are cruel creatures, seeming to kill for sport as much as for food, and folk have observed these dinosaurs deliberately maiming their victims but leaving them alive for a time to relish in their suffering.
Abominus Rex | |||||
|---|---|---|---|---|---|
| Monster Level: 18 | |||||
| Gargantuan. Abominable Giant Beast (Dinosaur) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 6 | 3 | 7 | 5 | -1 | 1 |
| Ref: 13 | Fort: 17 | Ant: 15 | Log: 9 | Will: 11 | |
| Armor Rating 15 | Vulnerable Psychic 1 DT 10 | ||||
| Hit Points 190 | Traits Mythic | ||||
| Speed 50 ft, Fly 30 ft | |||||
| Skills (AWR) Perceiving +6, Tracking +6 | |||||
| Features | |||||
| Armored Shell. When the Abominus Rex is not prone, it has +6 DT.
Siege Monster. Damage from the Abominus Rex's Charge is doubled against inanimate objects and structures. It ignored DT against such targets. | |||||
| Actions | |||||
The ABOMINUS REX can take FOUR of the following actions, or take the same action four times. | |||||
| Move. The Abominus Rex can move up to its speed.
Sickle Claw. Reach 5 ft Natural Weapon. +0 vs AR. Hit: 13 (2d6+6) sharp. Head Butt. Reach 20 ft Natural Weapon. +6 vs AR. Hit: 12 (5d4) sharp. Wing Buffet. 20 ft Radius Natural Weapon. +6 vs REF of each character in the radius. Hit: 5 (1d10) blunt. On a crit, a creature also falls Prone. | |||||
OR the ABOMINUS REX can take TWO of the following actions, or take the same action twice... | |||||
| Move. The Abominus Rex can move up to its speed.
Sickle Claw. Reach 5 ft Natural Weapon. +0 vs AR. Hit: 13 (2d6+6) sharp. Head Butt. Reach 20 ft Natural Weapon. +6 vs AR. Hit: 12 (5d4) sharp. Wing Buffet. 20 ft Radius Natural Weapon. +6 vs REF of each character in the radius. Hit: 5 (1d10) blunt. On a crit, a creature also falls Prone. | |||||
...AND take ONE of the following actions. | |||||
| Spiked Tail. Reach 20 ft Natural Weapon. +X vs REF. Hit: 28 (4d10+6) sharp. On a crit, the creature also gains Bleeding 1d10.
Charge. The Abominus Rex moves up to its speed, then makes an attack against a creature or object within 20 ft of it at the ends of its movement. It gains +1 TA per 10 ft moved. Reach 20 ft Natural Weapon. +6 vs REF. Hit: 26 (4d12) blunt +2 per 10 ft moved. Chomp. Reach 20 ft Natural Weapon. +6 vs AR. Hit: 22 (3d10+6) sharp. If it hits a Medium or smaller creature, it can Grapple that creature. It can only Grapple one creature at a time in this way. If it hits a Medium or smaller creature is already Grappled by Chomp, then it swallows that creature. A swallowed creature is Restrained and Blinded and takes 14 (4d6) corrosive damage at the start of each of its turns. The Abominus Rex can only swallow one creature at a time. Roar (Recharge 6). 90 ft Radius Natural Weapon. +7 vs WILL of each hostile creature in the radius. Hit: The creature is Broken, seeing the Abominus Rex as the source of its fear for 1 minute. At the end of each of its turns, a creature may make a DC 17 CHA check. On a success, it ends the condition early and becomes immune to being Broken again in this way until it Recoups. Windup. The Abominus Rex assumes a stance that allows it to make a Spiked Tail attack reactively (See Reactions). | |||||
OR the ABOMINUS REX can take TWO of the following actions, or take the same action twice. | |||||
| Spiked Tail. The Abominus Rex can make a Spiked Tail attack.
Charge. The Abominus Rex can make a Charge attack. Chomp. The Abominus Rex can make a Chomp attack. Roar (Recharge 6). The Abominus Rex can use its Roar ability. Windup. The Abominus Rex can use its Windup ability. | |||||
| Reactions | |||||
| Windup. If the Abominus Rex prepared its Windup on its last turn, then when a creature moves into reach of the Abominus Rex's Spiked Tail, it can make a Spiked Tail attack. | |||||