Courtier: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
(Added Courtier NPC Stats Block)
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! colspan="6" |
! colspan="6" |
=== Name ===
=== Courtier ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 2''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Humanoid''
|-
|-
!'''STR'''
!'''STR'''
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|-
|-
!0
!0
!2
!0
!0
!0
!1
!0
!2
!0
!2
!0
|-
|-
|
|
!Ref: 10
!Ref: 13
!Fort: 10
!Fort: 10
!Ant: 10
!Ant: 11
!Log: 10
!Log: 12
!Will: 10
!Will: 12
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 11 (leather armor)
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 18
| colspan="3" |'''Immune''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Traits''' Steel mind
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="6" |'''[[Skills]]''' (AWR) Eavesdropping +4, Intuiting +4; (INT) Economics +4, History +2, Law +4, Military +2; (CHA) Deceiving +4, Intimidating +4, Leadership +4, Persuading +6
| colspan="3" |'''Traits''' Info
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Political Skill.''' The Courtier has +6 in politics of the relevant region.
|-
| colspan="6" |'''Arrangement (1/Week).''' The Courtier can secure an audiance with any NPC that has 4 or fewer professionnal ranks in the aristocrat, mercantile or military occupations. There may be up to a 4 hour delay between the arrangements being made and the meeting being held.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Courtier can MOVE and take '''ONE''' of the following actions.'' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Courtier can move up to its speed.
|-
|-
| colspan="6" |
| colspan="6" |'''Rapier.''' ''Reach 5 ft One-Handed Weapon.'' +2 vs AR. '''Hit:''' 6 (1d8+2) sharp.
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''[[Order]].''' The courtier casts the [[Commandment]] [[divine]] spell using CHA. This does not count as magical.
|-
|-
| colspan="6" |
| colspan="6" |'''Riposte.''' The courtier assumes a stance that allows it to Exploit if circumstances permit.
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
|-
| colspan="6" |'''Feature.''' Info
! colspan="6" |Reactions
|-
|-
| colspan="6" |
| colspan="6" |'''Exploit (1/Round).''' If the Courtier used Riposte on its last turn, then it can Exploit.
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
| colspan="6" |'''Feature.''' Info
|-
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Revision as of 20:06, 4 February 2024

[Back to creatures]


Info

Courtier

Monster Level: 2
Medium. Humanoid
STR DEX END AWR INT CHA
0 2 0 1 2 2
Ref: 13 Fort: 10 Ant: 11 Log: 12 Will: 12
Armor Rating 11 (leather armor)
Hit Points 18
Speed 30 ft Traits Steel mind
Skills (AWR) Eavesdropping +4, Intuiting +4; (INT) Economics +4, History +2, Law +4, Military +2; (CHA) Deceiving +4, Intimidating +4, Leadership +4, Persuading +6
Features
Political Skill. The Courtier has +6 in politics of the relevant region.
Arrangement (1/Week). The Courtier can secure an audiance with any NPC that has 4 or fewer professionnal ranks in the aristocrat, mercantile or military occupations. There may be up to a 4 hour delay between the arrangements being made and the meeting being held.
Actions

The Courtier can MOVE and take ONE of the following actions.

Move. The Courtier can move up to its speed.
Rapier. Reach 5 ft One-Handed Weapon. +2 vs AR. Hit: 6 (1d8+2) sharp.
Order. The courtier casts the Commandment divine spell using CHA. This does not count as magical.
Riposte. The courtier assumes a stance that allows it to Exploit if circumstances permit.
Reactions
Exploit (1/Round). If the Courtier used Riposte on its last turn, then it can Exploit.