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=== Primal Aspect Talents === | === Primal Aspect Talents === | ||
To gain access to | To gain access to Primal Aspects, you must take one or more talents in the [[Berzerker]], [[Oracle]], and/or [[Ranger]] classes or find another way to access to them, such as a magical boon from an Archfae. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
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|'''Primal Aspect Focus''' | |'''Primal Aspect Focus''' | ||
|At least 2 Primal Aspects | |At least 2 Primal Aspects | ||
|Choose 2 Primal Aspects that you know. You may switch between those Aspects freely when not in Initiative, and by spending 1 AP when you are in Initiative. | |Choose 2 Primal Aspects that you know. You may switch between those Aspects freely when not in Initiative, and by spending 1 AP when you are in Initiative. | ||
If you know more than 2 Aspects, you can choose which 2 are available to switch between upon Taking a Rest. | If you know more than 2 Aspects, you can choose which 2 are available to switch between upon Taking a Rest. | ||
If you have | If you have transferred an Aspect to an ally, it is unavailable to you. | ||
|''Primal Aspect'' | |''Primal Aspect'' | ||
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|'''Aspect: Sekh''' | |'''Aspect: Sekh''' | ||
|1 AP: You can leap | |1 AP: You can leap 10 ft in a line towards an enemy you can see, attacking their REF with a weapon you are holding. On a hit, they fall Prone. | ||
|- | |- | ||
|'''Aspect: Stoll''' | |'''Aspect: Stoll''' | ||
|(1/Catch Breath) | |(1/Catch Breath) Commune with the body of a deceased, briefly gaining a connection with its soul. You gain surface level insights into its state of emotions and wellbeing from the 4 hours leading up to its death, but not exact thoughts or words. | ||
|- | |- | ||
|'''Aspect: Tamat''' | |'''Aspect: Tamat''' | ||
| | |(1/Recoup) For 10 minutes, gain awareness of nearby magic: If a creature or object is within 30 ft of you and you can see it, you know if it is magical or under the effects of magic. You learn the Source and Function of that magical effect. | ||
|- | |- | ||
|'''Aspect: Vele''' | |'''Aspect: Vele''' | ||
|(1/Catch Breath) 1 AP: Creatures within | |(1/Catch Breath) 1 AP: Creatures within 5 ft of you gain Shield HP equal to your Character Level. While they have this Shield HP, attacks against them have TD. | ||
|- | |- | ||
|'''Aspect: Woden''' | |'''Aspect: Woden''' | ||
|Gain +6 to | |Gain +6 to Vehicle* [water] and Navigation checks. | ||
|} | |} | ||
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|'''Acrobat''' | |'''Acrobat''' | ||
| | | | ||
|''Repeatable.'' Gain 6 Skill Points | |''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the acrobatics tag. | ||
|''Skill Specialization, Repeatable'' | |''Skill Specialization, Repeatable'' | ||
|- | |- | ||
|'''Alchemy Expert''' | |'''Alchemy Expert''' | ||
| | | | ||
|Gain +3 in the Alchemy skill. | |Gain +3 in the Alchemy skill. | ||
Each time you Take a Rest, you can craft a | Each time you Take a Rest, you can craft a tonic or a vial of caustic flame. Either option loses its potency after 24 hours. | ||
* | * '''Tonic:''' When a creature drinks this tonic, it regains 1d4 HP. | ||
* | * '''Flame Vial:''' A creature can throw this vial as an improvised thrown weapon. If it hits, the target creature gains the Burning (1d4) condition. | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
|- | |- | ||
|'''A Little Bit Of Soul''' | |'''A Little Bit Of Soul''' | ||
| | | | ||
|You gain 6 Skill Points you can | |You gain +6 Skill Points that you can spend on any skills with the INT tag. | ||
Additionally, when making a check with a skill that has the | Additionally, when making a check with a skill that has the crafting or knowledge tag, and that is a skill you have Skill Points for, you may use your CHA instead of your INT for your Skill Check. | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
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|Gain +3 in the Animal Handling skill. | |Gain +3 in the Animal Handling skill. | ||
(1/Rest) You gain the ability to calm agitated animals. By spending 3 AP, you may choose one Beast within 20 ft of you. Make an Animal Handling check against the creature’s WILL. If you succeed, then you Charm the creature and it will not harm you, though it will not go out of its way to help you. | (1/Rest) You gain the ability to calm agitated animals. By spending 3 AP, you may choose one Beast within 20 ft of you. Make an Animal Handling check against the creature’s WILL. If you succeed, then you Charm the creature and it will not harm you, though it will not go out of its way to help you. | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
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|Gain +3 in the Arcana skill. | |Gain +3 in the Arcana skill. | ||
You learn one | You learn one arcane cantrip of your choice. INT is your magic attribute for this cantrip. If you already know arcane magic through a different talent, use that magic attribute instead. | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
|- | |- | ||
|'''Artist Aspirant''' | |'''Artist Aspirant''' | ||
|<u>Incompatible</u>: | |<u>Incompatible</u>: Entertainer (Artist) background | ||
|Gain +3 in the Art skill. | |Gain +3 in the Art skill. | ||
Given one week of downtime, you can create one piece of art. If you sell it, it earns you 1d10+10 sc. | Given one week of downtime, you can create one piece of art. If you sell it, it earns you 1d10+10 sc. | ||
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|'''Artistic Apprentice''' | |'''Artistic Apprentice''' | ||
|Artist Aspirant | |Artist Aspirant | ||
|Gain the entry level of the Entertainer Profession. You must choose the Artist track instead of the Performer track. This replaces your Artist Aspirant Talent. | |Gain the entry level of the Entertainer Profession. You must choose the Artist track instead of the Performer track. | ||
This replaces your Artist Aspirant Talent. | |||
|''Skill Specialization'' | |''Skill Specialization'' | ||
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|Gain +3 in the Astrology skill. | |Gain +3 in the Astrology skill. | ||
When you Take a Rest, roll 1d20 and write down the result. At any point before the next time you Take a Rest, when you roll a d20, you may choose to replace it with the number that you wrote down | (1/Rest) When you Take a Rest, roll 1d20 and write down the result. At any point before the next time you Take a Rest, when you roll a d20, you may choose to replace it with the number that you wrote down. | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
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|'''Athlete''' | |'''Athlete''' | ||
| | | | ||
|''Repeatable.'' Gain 6 Skill Points | |''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the athleticism tag. | ||
|''Skill Specialization, Repeatable'' | |''Skill Specialization, Repeatable'' | ||
|- | |- | ||
|'''Aware''' | |'''Aware''' | ||
| | | | ||
|''Repeatable.'' Gain 6 Skill Points | |''Repeatable.'' Gain +6 Skill Points thatyou can spend on any skills that use the AWR tag. | ||
|''Skill Specialization, Repeatable'' | |''Skill Specialization, Repeatable'' | ||
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|Gain +3 in the Balancing skill. | |Gain +3 in the Balancing skill. | ||
When a creature attempts to knock you | When a creature attempts to knock you Prone, instead of using your defense against that particular effect, you may choose to roll a DEX (Balancing) skill check instead. If you meet or exceed their attack roll, you do not fall Prone (but still suffer damage or other effects, provided that they hit your appropriate defense). | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
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|Gain +3 in the Biology skill. | |Gain +3 in the Biology skill. | ||
You can immediately identify if a creature has the | You can immediately identify if a creature has the beast tag or monstrosity tag, or if it has neither. This costs 0 AP. | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
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|'''By Feel, Not Measure''' | |'''By Feel, Not Measure''' | ||
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|You gain 6 Skill Points you can assign to any skills with the INT tag. | |You gain +6 Skill Points that you can assign to any skills with the INT tag. | ||
Additionally, when making a skill check with the | Additionally, when making a skill check with the crafting or knowledge tags, you may use your AWR instead of your INT for your skill check. | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
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|Gain +3 in the Calligraphy skill. | |Gain +3 in the Calligraphy skill. | ||
When you spend an hour of uninterrupted concentration and the requisite supplies, you can perfectly | When you spend an hour of uninterrupted concentration and the requisite supplies, you can perfectly mimic any creature’s handwriting and/or make an exact copy of one page of text. You cannot Recoup while doing this, given the amount of concentration such endeavors require. | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
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