Abominus Rex: Difference between revisions
(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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A creature of unequivocal horror, the Abominus Rex looks like something out of a mad scientist’s nightmare. It seems an embodiment of all of the most fearsome qualities of common dinosaurs: it has a Brachiosaurus’s neck, a Tyrannosaurus’s mouth, a Triceratops’s horns, a Pachycephalosaurus’s skull, the plated back of an Ankylosaurus, the sickle-claws and cunning of a Velociraptor, the spiky tail of a Stegosaurus, and the wings of a Pterodactyl. They are cruel creatures, seeming to [[kill]] for sport as much as for food, and folk have observed these dinosaurs deliberately maiming their victims but leaving them alive for a time to relish in their suffering. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Abominus Rex === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 18'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Gargantuan. Abominable [[Giant]] Beast (Dinosaur)'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 21: | Line 21: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !6 | ||
! | !3 | ||
! | !7 | ||
! | !5 | ||
! | !-1 | ||
! | !1 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 13 | ||
!Fort: | !Fort: 17 | ||
!Ant: | !Ant: 15 | ||
!Log: | !Log: 9 | ||
!Will: | !Will: 11 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" |'''[[Armor]] Rating''' 15 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' Psychic 1 '''DT''' 10 | ||
|- | |- | ||
| colspan="3" |''' | | colspan="3" |'''Hit Points''' 190 | ||
| colspan="3" |''' | | colspan="3" |'''Traits''' Mythic | ||
|- | |- | ||
| colspan="3" |''' | | colspan="3" |'''Speed''' 50 ft, Fly 30 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Skills]]''' (AWR) Perceiving +6, Tracking +6 | |||
| colspan="3" | | |||
| colspan="3" |'''[[Skills]]''' | |||
| colspan="3" | | |||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Armored Shell.''' When the Abominus Rex is not prone, it has +6 DT. | ||
'''Siege Monster.''' [[Damage]] from the Abominus Rex's Charge is doubled against inanimate objects and structures. It ignored DT against such targets. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The ABOMINUS REX can take FOUR of the following actions, or take the same action '''four times.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Abominus Rex can move up to its speed. | ||
'''Sickle Claw.''' ''Reach 5 ft Natural Weapon.'' +0 vs AR. '''Hit:''' 13 (2d6+6) sharp. | |||
'''Head Butt.''' ''Reach 20 ft Natural Weapon.'' +6 vs AR. '''Hit:''' 12 (5d4) sharp. | |||
'''Wing Buffet.''' 20 ''ft Radius Natural Weapon.'' +6 vs REF of each character in the radius. '''Hit:''' 5 (1d10) blunt. On a crit, a creature also falls Prone. | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''OR''' the | ==== '''''OR''' the ABOMINUS REX can take '''TWO''' of the following actions, or take the same action '''twice...''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Abominus Rex can move up to its speed. | ||
'''Sickle Claw.''' ''Reach 5 ft Natural Weapon.'' +0 vs AR. '''Hit:''' 13 (2d6+6) sharp. | |||
'''Head Butt.''' ''Reach 20 ft Natural Weapon.'' +6 vs AR. '''Hit:''' 12 (5d4) sharp. | |||
'''Wing Buffet.''' 20 ''ft Radius Natural Weapon.'' +6 vs REF of each character in the radius. '''Hit:''' 5 (1d10) blunt. On a crit, a creature also falls Prone. | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''...AND''' take '''ONE''' of the following actions.''==== | ==== '''''...AND''' take '''ONE''' of the following actions.''==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Spiked Tail.''' ''Reach 20 ft Natural Weapon.'' +X vs REF. '''Hit:''' 28 (4d10+6) sharp. On a crit, the creature also gains Bleeding 1d10. | ||
'''Charge.''' The Abominus Rex moves up to its speed, then makes an attack against a creature or object within 20 ft of it at the ends of its movement. It gains +1 TA per 10 ft moved. ''Reach 20 ft Natural Weapon''. +6 vs REF. '''Hit:''' 26 (4d12) blunt +2 per 10 ft moved. | |||
'''Chomp.''' ''Reach 20 ft Natural Weapon''. +6 vs AR. '''Hit:''' 22 (3d10+6) sharp. If it hits a Medium or smaller creature, it can Grapple that creature. It can only Grapple one creature at a time in this way. If it hits a Medium or smaller creature it had already Grappled, then it swallows that creature. A swallowed creature is Restrained and Blinded and takes 14 (4d6) corrosive damage at the start of each of its turns. The Abominus Rex can only swallow one creature at a time. | |||
'''Roar''' '''(Recharge 6).''' ''90 ft Radius Natural Weapon.'' +7 vs WILL of each hostile creature in the radius. '''Hit:''' The creature is Broken, seeing the Abominus Rex as the source of its fear for 1 minute. At the end of each of its turns, a creature may make a DC 17 CHA check. On a success, it ends the condition early and becomes immune to being Broken again in this way until it Recoups. | |||
'''Windup.''' The Abominus Rex assumes a stance that allows it to make a Spiked Tail attack reactively (See Reactions). | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''OR the | ==== ''OR the ABOMINUS REX can take TWO of the following actions, or take the same action twice.''==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Spiked Tail.''' The Abominus Rex can make a Spiked Tail attack. | ||
'''Charge.''' The Abominus Rex can make a Charge attack. | |||
'''Chomp.''' The Abominus Rex can make a Chomp attack. | |||
'''Roar.''' The Abominus Rex can use its Roar. | |||
'''Windup.''' The Abominus Rex can use its Windup ability. | |||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Windup.''' If the Abominus Rex prepared its Windup on its last turn, then when a creature moves into reach of the Abominus Rex's Spiked Tail, it can make a Spiked Tail attack. | ||
|} | |} | ||
Revision as of 11:09, 7 February 2024
A creature of unequivocal horror, the Abominus Rex looks like something out of a mad scientist’s nightmare. It seems an embodiment of all of the most fearsome qualities of common dinosaurs: it has a Brachiosaurus’s neck, a Tyrannosaurus’s mouth, a Triceratops’s horns, a Pachycephalosaurus’s skull, the plated back of an Ankylosaurus, the sickle-claws and cunning of a Velociraptor, the spiky tail of a Stegosaurus, and the wings of a Pterodactyl. They are cruel creatures, seeming to kill for sport as much as for food, and folk have observed these dinosaurs deliberately maiming their victims but leaving them alive for a time to relish in their suffering.
Abominus Rex | |||||
|---|---|---|---|---|---|
| Monster Level: 18 | |||||
| Gargantuan. Abominable Giant Beast (Dinosaur) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 6 | 3 | 7 | 5 | -1 | 1 |
| Ref: 13 | Fort: 17 | Ant: 15 | Log: 9 | Will: 11 | |
| Armor Rating 15 | Vulnerable Psychic 1 DT 10 | ||||
| Hit Points 190 | Traits Mythic | ||||
| Speed 50 ft, Fly 30 ft | |||||
| Skills (AWR) Perceiving +6, Tracking +6 | |||||
| Features | |||||
| Armored Shell. When the Abominus Rex is not prone, it has +6 DT.
Siege Monster. Damage from the Abominus Rex's Charge is doubled against inanimate objects and structures. It ignored DT against such targets. | |||||
| Actions | |||||
The ABOMINUS REX can take FOUR of the following actions, or take the same action four times. | |||||
| Move. The Abominus Rex can move up to its speed.
Sickle Claw. Reach 5 ft Natural Weapon. +0 vs AR. Hit: 13 (2d6+6) sharp. Head Butt. Reach 20 ft Natural Weapon. +6 vs AR. Hit: 12 (5d4) sharp. Wing Buffet. 20 ft Radius Natural Weapon. +6 vs REF of each character in the radius. Hit: 5 (1d10) blunt. On a crit, a creature also falls Prone. | |||||
OR the ABOMINUS REX can take TWO of the following actions, or take the same action twice... | |||||
| Move. The Abominus Rex can move up to its speed.
Sickle Claw. Reach 5 ft Natural Weapon. +0 vs AR. Hit: 13 (2d6+6) sharp. Head Butt. Reach 20 ft Natural Weapon. +6 vs AR. Hit: 12 (5d4) sharp. Wing Buffet. 20 ft Radius Natural Weapon. +6 vs REF of each character in the radius. Hit: 5 (1d10) blunt. On a crit, a creature also falls Prone. | |||||
...AND take ONE of the following actions. | |||||
| Spiked Tail. Reach 20 ft Natural Weapon. +X vs REF. Hit: 28 (4d10+6) sharp. On a crit, the creature also gains Bleeding 1d10.
Charge. The Abominus Rex moves up to its speed, then makes an attack against a creature or object within 20 ft of it at the ends of its movement. It gains +1 TA per 10 ft moved. Reach 20 ft Natural Weapon. +6 vs REF. Hit: 26 (4d12) blunt +2 per 10 ft moved. Chomp. Reach 20 ft Natural Weapon. +6 vs AR. Hit: 22 (3d10+6) sharp. If it hits a Medium or smaller creature, it can Grapple that creature. It can only Grapple one creature at a time in this way. If it hits a Medium or smaller creature it had already Grappled, then it swallows that creature. A swallowed creature is Restrained and Blinded and takes 14 (4d6) corrosive damage at the start of each of its turns. The Abominus Rex can only swallow one creature at a time. Roar (Recharge 6). 90 ft Radius Natural Weapon. +7 vs WILL of each hostile creature in the radius. Hit: The creature is Broken, seeing the Abominus Rex as the source of its fear for 1 minute. At the end of each of its turns, a creature may make a DC 17 CHA check. On a success, it ends the condition early and becomes immune to being Broken again in this way until it Recoups. Windup. The Abominus Rex assumes a stance that allows it to make a Spiked Tail attack reactively (See Reactions). | |||||
OR the ABOMINUS REX can take TWO of the following actions, or take the same action twice. | |||||
| Spiked Tail. The Abominus Rex can make a Spiked Tail attack.
Charge. The Abominus Rex can make a Charge attack. Chomp. The Abominus Rex can make a Chomp attack. Roar. The Abominus Rex can use its Roar. Windup. The Abominus Rex can use its Windup ability. | |||||
| Reactions | |||||
| Windup. If the Abominus Rex prepared its Windup on its last turn, then when a creature moves into reach of the Abominus Rex's Spiked Tail, it can make a Spiked Tail attack. | |||||