Hex Witch: Difference between revisions
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| colspan="6" |''Medium. Humanoid ([[Occult]])'' | | colspan="6" |''Medium. Humanoid ([[Occult]])'' | ||
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| colspan="6" |'''Occult Chants.''' Using END, the Hex [[Witch]] can cast the following chants. [[Blind]], [[Mesmerize]], [[Mind Tremor]]. | | colspan="6" |'''Occult Chants.''' Using END, the Hex [[Witch]] can cast the following chants. [[Blind]], [[Mesmerize]], [[Mind Tremor]]. | ||
'''Occult Rituals.''' Using END, the Hex Witch can cast the following rituals. [[Bedeviling Countenance]], [[Curse of Trembling]], Devil’s Sight, [[Entice]], [[Warding Pentagram]]. | '''Occult Rituals.''' Using END, the Hex Witch can cast the following rituals. [[Bedeviling Countenance]], [[Curse of Trembling]], [[Devil's Sight|Devil’s Sight]], [[Entice]], [[Warding Pentagram]]. | ||
'''[[Occult Spells]]'''. Using END, the Hex Witch knows the following spells and can cast them at will. [[Darkness]], Hex of Hemophilia, [[Hex of Tumult]], [[Minor Augmentation]], [[Warp Step]]. | '''[[Occult Spells]]'''. Using END, the Hex Witch knows the following spells and can cast them at will. [[Darkness]], [[Hex Of Hemophilia|Hex of Hemophilia]], [[Hex of Tumult]], [[Minor Augmentation]], [[Warp Step]]. | ||
'''Poppets.''' The Hex Witch can create up to three poppets in the likeness of creatures with whom the Hex Witch is familiar. Creating each poppet requires at least 1 hour. By spending 1 minute focused on one of these dolls, the Hex Witch may sense exactly how far away the creature is and its current emotional state. It cannot do this if the creature is on a different plane of existence. | '''Poppets.''' The Hex Witch can create up to three poppets in the likeness of creatures with whom the Hex Witch is familiar. Creating each poppet requires at least 1 hour. By spending 1 minute focused on one of these dolls, the Hex Witch may sense exactly how far away the creature is and its current emotional state. It cannot do this if the creature is on a different plane of existence. | ||
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==== ''The | ==== ''The Hex Witch can MOVE and take TWO of the following actions, or take the same action '''twice.''''' ==== | ||
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| colspan="6" |''' | | colspan="6" |'''Move.''' The Hex Witch moves up to its speed. | ||
'''Withering Grasp.''' ''Reach 5 ft Natural Weapon''. +3 vs FORT. '''Hit:''' 2 (1d4) necrotic and 2 (1d4) sharp. | |||
'''Chant.''' The Hex Witch can cast one of its chants. | |||
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! colspan="6" | | |||
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| colspan="6" | | | colspan="6" | | ||
==== ''''' | ==== '''''OR''' the Hex Witch can MOVE and take ONE of the following actions.'' ==== | ||
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| colspan="6" |''' | | colspan="6" |'''[[Sympathy]] Dagger.''' ''Ranged 60 ft Natural Weapon.'' The Hex Witch deals 4 (1d8) sharp [[damage]] to a creature for whom it has a poppet. That creature becomes Shaken until the end of its next turn. | ||
'''Spell'''. The Hex Witch can cast one of its spells. | |||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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| colspan="6" |''' | | colspan="6" |'''Spatial Warp (1/Round).''' When a creature moves within 20 ft of the Hex Witch, the Hex Witch can make a reactive attack: +3 vs ANT. '''Hit''': Teleport the target 20 ft in a direction of the Hex Witch’s choice to an unoccupied space on the ground. | ||
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Latest revision as of 07:47, 16 October 2025
Hex Witch | |||||
|---|---|---|---|---|---|
| Monster Level: 5 | |||||
| Medium. Humanoid (Occult) | |||||
| STR | DEX | END | AWR | INT | CHA |
| -1 | 0 | 3 | 2 | 2 | 3 |
| Ref: 11 | Fort: 14 | Ant: 12 | Log: 12 | Will: 13 | |
| Armor Rating 11 (elemental robes) | Resist Elemental 3, Psychic, 5 Immune Charmed, Frightened | ||||
| Hit Points 35 | DR 5/Radiant | ||||
| Speed 30 ft | Senses Darkvision 30 ft | ||||
| Skills (CHA) Deceiving +4, Empathy +4 | Traits Immutable | ||||
| Features | |||||
| Occult Chants. Using END, the Hex Witch can cast the following chants. Blind, Mesmerize, Mind Tremor.
Occult Rituals. Using END, the Hex Witch can cast the following rituals. Bedeviling Countenance, Curse of Trembling, Devil’s Sight, Entice, Warding Pentagram. Occult Spells. Using END, the Hex Witch knows the following spells and can cast them at will. Darkness, Hex of Hemophilia, Hex of Tumult, Minor Augmentation, Warp Step. Poppets. The Hex Witch can create up to three poppets in the likeness of creatures with whom the Hex Witch is familiar. Creating each poppet requires at least 1 hour. By spending 1 minute focused on one of these dolls, the Hex Witch may sense exactly how far away the creature is and its current emotional state. It cannot do this if the creature is on a different plane of existence. Sympathetic Magic. The Hex Witch has TA on any magic attack roll against a creature for which it has a poppet. | |||||
| Actions | |||||
The Hex Witch can MOVE and take TWO of the following actions, or take the same action twice. | |||||
| Move. The Hex Witch moves up to its speed.
Withering Grasp. Reach 5 ft Natural Weapon. +3 vs FORT. Hit: 2 (1d4) necrotic and 2 (1d4) sharp. Chant. The Hex Witch can cast one of its chants. | |||||
OR the Hex Witch can MOVE and take ONE of the following actions. | |||||
| Sympathy Dagger. Ranged 60 ft Natural Weapon. The Hex Witch deals 4 (1d8) sharp damage to a creature for whom it has a poppet. That creature becomes Shaken until the end of its next turn.
Spell. The Hex Witch can cast one of its spells. | |||||
| Reactions | |||||
| Spatial Warp (1/Round). When a creature moves within 20 ft of the Hex Witch, the Hex Witch can make a reactive attack: +3 vs ANT. Hit: Teleport the target 20 ft in a direction of the Hex Witch’s choice to an unoccupied space on the ground. | |||||