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|'''Environmentalist'''
|'''Environmentalist'''
|Primal Warden
|Primal Warden
|Pick one of the 11 Environments (Aquatic, Coastal, Desert, Forest, Grassland, Jungle, Mountain, Subterranean, Swamp, Tundra, or Volcanic). While you are in that environment and not within 1 mile of a settled area, you regain 1 SP when you Recoup.
|Pick one of the 11 Environments: Aquatic, Coastal, Desert, Forest, Grassland, Jungle, Mountain, Subterranean, Swamp, Tundra, or Volcanic. While you are in that environment and not within 1 mile of a settled area, you regain 1 SP when you Recoup.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Ranger's Invocation'''
|'''Ranger's Invocation'''
|Environmentalist or Planar Protector
|Environmentalist or Planar Protector
|Learn one Invocation. Pick an Invocation that you know that has no Tier prerequisites. You can cast that Invocation 1 time per day without expending your Invocation slot.
|Learn one invocation.  
Pick an invocation that you know that has no Tier prerequisites. You can cast that invocation 1 time per day without expending your invocation slot.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Empower Chant'''
|'''Empower Chant'''
|Ranger’s invocation or Intrinsic Boon
|Ranger’s Invocation or Intrinsic Boon
|Pick one Chant that you know, that does not deal damage. While more than 1 mile from a settled area, you can cast that Chant as if it were 1 Tier stronger (e.g., if you normally cast Chants at Primal Tier 2, cast this Chant at Primal Tier 3).
|Pick one chant that you know, that does not deal damage. While more than 1 mile from a settled area, you can cast that chant as if it were 1 Tier stronger (e.g., if you normally cast chants at Primal Tier 2, cast this chant at Primal Tier 3).
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Planar Protector'''
|'''Planar Protector'''
|Primal Warden
|Primal Warden
|Pick one creature type: Arcane, Avadri, Celestial, Divine, Eldritch, Elemental, Fae, Fiend, Giant, Occult, Primal, Psionic, or Undead. Your magic attack rolls against those creatures increase by +1.
|Pick one creature type: arcane, avadri, celestial, divine, eldritch, elemental, fae, fiend, giant, occult, primal, psionic, or undead. Your magic attack rolls against those creatures increases by +1.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Intrinsic Boon'''
|'''Intrinsic Boon'''
|Environmentalist or Planar Protector
|Environmentalist or Planar Protector
|Learn one chant, one invocation, and one spell that all have the Intrinsic tag.
|Learn one chant, one invocation, and one spell that all have the intrinsic tag.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Ranger's Spells'''
|'''Ranger's Spells'''
|Ranger’s invocation or Intrinsic Boon
|Ranger’s Invocation or Intrinsic Boon
|Pick two Intrinsic spells that you know. They cost 1 fewer SP (min 1 SP).
|Pick two intrinsic spells that you know. They cost 1 fewer SP (min 1 SP).
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Primal Warden II'''
|'''Primal Warden II'''
|Empower Chant or Ranger’s Spells
|Empower Chant or Ranger’s Spells
|Gain +4 Skill Points that you can assign to skills with the Observation or Survival tags. Gain a talent from the Primal Magic stack.
|Gain +4 Skill Points that you can assign to any skills with the observation or survival tags.
Gain a talent from the Primal Magic stack.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
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|'''Wanderer's Invocation'''
|'''Wanderer's Invocation'''
|Environmentalist II or Planar Protector II
|Environmentalist II or Planar Protector II
|Learn one invocation. Pick an invocation that you know that has no tier prerequisites. You can cast that invocation one time per day without expending an invocation slot.
|Learn one invocation.  
Pick an invocation that you know that has no tier prerequisites. You can cast that invocation one time per day without expending an invocation slot.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
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|'''Intrinsic Boon II'''
|'''Intrinsic Boon II'''
|Environmentalist II or Planar Protector II; Intrinsic Boon
|Environmentalist II or Planar Protector II; Intrinsic Boon
|Learn one chant, one invocation, and one spell that all have the Intrinsic tag.
|Learn one chant, one invocation, and one spell that all have the intrinsic tag.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Wanderer's Spells'''
|'''Wanderer's Spells'''
|Wanderer’s Invocation or Intrinsic Boon II
|Wanderer’s Invocation or Intrinsic Boon II
|Pick two spells with the Nature tag that you know and that you have not selected for your ranger’s spells feature. They cost 1 fewer SP (min 1 SP).
|Pick two spells with the nature tag that you know and that you have not selected for your ranger’s spells feature. They cost 1 fewer SP (min 1 SP).
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Primal Warden III'''
|'''Primal Warden III'''
|Furious Chant or Wanderer’s Spells
|Furious Chant or Wanderer’s Spells
|You cannot become lost except through the use of magic. Gain a talent from the [[Magic Talents|Primal Magic stack]].
|You cannot become lost except through the use of magic.  
Gain a talent from the [[Magic Talents|Primal Magic stack]].
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Primal Warden IV'''
|'''Primal Warden IV'''
|Primal Warden III
|Primal Warden III
|Gain +4 Skill Points that you can assign to skills with the Observation or Survival tags. Gain a talent from the [[Magic Talents|Primal Magic stack]].
|Gain +4 Skill Points that you can assign to any skills with the observation or survival tags.  
Gain a talent from the [[Magic Talents|Primal Magic stack]].
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Environmentalist III'''
|'''Environmentalist III'''
|Primal Warden IV, Environmentalist II
|Primal Warden IV, Environmentalist II
|The environment you picked now restores 3 SP per Recoup. All environments now restore 1 SP per Recoup.
|The environment you picked now restores 3 SP per Recoup.  
All environments now restore 1 SP per Recoup.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Primeval Invocation'''
|'''Primeval Invocation'''
|Environmentalist III or Planar Protector III
|Environmentalist III or Planar Protector III
|Learn one invocation. Pick an invocation that you know that is Tier 2 or Tier 3. You can cast that invocation one time per day without expending an invocation slot.
|Learn one invocation.  
Pick an invocation that you know that is Tier 2 or Tier 3. You can cast that invocation one time per day without expending an invocation slot.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Chant of the Wild Heart'''
|'''Chant of the Wild Heart'''
|Primeval Invocation or Intrinsic Boon III
|Primeval Invocation or Intrinsic Boon III
|When you reach Primal Tier 6, gain +12 Skill Points that you can assign to skills with the Athleticism, Acrobatics, Stamina, Observation, or Survival Tags.
|When you reach Primal Tier 6, gain +12 Skill Points that you can spend on any skills with the athleticism, acrobatics, stamina, observation, or survival tags.
(1/Week) You can choose which Intrinsic chants get your bonus from the “Chant” abilities in this stack when you Rest.   
(1/Week) You can choose which intrinsic chants get your bonus from the “Chant” abilities in this track when you Take a Rest.   
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Planar Protector III'''
|'''Planar Protector III'''
|Primal Warden IV, Planar Protector II
|Primal Warden IV, Planar Protector II
|Choose a creature type you’ve already [[chosen]] with Planar Protector 1 or 2. Gain an additional +1 on magic attacks against creatures of that type.
|Choose a creature type you’ve already chosen with Planar Protector 1 or 2. Gain an additional +1 on magic attacks against creatures of that type.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Intrinsic Boon III'''
|'''Intrinsic Boon III'''
|Environmentalist 3 or Planar Protector 3; Intrinsic Boon II
|Environmentalist 3 or Planar Protector 3; Intrinsic Boon II
|Gain +4 Skill Points that you can assign to skills with the Survival tag. Learn 1 chant, 1 invocation, and 1 spell that all have the Intrinsic tag.
|Gain +4 Skill Points that you can assign to any skills with the survival tag.  
Learn 1 chant, 1 invocation, and 1 spell that all have the intrinsic tag.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Primeval Spells'''
|'''Primeval Spells'''
|Primeval Invocation or Intrinsic Boon III
|Primeval Invocation or Intrinsic Boon III
|Pick three Intrinsic spells that you know and that have benefitted either from Ranger’s Spells or Wanderer’s Spells. They cost 1 fewer SP (min 1 SP).
|Pick 3 intrinsic spells that you know and that have benefitted either from Ranger’s Spells or Wanderer’s Spells. They cost 1 fewer SP (min 1 SP).
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Primal Warden V'''
|'''Primal Warden V'''
|Chant of the Wild Heart or Primeval Spells
|Chant of the Wild Heart or Primeval Spells
|Gain +4 Skill Points that you can assign to skills with the Observation or Survival tags. Gain a talent from the [[Magic Talents|Primal Magic stack]].
|Gain +4 Skill Points that you can spend on any skills with the observation or survival tags.  
Gain a talent from the Primal Magic stack.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
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You can never become lost, even by magical means.  
You can never become lost, even by magical means.  


When you Take a Rest and you are not within 1 mile of a settled area, you may reassign all of your Ranger talent points, assigning them to other Ranger talents.
When you Take a Rest and you are not within 1 mile of a settled area, you may reassign all of your ranger Talent Points, assigning them to other ranger talents.


* <u>Level 30</u>: Choose one Intrinsic spell and one Intrinsic invocation. Both must have the Nature tag. You can cast each of those abilities indefinitely, without spending SP or invocation slots.
* '''Level 30:''' Choose one intrinsic spell and one intrinsic invocation. Both must have the nature tag. You can cast each of those abilities indefinitely, without spending SP or invocation slots.
|''Ranger, Wilderness Warden, '''Capstone'''''
|''Ranger, Wilderness Warden, '''Capstone'''''
|}
|}

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