Zombie: Difference between revisions

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| colspan="3" |
| colspan="3" |
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| colspan="3" |'''Armor Rating''' 12
| colspan="3" |'''[[Armor]] Rating''' 12
| colspan="3" |'''Immune''' Psychic
| colspan="3" |'''Immune''' Psychic
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| colspan="3" |'''Hit Points''' 8
| colspan="3" |'''Hit Points''' 8
| colspan="3" |'''Vulnerable''' Divine 2, Radiant 2, Bleeding 1, Burning 1
| colspan="3" |'''Vulnerable''' [[Divine]] 2, Radiant 2, Bleeding 1, Burning 1
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| colspan="3" |'''Speed''' 15ft
| colspan="3" |'''Speed''' 15 ft
| colspan="3" |'''Traits''' Immutable
| colspan="3" |'''Traits''' Immutable
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'''Shambling Dead.''' When the Zombie is reduced to 0 HP and is not reduced to 0 HP by a critical hit, or by [[damage]] to which it is vulnerable, the creature that hit it rolls 1d20. On a roll of 7 or lower, the Zombie falls Prone and regains 1 HP. On a roll of 8 or higher, the Zombie dies.
'''Shambling Dead.''' When the Zombie is reduced to 0 HP and is not reduced to 0 HP by a critical hit, or by [[damage]] to which it is vulnerable, the creature that hit it rolls 1d20. On a roll of 7 or lower, the Zombie falls Prone and regains 1 HP. On a roll of 8 or higher, the Zombie dies.
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! colspan="6" |Actions
! colspan="6" |[[Actions]]
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| colspan="6" |
| colspan="6" |

Revision as of 16:41, 24 January 2024

[Back to creatures]

Zombie

Monster Level: 1
Medium. Undead Humanoid
STR DEX END AWR INT CHA
2 -1 2 0 -3 -3
Ref: 9 Fort: 12 Ant: 10 Log: 7 Will: 7
Armor Rating 12 Immune Psychic
Hit Points 8 Vulnerable Divine 2, Radiant 2, Bleeding 1, Burning 1
Speed 15 ft Traits Immutable
Features
Drawn to Blood. The Zombie's speed increases by +5ft if it is moving towards a Bloodied creature that it can see.

Shambling Dead. When the Zombie is reduced to 0 HP and is not reduced to 0 HP by a critical hit, or by damage to which it is vulnerable, the creature that hit it rolls 1d20. On a roll of 7 or lower, the Zombie falls Prone and regains 1 HP. On a roll of 8 or higher, the Zombie dies.

Actions

The Zombie can MOVE and take ONE of the following actions.

Move. The Zombie can move up to its speed.
Slam. Reach 5ft Natural Weapon. +2 vs AR. Hit: 4 (1d4+2) blunt.

Bite. Reach 5ft Natural Weapon. -1 vs AR. Hit: 5 (1d6+2) sharp, and attack +4 vs FORT. Hit: The target contracts the Zombie Plague.